mirror of
https://github.com/ZDoom/Raze.git
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69 lines
No EOL
1.1 KiB
Text
69 lines
No EOL
1.1 KiB
Text
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class DukeFireflyFlyingEffect : DukeActor
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{
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default
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{
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pic "FIREFLYFLYINGEFFECT";
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}
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override void Initialize()
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{
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self.scale = (0.25, 0.25);
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self.ChangeStat(STAT_MISC);
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}
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override void Tick()
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{
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Super.Tick();
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if (bDestroyed) return; // killed by script.
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let Owner = self.ownerActor;
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if (!Owner || !Owner.checkType("FIREFLY"))
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{
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self.Destroy();
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return;
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}
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if (Owner.scale.X >= 0.375 || Owner.pal == 1)
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self.cstat |= CSTAT_SPRITE_INVISIBLE;
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else
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self.cstat &= ~CSTAT_SPRITE_INVISIBLE;
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let p = self.findplayer();
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let dvec = Owner.pos.XY - p.actor.pos.XY;
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double dist = dvec.Length();
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if (dist != 0.0) dvec /= dist;
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self.pos = Owner.pos + (dvec.X * -0.625, dvec.Y * -0.625, 8);
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if (Owner.extra <= 0)
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{
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self.Destroy();
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}
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}
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}
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class DukeFirefly : DukeActor
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{
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default
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{
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pic "FIREFLY";
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}
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override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 spos, double sang)
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{
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let k = shooter.spawn("DukeFirefly");
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if (k)
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{
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k.sector = shooter.sector;
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k.pos = spos;
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k.Angle = sang;
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k.vel.X = 500 / 16.;
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k.vel.Z = 0;
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}
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return true;
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}
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}
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