raze/source/common/utility/namedef.h
Christoph Oelckers e266044391 - update of load/save menu to latest GZDoom code.
Input in save menu working.
2019-11-30 00:49:50 +01:00

39 lines
573 B
C

// 'None' must always be the first name.
// Windows.h is just dangerous!
#ifdef LoadMenu
#undef LoadMenu
#endif
xx(None)
xx(Null)
xx(_)
xx(Untranslated)
xx(QAV)
xx(SEQ)
xx(SFX)
xx(RAW)
xx(MAP)
xx(Controlmessage)
xx(MainMenu)
xx(IngameMenu)
xx(HelpMenu)
xx(CreditsMenu)
xx(SaveGameMenu)
xx(LoadGameMenu)
xx(SoundMenu)
xx(ConfirmPlayerReset)
xx(EpisodeMenu)
xx(SkillMenu)
xx(CustomGameMenu)
xx(CustomSubMenu1)
xx(CustomSubMenu2)
xx(CustomSubMenu3)
xx(CustomSubMenu4)
xx(CustomSubMenu5)
xx(CustomSubMenu6)
xx(CustomSubMenu7)
xx(UsermapMenu)
xx(StartGame)
xx(ImageScroller)