raze/source/core/textures
2023-01-07 19:30:49 +01:00
..
buildtiles.h - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
hightile.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
skytexture.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
texinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
texinfo.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
tilesetbuilder.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00