mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-01 00:22:03 +00:00
c9b2399cd0
# Conflicts: # source/CMakeLists.txt # source/common/utility/basics.h # source/core/serializer.h
224 lines
No EOL
7.1 KiB
C++
224 lines
No EOL
7.1 KiB
C++
/*
|
|
** scopebarrier.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2017 ZZYZX
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "dobject.h"
|
|
#include "scopebarrier.h"
|
|
#include "types.h"
|
|
#include "vmintern.h"
|
|
|
|
|
|
// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
|
|
int FScopeBarrier::SideFromFlags(int flags)
|
|
{
|
|
if (flags & VARF_UI)
|
|
return Side_UI;
|
|
if (flags & VARF_Play)
|
|
return Side_Play;
|
|
if (flags & VARF_VirtualScope)
|
|
return Side_Virtual;
|
|
if (flags & VARF_ClearScope)
|
|
return Side_Clear;
|
|
return Side_PlainData;
|
|
}
|
|
|
|
// same as above, but from object flags
|
|
int FScopeBarrier::SideFromObjectFlags(EScopeFlags flags)
|
|
{
|
|
if (flags & Scope_UI)
|
|
return Side_UI;
|
|
if (flags & Scope_Play)
|
|
return Side_Play;
|
|
return Side_PlainData;
|
|
}
|
|
|
|
//
|
|
int FScopeBarrier::FlagsFromSide(int side)
|
|
{
|
|
switch (side)
|
|
{
|
|
case Side_Play:
|
|
return VARF_Play;
|
|
case Side_UI:
|
|
return VARF_UI;
|
|
case Side_Virtual:
|
|
return VARF_VirtualScope;
|
|
case Side_Clear:
|
|
return VARF_ClearScope;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
EScopeFlags FScopeBarrier::ObjectFlagsFromSide(int side)
|
|
{
|
|
switch (side)
|
|
{
|
|
case Side_Play:
|
|
return Scope_Play;
|
|
case Side_UI:
|
|
return Scope_UI;
|
|
default:
|
|
return Scope_All;
|
|
}
|
|
}
|
|
|
|
// used for errors
|
|
const char* FScopeBarrier::StringFromSide(int side)
|
|
{
|
|
switch (side)
|
|
{
|
|
case Side_PlainData:
|
|
return "data";
|
|
case Side_UI:
|
|
return "ui";
|
|
case Side_Play:
|
|
return "play";
|
|
case Side_Virtual:
|
|
return "virtualscope"; // should not happen!
|
|
case Side_Clear:
|
|
return "clearscope"; // should not happen!
|
|
default:
|
|
return "unknown";
|
|
}
|
|
}
|
|
|
|
// this modifies VARF_ flags and sets the side properly.
|
|
int FScopeBarrier::ChangeSideInFlags(int flags, int side)
|
|
{
|
|
flags &= ~(VARF_UI | VARF_Play | VARF_VirtualScope | VARF_ClearScope);
|
|
flags |= FlagsFromSide(side);
|
|
return flags;
|
|
}
|
|
|
|
// this modifies OF_ flags and sets the side properly.
|
|
EScopeFlags FScopeBarrier::ChangeSideInObjectFlags(EScopeFlags flags, int side)
|
|
{
|
|
int f = int(flags);
|
|
f &= ~(Scope_UI | Scope_Play);
|
|
f |= ObjectFlagsFromSide(side);
|
|
return (EScopeFlags)f;
|
|
}
|
|
|
|
FScopeBarrier::FScopeBarrier()
|
|
{
|
|
sidefrom = -1;
|
|
sidelast = -1;
|
|
callable = true;
|
|
readable = true;
|
|
writable = true;
|
|
}
|
|
|
|
FScopeBarrier::FScopeBarrier(int flags1, int flags2, const char* name)
|
|
{
|
|
sidefrom = -1;
|
|
sidelast = -1;
|
|
callable = true;
|
|
readable = true;
|
|
writable = true;
|
|
|
|
AddFlags(flags1, flags2, name);
|
|
}
|
|
|
|
// AddFlags modifies ALLOWED actions by flags1->flags2.
|
|
// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
|
|
// This struct is used so that the logic is in a single place.
|
|
void FScopeBarrier::AddFlags(int flags1, int flags2, const char* name)
|
|
{
|
|
// note: if it's already non-readable, don't even try advancing
|
|
if (!readable)
|
|
return;
|
|
|
|
// we aren't interested in any other flags
|
|
// - update: including VARF_VirtualScope. inside the function itself, we treat it as if it's PlainData.
|
|
flags1 &= VARF_UI | VARF_Play;
|
|
flags2 &= VARF_UI | VARF_Play | VARF_ReadOnly;
|
|
|
|
if (sidefrom < 0) sidefrom = SideFromFlags(flags1);
|
|
if (sidelast < 0) sidelast = sidefrom;
|
|
|
|
// flags1 = what's trying to access
|
|
// flags2 = what's being accessed
|
|
|
|
int sideto = SideFromFlags(flags2);
|
|
|
|
// plain data inherits whatever scope modifiers that context or field container has.
|
|
// i.e. play String bla; is play, and all non-specified methods/fields inside it are play as well.
|
|
if (sideto != Side_PlainData)
|
|
sidelast = sideto;
|
|
else sideto = sidelast;
|
|
|
|
if ((sideto == Side_UI) && (sidefrom != Side_UI)) // only ui -> ui is readable
|
|
{
|
|
readable = false;
|
|
if (name) readerror.Format("Can't read %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
|
|
}
|
|
|
|
if (!readable)
|
|
{
|
|
writable = false;
|
|
callable = false;
|
|
if (name)
|
|
{
|
|
writeerror.Format("Can't write %s field %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
|
|
callerror.Format("Can't call %s function %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (writable && (sidefrom != sideto)) // only matching types are writable (plain data implicitly takes context type by default, unless overridden)
|
|
{
|
|
writable = false;
|
|
if (name) writeerror.Format("Can't write %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
|
|
}
|
|
|
|
if (callable && (sidefrom != sideto) && !(flags2 & VARF_ReadOnly)) // readonly on methods is used for plain data stuff that can be called from ui/play context.
|
|
{
|
|
callable = false;
|
|
if (name) callerror.Format("Can't call %s function %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
|
|
}
|
|
}
|
|
|
|
// these are for vmexec.h
|
|
void FScopeBarrier::ValidateNew(PClass* cls, int outerside)
|
|
{
|
|
int innerside = FScopeBarrier::SideFromObjectFlags(cls->VMType->ScopeFlags);
|
|
if ((outerside != innerside) && (innerside != FScopeBarrier::Side_PlainData)) // "cannot construct ui class ... from data context"
|
|
ThrowAbortException(X_OTHER, "Cannot construct %s class %s from %s context", FScopeBarrier::StringFromSide(innerside), cls->TypeName.GetChars(), FScopeBarrier::StringFromSide(outerside));
|
|
}
|
|
|
|
void FScopeBarrier::ValidateCall(PClass* selftype, VMFunction *calledfunc, int outerside)
|
|
{
|
|
int innerside = FScopeBarrier::SideFromObjectFlags(selftype->VMType->ScopeFlags);
|
|
if ((outerside != innerside) && (innerside != FScopeBarrier::Side_PlainData))
|
|
ThrowAbortException(X_OTHER, "Cannot call %s function %s from %s context", FScopeBarrier::StringFromSide(innerside), calledfunc->PrintableName.GetChars(), FScopeBarrier::StringFromSide(outerside));
|
|
} |