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023bc40020
git-svn-id: https://svn.eduke32.com/eduke32@5614 1a8010ca-5511-0410-912e-c29ae57300e0
80 lines
4.5 KiB
C
80 lines
4.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#define MAXUSERQUOTES 6
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extern int32_t quotebot, quotebotgoal;
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extern int32_t user_quote_time[MAXUSERQUOTES];
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extern int32_t minitext_lowercase;
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extern int32_t minitext_yofs;
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enum ScreenTextFlags_t {
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TEXT_XRIGHT = 0x00000001,
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TEXT_XCENTER = 0x00000002,
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TEXT_YBOTTOM = 0x00000004,
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TEXT_YCENTER = 0x00000008,
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TEXT_INTERNALSPACE = 0x00000010,
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TEXT_TILESPACE = 0x00000020,
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TEXT_INTERNALLINE = 0x00000040,
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TEXT_TILELINE = 0x00000080,
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TEXT_XOFFSETZERO = 0x00000100,
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TEXT_XJUSTIFY = 0x00000200,
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TEXT_YOFFSETZERO = 0x00000400,
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TEXT_YJUSTIFY = 0x00000800,
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TEXT_LINEWRAP = 0x00001000,
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TEXT_UPPERCASE = 0x00002000,
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TEXT_INVERTCASE = 0x00004000,
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TEXT_IGNOREESCAPE = 0x00008000,
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TEXT_LITERALESCAPE = 0x00010000,
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TEXT_BACKWARDS = 0x00020000,
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TEXT_GAMETEXTNUMHACK = 0x00040000,
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TEXT_DIGITALNUMBER = 0x00080000,
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TEXT_BIGALPHANUM = 0x00100000,
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TEXT_GRAYFONT = 0x00200000,
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};
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extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
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extern int32_t textsc(int32_t sc);
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define menutext(x,y,s,p,t) menutext_(x,y,s,p,OSD_StripColors(menutextbuf,t),10+16)
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#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536, 0)
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#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536, 0)
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#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536, 0)
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#define gametextpalbits(x,y,t,s,p,dabits,a) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536, a)
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#define mpgametext(y, t, s, dabits) G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536, 0);
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extern int32_t G_GameTextLen(int32_t x, const char *t);
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extern int32_t G_PrintGameText(int32_t hack, int32_t tile, int32_t x, int32_t y, const char *t, int32_t s, int32_t p,
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int32_t o, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z, int32_t a);
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extern int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter);
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extern int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter);
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extern char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length);
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extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
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extern vec2_t G_ScreenTextSize(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const char *str, const int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2);
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extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude);
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extern vec2_t G_ScreenText(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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