.. |
blood
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
build
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- reorganized how BuildTiles stores its data.
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2020-05-24 15:02:20 +02:00 |
common
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- console code fixes from GZDoom.
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2020-05-24 16:47:18 +02:00 |
core
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- moved gl_load to 'common'.
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2020-05-24 16:44:13 +02:00 |
duke3d
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
exhumed
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
glbackend
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- added GZDoom's texture manager.
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2020-05-24 16:11:10 +02:00 |
libsmackerdec
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
platform
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- fixed compilation of Cocoa backend
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2020-05-05 10:55:35 +03:00 |
rr
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
sw
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
thirdparty
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- code cleanup / removal of imgui.
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2020-04-12 08:30:39 +02:00 |
__autostart.cpp
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
CMakeLists.txt
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |