raze/source/platform/macos/GameListSource.game.mm

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/*
* GameListSource.game.m
* duke3d
*
* Created by Jonathon Fowler on 24/07/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#import <Foundation/Foundation.h>
#include "ns.h" // Must come before everything else!
#include "compat.h"
#import "GrpFile.game.h"
#import "GameListSource.game.h"
@implementation GameListSource
- (id)init
{
self = [super init];
if (self) {
list = [[NSMutableArray alloc] init];
for (grpfile_t const *p = foundgrps; p; p=p->next) {
[list addObject:[[GrpFile alloc] initWithGrpfile:p]];
}
}
return self;
}
- (void)dealloc
{
[list release];
[super dealloc];
}
- (GrpFile*)grpAtIndex:(int)index
{
return [list objectAtIndex:index];
}
- (int)findIndexForGrpname:(NSString*)grpname
{
NSUInteger i, listcount = [list count];
for (i=0; i<listcount; i++) {
if ([[[list objectAtIndex:i] grpname] isEqual:grpname]) return i;
}
return -1;
}
- (id)tableView:(NSTableView *)aTableView
objectValueForTableColumn:(NSTableColumn *)aTableColumn
row:(NSInteger)rowIndex
{
UNREFERENCED_PARAMETER(aTableView);
NSParameterAssert((NSUInteger)rowIndex < [list count]);
switch ([[aTableColumn identifier] intValue]) {
case 0: // name column
return [[list objectAtIndex:rowIndex] name];
case 1: // grp column
return [[list objectAtIndex:rowIndex] grpname];
default: return nil;
}
}
- (int)numberOfRowsInTableView:(NSTableView *)aTableView
{
UNREFERENCED_PARAMETER(aTableView);
return [list count];
}
@end