raze/wadsrc/static/zscript/games/duke/actors/crack.zs
Christoph Oelckers 3a00480efd - do not use properties to set the sprite fields, part 1.
As soon as default init for CON gets in this won't work right anymore - these must come last, not first.
This commit contains all the trivial cases with no inheritance concerns.
2023-01-08 15:46:23 +01:00

59 lines
1.1 KiB
Text

class DukeCrack : DukeActor
{
default
{
pic "CRACK1";
}
override void Initialize()
{
self.cstat |= (self.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) ? CSTAT_SPRITE_BLOCK : (CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_ALIGNMENT_WALL);
self.extra = 1;
if (ud.multimode < 2 && self.pal != 0)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
return;
}
self.pal = 0;
self.ownerActor = self;
self.vel.X = 0.5;
self.DoMove(CLIPMASK0);
self.ChangeStat(STAT_STANDABLE);
}
override void Tick()
{
if (self.hitag > 0)
{
self.temp_data[0] = self.cstat;
self.temp_angle = self.angle;
if (self.ifhitbyweapon() >= 0 && self.attackerflag2(SFLAG2_EXPLOSIVE))
{
DukeStatIterator it;
for(let a1 = it.First(STAT_STANDABLE); a1; a1 = it.Next())
{
if (self.hitag == a1.hitag && a1.actorflag2(SFLAG2_BRIGHTEXPLODE))
if (a1.shade != -32)
a1.shade = -32;
}
self.detonate('DukeExplosion2');
}
else
{
self.cstat = self.temp_data[0];
self.angle = self.temp_angle;
self.extra = 0;
}
}
}
override bool animate(tspritetype tspr)
{
tspr.shade = 16;
return true;
}
}