mirror of
https://github.com/ZDoom/Raze.git
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f6fe639233
This particular case is done a lot better by setting a special flag.
118 lines
1.6 KiB
Text
118 lines
1.6 KiB
Text
class DukeFlammable : DukeActor
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{
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default
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{
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statnum STAT_STANDABLE;
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}
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override void Initialize()
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{
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self.cstat = CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
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self.extra = 1;
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}
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override void Tick()
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{
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if (self.temp_data[0] == 1)
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{
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self.temp_data[1]++;
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if ((self.temp_data[1] & 3) > 0) return;
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if (self.actorflag1(SFLAG_FLAMMABLEPOOLEFFECT) && self.temp_data[1] == 32)
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{
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self.cstat = 0;
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let spawned = self.spawn("DukeBloodPool");
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if (spawned)
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{
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spawned.pal = 2;
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spawned.shade = 127;
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spawned.detail = 1;
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}
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}
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else
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{
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if (self.shade < 64) self.shade++;
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else
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{
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self.Destroy();
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return;
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}
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}
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double scale = self.scale.X - random(0, 7) * REPEAT_SCALE;
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if (scale < 0.15625)
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{
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self.Destroy();
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return;
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}
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self.scale.X = scale;
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scale = self.scale.Y - random(0, 7) * REPEAT_SCALE;
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if (scale < 0.0625)
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{
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self.Destroy();
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return;
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}
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self.scale.Y = scale;
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}
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if (self.actorflag1(SFLAG_FALLINGFLAMMABLE))
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{
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self.makeitfall();
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self.ceilingz = self.sector.ceilingz;
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}
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}
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override void onHit(DukeActor hitter)
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{
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if (hitter.actorflag1(SFLAG_INFLAME))
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{
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if (self.temp_data[0] == 0)
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{
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self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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self.temp_data[0] = 1;
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self.spawn("DukeBurning");
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}
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}
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}
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}
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class DukeBox : DukeFlammable
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{
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default
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{
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pic "BOX";
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}
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}
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class DukeTree1 : DukeFlammable
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{
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default
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{
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pic "TREE1";
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}
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}
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class DukeTree2 : DukeFlammable
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{
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default
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{
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pic "TREE2";
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}
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}
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class DukeTire : DukeFlammable
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{
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default
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{
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pic "TIRE";
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}
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}
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class DukeCone : DukeFlammable
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{
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default
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{
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pic "CONE";
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}
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}
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