raze/source/platform/posix/cocoa/i_system.mm
alexey.lysiuk 1edb5fe8ae - moved showing of start window banner to proper location in Cocoa backend
Banner with the current game's name is not used yet but was displayed without any text
2020-02-02 13:55:59 +02:00

286 lines
6.1 KiB
Text

/*
** i_system.mm
**
**---------------------------------------------------------------------------
** Copyright 2012-2018 Alexey Lysiuk
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_common.h"
#include <fnmatch.h>
#include <sys/sysctl.h>
#include "gameconfigfile.h"
#include "i_sound.h"
#include "i_system.h"
#include "st_console.h"
#include "v_text.h"
#include "cmdlib.h"
#include "printf.h"
double PerfToSec, PerfToMillisec;
static void CalculateCPUSpeed()
{
long long frequency;
size_t size = sizeof frequency;
if (0 == sysctlbyname("machdep.tsc.frequency", &frequency, &size, nullptr, 0) && 0 != frequency)
{
PerfToSec = 1.0 / frequency;
PerfToMillisec = 1000.0 / frequency;
//if (!batchrun)
{
Printf("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec);
}
}
}
void I_Init(void)
{
CalculateCPUSpeed();
}
void I_SetIWADInfo()
{
FConsoleWindow::GetInstance().SetTitleText();
}
void I_DebugPrint(const char *cp)
{
NSLog(@"%s", cp);
}
void I_PrintStr(const char* const message)
{
FConsoleWindow::GetInstance().AddText(message);
// Strip out any color escape sequences before writing to output
char* const copy = new char[strlen(message) + 1];
const char* srcp = message;
char* dstp = copy;
while ('\0' != *srcp)
{
if (TEXTCOLOR_ESCAPE == *srcp)
{
if ('\0' != srcp[1])
{
srcp += 2;
}
else
{
break;
}
}
else if (0x1d == *srcp || 0x1f == *srcp) // Opening and closing bar character
{
*dstp++ = '-';
++srcp;
}
else if (0x1e == *srcp) // Middle bar character
{
*dstp++ = '=';
++srcp;
}
else
{
*dstp++ = *srcp++;
}
}
*dstp = '\0';
fputs(copy, stdout);
delete[] copy;
fflush(stdout);
}
void Mac_I_FatalError(const char* const message);
void I_ShowFatalError(const char *message)
{
Mac_I_FatalError(message);
}
int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad)
{
if (!showwin)
{
return defaultiwad;
}
I_SetMainWindowVisible(false);
extern int I_PickIWad_Cocoa(WadStuff*, int, bool, int);
const int result = I_PickIWad_Cocoa(wads, numwads, showwin, defaultiwad);
I_SetMainWindowVisible(true);
return result;
}
bool I_WriteIniFailed()
{
printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
return false; // return true to retry
}
static const char *pattern;
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1080
static int matchfile(struct dirent *ent)
#else
static int matchfile(const struct dirent *ent)
#endif
{
return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
}
void* I_FindFirst(const char* const filespec, findstate_t* const fileinfo)
{
FString dir;
const char* const slash = strrchr(filespec, '/');
if (slash)
{
pattern = slash+1;
dir = FString(filespec, slash - filespec + 1);
fileinfo->path = dir;
}
else
{
pattern = filespec;
dir = ".";
}
fileinfo->current = 0;
fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
if (fileinfo->count > 0)
{
return fileinfo;
}
return (void*)-1;
}
int I_FindNext(void* const handle, findstate_t* const fileinfo)
{
findstate_t* const state = static_cast<findstate_t*>(handle);
if (state->current < fileinfo->count)
{
return ++state->current < fileinfo->count ? 0 : -1;
}
return -1;
}
int I_FindClose(void* const handle)
{
findstate_t* const state = static_cast<findstate_t*>(handle);
if (handle != (void*)-1 && state->count > 0)
{
for (int i = 0; i < state->count; ++i)
{
free(state->namelist[i]);
}
free(state->namelist);
state->namelist = NULL;
state->count = 0;
}
return 0;
}
int I_FindAttr(findstate_t* const fileinfo)
{
dirent* const ent = fileinfo->namelist[fileinfo->current];
bool isdir;
if (DirEntryExists(fileinfo->path + ent->d_name, &isdir))
{
return isdir ? FA_DIREC : 0;
}
return 0;
}
void I_PutInClipboard(const char* const string)
{
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
NSString* const stringType = NSStringPboardType;
NSArray* const types = [NSArray arrayWithObjects:stringType, nil];
NSString* const content = [NSString stringWithUTF8String:string];
[pasteBoard declareTypes:types
owner:nil];
[pasteBoard setString:content
forType:stringType];
}
FString I_GetFromClipboard(bool returnNothing)
{
if (returnNothing)
{
return FString();
}
NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard];
NSString* const value = [pasteBoard stringForType:NSStringPboardType];
return FString([value UTF8String]);
}
unsigned int I_MakeRNGSeed()
{
return static_cast<unsigned int>(arc4random());
}
TArray<FString> I_GetGogPaths()
{
// GOG's Doom games are Windows only at the moment
return TArray<FString>();
}