raze/polymer/eduke32/source/gamedefs.h
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00

194 lines
3.7 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// gamedefs.h
//
// common defines between the game and the setup program
//
//****************************************************************************
#ifndef _gamedefs_public_
#define _gamedefs_public_
#ifdef EXTERNC
{
#endif
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
//
// Setup program defines
//
#define SETUPFILENAME "eduke32.cfg"
// Max number of players
#define MAXPLAYERS 16
// Number of Mouse buttons
#define MAXMOUSEBUTTONS 10
// Number of JOY buttons
#define MAXJOYBUTTONS (32+4)
// Number of EXTERNAL buttons
//#define MAXEXTERNALBUTTONS 6
//
// modem string defines
//
#define MAXMODEMSTRING 50
// MACRO defines
#define MAXMACROS 10
#define MAXMACROLENGTH 34
// Phone list defines
#define PHONENUMBERLENGTH 28
#define PHONENAMELENGTH 16
#define MAXPHONEENTRIES 10
// length of program functions
#define MAXFUNCTIONLENGTH 30
// length of axis functions
#define MAXAXISFUNCTIONLENGTH 30
// Max Player Name length
#define MAXPLAYERNAMELENGTH 11
// Max RTS Name length
#define MAXRTSNAMELENGTH 15
// Number of Mouse Axes
#define MAXMOUSEAXES 2
// Number of JOY axes
#define MAXJOYAXES 8
// MIN/MAX scale value for controller scales
#define MAXCONTROLSCALEVALUE (1<<19)
// DEFAULT scale value for controller scales
#define DEFAULTCONTROLSCALEVALUE (1<<16)
// base value for controller scales
#define BASECONTROLSCALEVALUE (1<<16)
// DEFAULT mouse sensitivity scale
#define DEFAULTMOUSESENSITIVITY 7
#define DEFAULTMOUSEANALOGUESCALE 65536
// DEFAULT joystick settings
#if defined(GEKKO)
#define DEFAULTJOYSTICKANALOGUESCALE 16384
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
#else
#define DEFAULTJOYSTICKANALOGUESCALE 65536
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
#endif
enum
{
gametype_network=3,
gametype_serial=1,
gametype_modem=2
};
enum
{
connecttype_dialing=0,
connecttype_answer=1,
connecttype_alreadyconnected=2
};
enum
{
screenbuffer_320x200,
screenbuffer_640x400,
screenbuffer_640x480,
screenbuffer_800x600,
screenbuffer_1024x768,
screenbuffer_1280x1024,
screenbuffer_1600x1200
};
enum
{
vesa_320x200,
vesa_360x200,
vesa_320x240,
vesa_360x240,
vesa_320x400,
vesa_360x400,
vesa_640x350,
vesa_640x400,
vesa_640x480,
vesa_800x600,
vesa_1024x768,
vesa_1280x1024,
vesa_1600x1200
};
enum
{
screenmode_chained,
screenmode_vesa,
screenmode_buffered,
screenmode_tseng,
screenmode_paradise,
screenmode_s3,
screenmode_crystal,
screenmode_redblue,
};
#ifdef EXTERNC
};
#endif
#endif