raze/source/exhumed/src
2020-02-29 12:55:12 +01:00
..
aistuff.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
aistuff.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
anims.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anims.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
anubis.cpp PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
anubis.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
bubbles.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
bubbles.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
bullet.cpp PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
bullet.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
cd.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
cd.h - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
d_menu.cpp - properly transitioned Exhumed's sound system to the OpenAL sound engine. 2020-02-23 20:40:45 +01:00
engine.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
enginesubs.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
exhumed.cpp - disabled help screen in Exhumed and save menus in Deer Huntin'. 2020-02-29 12:55:12 +01:00
exhumed.h - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
fish.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
fish.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
grenade.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
grenade.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
gun.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
gun.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
init.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
init.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
input.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
items.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
items.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lavadude.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lavadude.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
light.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
light.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
lighting.cpp - properly transitioned Exhumed's sound system to the OpenAL sound engine. 2020-02-23 20:40:45 +01:00
lighting.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
lion.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lion.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
main.cpp Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
map.cpp - fixed EnumerateChannels. 2020-02-24 20:19:03 +01:00
map.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
menu.cpp - properly transitioned Exhumed's sound system to the OpenAL sound engine. 2020-02-23 20:40:45 +01:00
menu.h Fix reading demo file 2019-12-02 21:19:25 +01:00
mono.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mono.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
move.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
move.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
movie.cpp - disabled help screen in Exhumed and save menus in Deer Huntin'. 2020-02-29 12:55:12 +01:00
movie.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mummy.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
mummy.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
network.cpp Even more silencing of compiler warnings 2019-12-02 21:18:39 +01:00
network.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
object.cpp PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
object.h PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc). 2020-02-27 18:27:33 +01:00
osdcmds.cpp - fixed copy/pasted broken 'map' CCMD. 2020-01-30 20:25:52 +01:00
osdcmds.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
paul.cpp Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
paul.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
player.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
player.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
ps_input.h - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
queen.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
queen.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
ra.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
ra.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
random.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
random.h RandomWord should be unsigned 2019-12-03 17:30:35 +01:00
rat.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
rat.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
record.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
record.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
rex.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
rex.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
roach.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
roach.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
runlist.cpp PCExhumed: Don't modify coordinates with abs() in runlist_CheckRadialDamage(), correct to original behaviour. 2020-02-28 18:42:45 +01:00
runlist.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
save.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
save.h - work on the savegame writer. 2019-12-27 10:52:40 +01:00
scorp.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
scorp.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sequence.cpp - fixed the Exhumed sequence reader. 2020-02-24 21:59:04 +01:00
sequence.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
serial.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
set.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
set.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
snake.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
snake.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sound.cpp - added serialization of playing sounds. 2020-02-29 12:33:35 +01:00
sound.h - properly transitioned Exhumed's sound system to the OpenAL sound engine. 2020-02-23 20:40:45 +01:00
spider.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
spider.h Tidy spider AI code 2019-12-07 01:00:59 +01:00
status.cpp PCExhumed: Fix inconsistent HUD health and magic animation speed. 2020-01-24 19:51:42 +01:00
status.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
stream.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
stream.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
switch.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
switch.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
text2.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
timer.cpp - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
timer.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
trigdat.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
trigdat.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
typedefs.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
util.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
view.cpp - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00
view.h - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
wasp.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
wasp.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00