raze/polymer/eduke32
2012-10-16 17:05:14 +00:00
..
Apple The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
build Oops! Fix MinGW build issue caused by ripping out nedmalloc 2012-10-15 00:38:41 +00:00
eobj
eobj_win
installer
obj
obj_win
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples splitscreen: tweak base palette application, remove resp. code from splitscr.con. 2012-08-22 22:49:27 +00:00
source Add some CON defines for friendly names to pass to definegamefuncname. Now, instead of "definegamefuncname 36 something" you would "definegamefuncname GAMEFUNC_TURNAROUND something". It's just a little something to make CON files more readable. 2012-10-16 17:05:14 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcproj Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj.filters Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj.user Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
GNU.TXT
m32help.hlp * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
MakeDistributions Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
Makefile Lunatic: fix up Makefiles, split dynsymlists. 2012-10-07 15:25:58 +00:00
Makefile.common Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
Makefile.deps Lunatic: fix up Makefiles, split dynsymlists. 2012-10-07 15:25:58 +00:00
Makefile.msvc Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
osxbuild.sh osxbuild.sh: add 'debughelix' preset, building only x64 debug packages. 2012-08-24 18:49:13 +00:00
SEHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
STHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00
wiibuild.bat Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00