.. |
aistuff.cpp
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Even more silencing of compiler warnings
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2019-12-02 21:18:39 +01:00 |
aistuff.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
anims.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
anims.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
anubis.cpp
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PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
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2020-02-27 18:27:33 +01:00 |
anubis.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
bubbles.cpp
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
bubbles.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
bullet.cpp
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PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
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2020-02-27 18:27:33 +01:00 |
bullet.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
cd.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
cd.h
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- ported Exhumed sound to OpenAL.
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2019-12-25 23:37:16 +01:00 |
d_menu.cpp
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- properly transitioned Exhumed's sound system to the OpenAL sound engine.
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2020-02-23 20:40:45 +01:00 |
engine.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
enginesubs.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
exhumed.cpp
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- disabled help screen in Exhumed and save menus in Deer Huntin'.
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2020-02-29 12:55:12 +01:00 |
exhumed.h
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
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2020-02-12 20:25:59 +01:00 |
fish.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
fish.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
grenade.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
grenade.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
gun.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
gun.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
init.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
init.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
input.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
items.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
items.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
lavadude.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
lavadude.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
light.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
light.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
lighting.cpp
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- properly transitioned Exhumed's sound system to the OpenAL sound engine.
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2020-02-23 20:40:45 +01:00 |
lighting.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
lion.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
lion.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
main.cpp
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
map.cpp
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- fixed EnumerateChannels.
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2020-02-24 20:19:03 +01:00 |
map.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
menu.cpp
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- properly transitioned Exhumed's sound system to the OpenAL sound engine.
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2020-02-23 20:40:45 +01:00 |
menu.h
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Fix reading demo file
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2019-12-02 21:19:25 +01:00 |
mono.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
mono.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
move.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
move.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
movie.cpp
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- disabled help screen in Exhumed and save menus in Deer Huntin'.
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2020-02-29 12:55:12 +01:00 |
movie.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
mummy.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
mummy.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
names.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
network.cpp
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Even more silencing of compiler warnings
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2019-12-02 21:18:39 +01:00 |
network.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
object.cpp
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PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
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2020-02-27 18:27:33 +01:00 |
object.h
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PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
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2020-02-27 18:27:33 +01:00 |
osdcmds.cpp
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- fixed copy/pasted broken 'map' CCMD.
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2020-01-30 20:25:52 +01:00 |
osdcmds.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
paul.cpp
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
paul.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
player.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
player.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
ps_input.h
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
queen.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
queen.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
ra.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
ra.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
random.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
random.h
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RandomWord should be unsigned
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2019-12-03 17:30:35 +01:00 |
rat.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
rat.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
record.cpp
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
record.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
rex.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
rex.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
roach.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
roach.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
runlist.cpp
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PCExhumed: Don't modify coordinates with abs() in runlist_CheckRadialDamage(), correct to original behaviour.
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2020-02-28 18:42:45 +01:00 |
runlist.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
save.cpp
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
save.h
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
scorp.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
scorp.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
sequence.cpp
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- fixed the Exhumed sequence reader.
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2020-02-24 21:59:04 +01:00 |
sequence.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
serial.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
serial.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
set.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
set.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
snake.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
snake.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
sound.cpp
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- added serialization of playing sounds.
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2020-02-29 12:33:35 +01:00 |
sound.h
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- properly transitioned Exhumed's sound system to the OpenAL sound engine.
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2020-02-23 20:40:45 +01:00 |
spider.cpp
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- added savegame records for all global data that looks to be game relevant.
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2019-12-26 22:00:04 +01:00 |
spider.h
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Tidy spider AI code
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2019-12-07 01:00:59 +01:00 |
status.cpp
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PCExhumed: Fix inconsistent HUD health and magic animation speed.
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2020-01-24 19:51:42 +01:00 |
status.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
stream.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
stream.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
switch.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
switch.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
text2.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
text2.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
timer.cpp
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
timer.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
trigdat.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
trigdat.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
typedefs.h
|
Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
util.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
view.cpp
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- fixed: The 2D drawer must apply the render state before it finishes.
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2020-01-31 22:07:51 +01:00 |
view.h
|
- added savepic generation to Exhumed.
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2020-01-14 21:48:01 +01:00 |
wasp.cpp
|
- added savegame records for all global data that looks to be game relevant.
|
2019-12-26 22:00:04 +01:00 |
wasp.h
|
- added project and namespace wrappers to all Exhumed files.
|
2019-11-23 00:11:37 +01:00 |