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2d.cpp
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- added missing punctuation characters to Exhumed's SmallFont.
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2020-10-03 19:32:42 +02:00 |
aistuff.h
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- Exhumed: Don't waste health powerup if fully healed.
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2020-09-05 12:29:09 +02:00 |
anims.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
anubis.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
bubbles.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
bullet.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
cd.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
cheats.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
d_menu.cpp
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- Exhumed: play the menu advance sound when starting a game
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2020-10-10 13:30:23 +02:00 |
engine.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
enginesubs.cpp
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- transitioned Exhumed to the new main loop.
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2020-09-02 22:55:57 +02:00 |
exhumed.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
exhumed.h
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
fish.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
gameloop.cpp
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- fixed some issues with prematurely terminated sounds.
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2020-10-10 12:57:43 +02:00 |
grenade.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
gun.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
init.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
input.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
items.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
lavadude.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
light.cpp
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
lighting.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
lion.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
map.cpp
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- draw a player sprite on Exhumed's automap.
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2020-09-08 21:41:02 +02:00 |
menu.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
move.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
movie.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
mummy.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
namelist.h
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- added filler help and credit menus for Exhumed.
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2020-10-09 00:21:06 +02:00 |
names.h
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- added filler help and credit menus for Exhumed.
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2020-10-09 00:21:06 +02:00 |
object.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
osdcmds.cpp
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- Exhumed/SW: Adjust 9271444feb and 289b0a089c so that the games check the state of cl_syncinput prior to setting it.
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2020-09-27 16:08:32 +10:00 |
player.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
player.h
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
ps_input.h
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
queen.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
ra.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
ramses.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
random.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
rat.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
rex.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
roach.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
runlist.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
save.cpp
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
scorp.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
sequence.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
sequence.h
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- these 2 variables no longer exist.
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2020-08-30 21:20:05 +02:00 |
set.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
snake.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
sound.cpp
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- fixed the real issue for the sound problems and reverted the last commit.
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2020-10-11 13:44:23 +02:00 |
sound.h
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
spider.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
status.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
status.h
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- consolidation of invprev, invnext and invuse.
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2020-08-27 22:19:24 +02:00 |
switch.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |
view.h
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- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
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2020-09-27 15:46:04 +10:00 |
wasp.cpp
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- Exhumed: Give all savegame handlers and action sequences unique names.
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2020-10-11 14:30:41 +02:00 |