raze/source/core/g_mapinfo.h

142 lines
4 KiB
C

/*
** g_level.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __G_LEVEL_H__
#define __G_LEVEL_H__
#include "autosegs.h"
#include "vectors.h"
#include "sc_man.h"
#include "file_zip.h"
struct SpawnRec
{
PClassActor* cls;
int basetex, brokentex;
FSoundID breaksound;
int8_t fullbright, clipdist;
int16_t flags;
PClassActor* Class(int pn)
{
return cls;
}
};
using SpawnMap = TMap<int, SpawnRec>;
inline SpawnMap spawnMap;
struct BreakWallRec
{
FTextureID brokentex;
FSoundID breaksound;
VMFunction* handler;
int flags;
};
using BreakWallMap = TMap<int, BreakWallRec>;
inline BreakWallMap breakWallMap;
inline BreakWallMap breakCeilingMap;
struct FMapInfoParser
{
FScanner sc;
bool Internal;
MapRecord* defaultinfoptr;
FMapInfoParser(FScanner* parent = nullptr)
: sc(parent? &parent->GetSymbols() : nullptr)
{
}
bool CheckLegacyMapDefinition(FString& mapname);
bool ParseLookupName(FString &dest);
void ParseMusic(FString &name, int &order);
void ParseLumpOrTextureName(FString &name);
void ParseCutscene(CutsceneDef& cdef);
void ParseCluster();
void ParseMapName(FString &mapname);
MapRecord *ParseMapHeader(MapRecord &defaultinfo);
void ParseMapDefinition(MapRecord &leveldef);
void ParseEpisodeInfo ();
void ParseCutsceneInfo();
void ParseGameInfo();
void ParseSpawnClasses();
void ParseBreakWall();
void ParseBreakCeiling();
void ParseTextureFlags();
void ParseSurfaceTypes();
void ParseSwitches();
void ParseConstants();
void ParseMapInfo (int lump, MapRecord &gamedefaults, MapRecord &defaultinfo);
void ParseOpenBrace();
bool ParseCloseBrace();
bool CheckAssign();
void ParseAssign();
void MustParseAssign();
void ParseComma();
bool CheckNumber();
bool CheckFloat();
void SkipToNext();
void CheckEndOfFile(const char *block);
};
#if defined(_MSC_VER)
#pragma section(SECTION_YREG,read)
#define MSVC_YSEG __declspec(allocate(SECTION_YREG))
#define GCC_YSEG
#else
#define MSVC_YSEG
#define GCC_YSEG __attribute__((section(SECTION_YREG))) __attribute__((used))
#endif
#define DEFINE_MAP_OPTION(name, old) \
static void MapOptHandler_##name(FMapInfoParser &parse, MapRecord *info); \
static FMapOptInfo MapOpt_##name = \
{ #name, MapOptHandler_##name, old }; \
MSVC_YSEG FMapOptInfo *mapopt_##name GCC_YSEG = &MapOpt_##name; \
static void MapOptHandler_##name(FMapInfoParser &parse, MapRecord *info)
struct FMapOptInfo
{
const char *name;
void (*handler) (FMapInfoParser &parse, MapRecord *levelinfo);
bool old;
};
void G_ParseMapInfo();
#endif //__G_LEVEL_H__