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e3e805b24c
- Fix demo desync - Fix MINGW compile warnings - Move custom start health from data4 to sysData2 in gModern maps - Proper respawn for custom dude # Conflicts: # source/blood/src/dude.cpp # source/blood/src/dude.h
69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "blood.h"
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BEGIN_BLD_NS
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// By NoOne: renamed dude struct
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struct DUDEINFO {
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short seqStartID; // seq
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short startHealth; // health
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unsigned short mass; // mass
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int at6; // unused?
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unsigned char clipdist; // clipdist
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int eyeHeight;
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int aimHeight; // used by just Cerberus
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int hearDist; // hear radius
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int seeDist; // sight radius
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int periphery; // periphery
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int meleeDist; // unused?
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int fleeHealth; // at which hp level enemy will turn in burning dude
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int hinderDamage; // recoil damage
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int changeTarget; // chance to change target when attacked someone else
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int changeTargetKin; // chance to change target when attacked by same type
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int alertChance;
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char lockOut; // indicates if this dude can trigger something via trigger flags
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int frontSpeed; // acceleration
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int sideSpeed; // dodge
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int backSpeed; // backward speed (unused)
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int angSpeed; // turn speed
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int nGibType[3]; // which gib used when explode dude
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int startDamage[7]; // start damage shift
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int at70[7]; // real damage? Hmm?
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int at8c; // unused ?
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int at90; // unused ?
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};
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extern DUDEINFO dudeInfo[kDudeMax-kDudeBase];
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extern DUDEINFO gPlayerTemplate[4];
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extern DUDEINFO fakeDudeInfo;
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inline DUDEINFO *getDudeInfo(int const nType)
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{
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if (nType >= kDudeBase && nType < kDudeMax)
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return &dudeInfo[nType - kDudeBase];
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return &fakeDudeInfo;
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}
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END_BLD_NS
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