raze/polymer/eduke32/source
helixhorned 2e36784575 Add the option of starting demo profiling from the command line.
EDuke32 will exit afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@3024 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:27 +00:00
..
enet Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
jaudiolib Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
jmact patch from jfmact: "added c++ trimming to header" mathutil.h 2012-09-13 07:06:47 +00:00
lunatic foreachmap.lua: add shortcut for quickly finding certain sectors/walls/sprites. 2012-09-24 21:09:22 +00:00
misc
xdelta3 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT. 2012-06-03 19:20:32 +00:00
_functio.h Wii: Minor adjustments to the joystick defaults for the Classic Controller. 2012-07-05 17:55:44 +00:00
_midi.h
_rts.h
actors.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
actors.h Lunatic: clean up handing of ac/mv internally, add control module. 2012-08-06 20:00:29 +00:00
anim.c Move G_HandleAsync() into game.h as 'static inline' and use everywhere else. 2012-09-05 17:25:34 +00:00
anim.h
animvpx.c VP8: clamp GL texture to edge if possible, preventing potential stray lines 2012-07-13 18:21:00 +00:00
animvpx.h VP8: collect times while playing the video and print a summary to the log afterwards. 2012-07-13 18:20:55 +00:00
astub.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
common.c OSD command 'map': entering a name with a '*' wildcard lists those that match. 2012-09-08 22:18:31 +00:00
common_game.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
config.c On Linux build without startup GUI, don't save ModDir to config. 2012-08-24 18:55:06 +00:00
config.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
demo.c Add the option of starting demo profiling from the command line. 2012-09-24 21:09:27 +00:00
demo.h Add the option of starting demo profiling from the command line. 2012-09-24 21:09:27 +00:00
duke3d.h Clean up some timing-related code. 2012-09-08 22:18:40 +00:00
function.h
game.c Add the option of starting demo profiling from the command line. 2012-09-24 21:09:27 +00:00
game.h Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
gamedef.c Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails 2012-09-05 17:25:40 +00:00
gamedef.h Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamedefs.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
gameexec.c Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
gameexec.h Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamestructures.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamevars.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere. 2012-09-05 17:25:47 +00:00
gamevars.h Fix gamearrays on 64-bit platforms. 2012-05-25 15:23:48 +00:00
global.c Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
global.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
GNU.TXT
grpscan.c Remove some unneeded NULL checks. 2012-09-02 13:57:39 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
input.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h
m32def.c Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
m32structures.c
m32vars.c Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32. 2012-08-06 20:00:35 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c Possible fix for saving the "Fav priority" autoswitch setting. 2012-09-13 07:02:56 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c Move G_HandleAsync() into game.h as 'static inline' and use everywhere else. 2012-09-05 17:25:34 +00:00
net.h Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible. 2012-08-16 21:48:13 +00:00
old.diff
osdcmds.c Add the option of starting demo profiling from the command line. 2012-09-24 21:09:27 +00:00
osdcmds.h Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osdfuncs.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
osdfuncs.h
player.c Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event. 2012-09-13 07:06:11 +00:00
player.h Remove commented out AI Duke opponent code. 2012-09-02 14:02:04 +00:00
premap.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h
rts.c Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks. 2012-06-27 17:45:52 +00:00
rts.h
savegame.c Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
savegame.h Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti. 2012-09-05 17:25:43 +00:00
sdlmusic.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
sector.c Replace some literal statnums with the corrensponding STAT_... 2012-09-12 09:46:21 +00:00
sector.h Replace some more literal SE numbers, rename a couple of functions. 2012-09-12 09:45:14 +00:00
soundefs.h
sounds.c Replace most other literal SEs/STs by symbolic enumeration values. 2012-09-08 22:18:44 +00:00
sounds.h First round of sounds.c cleanup, no functional changes. 2012-08-13 18:25:48 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c