raze/source/common
Christoph Oelckers 1bbbeb8f4c - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
# Conflicts:
#	source/games/blood/src/aibeast.cpp

# Conflicts:
#	source/games/blood/src/aibeast.cpp
#	source/games/blood/src/gameutil.h
2021-11-29 00:55:43 +01:00
..
2d - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
audio - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
engine - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
filesystem - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - removed templates.h includes. 2021-10-30 10:51:03 +02:00
models - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
objects - removed templates.h includes. 2021-10-30 10:51:03 +02:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
thirdparty - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
utility - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00