raze/source/common/objects/dobjgc.cpp
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00

673 lines
18 KiB
C++

/*
** dobjgc.cpp
** The garbage collector. Based largely on Lua's.
**
**---------------------------------------------------------------------------
** Copyright 2008-2022 Marisa Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
/******************************************************************************
* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
// HEADER FILES ------------------------------------------------------------
#include "dobject.h"
#include "c_dispatch.h"
#include "menu.h"
#include "stats.h"
#include "printf.h"
// MACROS ------------------------------------------------------------------
/*
@@ DEFAULT_GCPAUSE defines the default pause between garbage-collector cycles
@* as a percentage.
** CHANGE it if you want the GC to run faster or slower (higher values
** mean larger pauses which mean slower collection.) You can also change
** this value dynamically.
*/
#define DEFAULT_GCPAUSE 150 // 150% (wait for memory to increase by half before next GC)
/*
@@ DEFAULT_GCMUL defines the default speed of garbage collection relative to
@* memory allocation as a percentage.
** CHANGE it if you want to change the granularity of the garbage
** collection. (Higher values mean coarser collections. 0 represents
** infinity, where each step performs a full collection.) You can also
** change this value dynamically.
*/
#define DEFAULT_GCMUL 200 // GC runs 'double the speed' of memory allocation
// Minimum step size
#define GCSTEPSIZE (sizeof(DObject) * 16)
// Maximum number of elements to sweep in a single step
#define GCSWEEPMAX 40
// Cost of sweeping one element (the size of a small object divided by
// some adjust for the sweep speed)
#define GCSWEEPCOST (sizeof(DObject) / 4)
// Cost of calling of one destructor
#define GCFINALIZECOST 100
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static size_t CalcStepSize();
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
namespace GC
{
size_t AllocBytes;
size_t Threshold;
size_t Estimate;
DObject *Gray;
DObject *Root;
DObject *SoftRoots;
DObject **SweepPos;
uint32_t CurrentWhite = OF_White0 | OF_Fixed;
EGCState State = GCS_Pause;
int Pause = DEFAULT_GCPAUSE;
int StepMul = DEFAULT_GCMUL;
int StepCount;
uint64_t CheckTime;
bool FinalGC;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static int LastCollectTime; // Time last time collector finished
static size_t LastCollectAlloc; // Memory allocation when collector finished
static size_t MinStepSize; // Cover at least this much memory per step
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SetThreshold
//
// Sets the new threshold after a collection is finished.
//
//==========================================================================
void SetThreshold()
{
Threshold = (Estimate / 100) * Pause;
}
//==========================================================================
//
// PropagateMark
//
// Marks the top-most gray object black and marks all objects it points to
// gray.
//
//==========================================================================
size_t PropagateMark()
{
DObject *obj = Gray;
assert(obj->IsGray());
obj->Gray2Black();
Gray = obj->GCNext;
return !(obj->ObjectFlags & OF_EuthanizeMe) ? obj->PropagateMark() :
obj->GetClass()->Size;
}
//==========================================================================
//
// SweepList
//
// Runs a limited sweep on a list, returning the position in the list just
// after the last object swept.
//
//==========================================================================
static DObject **SweepList(DObject **p, size_t count, size_t *finalize_count)
{
DObject *curr;
int deadmask = OtherWhite();
size_t finalized = 0;
while ((curr = *p) != NULL && count-- > 0)
{
if ((curr->ObjectFlags ^ OF_WhiteBits) & deadmask) // not dead?
{
assert(!curr->IsDead() || (curr->ObjectFlags & OF_Fixed));
curr->MakeWhite(); // make it white (for next cycle)
p = &curr->ObjNext;
}
else // must erase 'curr'
{
assert(curr->IsDead());
*p = curr->ObjNext;
if (!(curr->ObjectFlags & OF_EuthanizeMe))
{ // The object must be destroyed before it can be finalized.
// Note that thinkers must already have been destroyed. If they get here without
// having been destroyed first, it means they somehow became unattached from the
// thinker lists. If I don't maintain the invariant that all live thinkers must
// be in a thinker list, then I need to add write barriers for every time a
// thinker pointer is changed. This seems easier and perfectly reasonable, since
// a live thinker that isn't on a thinker list isn't much of a thinker.
// However, this can happen during deletion of the thinker list while cleaning up
// from a savegame error so we can't assume that any thinker that gets here is an error.
curr->Destroy();
}
curr->ObjectFlags |= OF_Cleanup;
delete curr;
finalized++;
}
}
if (finalize_count != NULL)
{
*finalize_count = finalized;
}
return p;
}
//==========================================================================
//
// Mark
//
// Mark a single object gray.
//
//==========================================================================
void Mark(DObject **obj)
{
DObject *lobj = *obj;
//assert(lobj == nullptr || !(lobj->ObjectFlags & OF_Released));
if (lobj != nullptr && !(lobj->ObjectFlags & OF_Released))
{
if (lobj->ObjectFlags & OF_EuthanizeMe)
{
*obj = (DObject *)NULL;
}
else if (lobj->IsWhite())
{
lobj->White2Gray();
lobj->GCNext = Gray;
Gray = lobj;
}
}
}
//==========================================================================
//
// MarkArray
//
// Mark an array of objects gray.
//
//==========================================================================
void MarkArray(DObject **obj, size_t count)
{
for (size_t i = 0; i < count; ++i)
{
Mark(obj[i]);
}
}
//==========================================================================
//
// CalcStepSize
//
// Decide how big a step should be based, depending on how long it took to
// allocate up to the threshold from the amount left after the previous
// collection.
//
//==========================================================================
static size_t CalcStepSize()
{
int time_passed = int(CheckTime - LastCollectTime);
auto alloc = min(LastCollectAlloc, Estimate);
size_t bytes_gained = AllocBytes > alloc ? AllocBytes - alloc : 0;
return (StepMul > 0 && time_passed > 0)
? std::max<size_t>(GCSTEPSIZE, bytes_gained / time_passed * StepMul / 100)
: std::numeric_limits<size_t>::max() / 2; // no limit
}
//==========================================================================
//
// MarkRoot
//
// Mark the root set of objects.
//
//==========================================================================
TArray<GCMarkerFunc> markers;
void AddMarkerFunc(GCMarkerFunc func)
{
if (markers.Find(func) == markers.Size())
markers.Push(func);
}
static void MarkRoot()
{
Gray = NULL;
for (auto func : markers) func();
// Mark soft roots.
if (SoftRoots != NULL)
{
DObject **probe = &SoftRoots->ObjNext;
while (*probe != NULL)
{
DObject *soft = *probe;
probe = &soft->ObjNext;
if ((soft->ObjectFlags & (OF_Rooted | OF_EuthanizeMe)) == OF_Rooted)
{
Mark(soft);
}
}
}
// Time to propagate the marks.
State = GCS_Propagate;
StepCount = 0;
}
//==========================================================================
//
// Atomic
//
// If there were any propagations that needed to be done atomicly, they
// would go here. It also sets things up for the sweep state.
//
//==========================================================================
static void Atomic()
{
// Flip current white
CurrentWhite = OtherWhite();
SweepPos = &Root;
State = GCS_Sweep;
Estimate = AllocBytes;
// Now that we are about to start a sweep, establish a baseline minimum
// step size for how much memory we want to sweep each CheckGC().
MinStepSize = CalcStepSize();
}
//==========================================================================
//
// SingleStep
//
// Performs one step of the collector.
//
//==========================================================================
static size_t SingleStep()
{
switch (State)
{
case GCS_Pause:
MarkRoot(); // Start a new collection
return 0;
case GCS_Propagate:
if (Gray != NULL)
{
return PropagateMark();
}
else
{ // no more gray objects
Atomic(); // finish mark phase
return 0;
}
case GCS_Sweep: {
size_t old = AllocBytes;
size_t finalize_count;
SweepPos = SweepList(SweepPos, GCSWEEPMAX, &finalize_count);
if (*SweepPos == NULL)
{ // Nothing more to sweep?
State = GCS_Finalize;
}
//assert(old >= AllocBytes);
Estimate -= max<size_t>(0, old - AllocBytes);
return (GCSWEEPMAX - finalize_count) * GCSWEEPCOST + finalize_count * GCFINALIZECOST;
}
case GCS_Finalize:
State = GCS_Pause; // end collection
LastCollectAlloc = AllocBytes;
LastCollectTime = (int)CheckTime;
return 0;
default:
assert(0);
return 0;
}
}
//==========================================================================
//
// Step
//
// Performs enough single steps to cover GCSTEPSIZE * StepMul% bytes of
// memory.
//
//==========================================================================
void Step()
{
// We recalculate a step size in case the rate of allocation went up
// since we started sweeping because we don't want to fall behind.
// However, we also don't want to go slower than what was decided upon
// when the sweep began if the rate of allocation has slowed.
size_t lim = max(CalcStepSize(), MinStepSize);
do
{
size_t done = SingleStep();
if (done < lim)
{
lim -= done;
}
else
{
lim = 0;
}
} while (lim && State != GCS_Pause);
if (State != GCS_Pause)
{
Threshold = AllocBytes;
}
else
{
assert(AllocBytes >= Estimate);
SetThreshold();
}
StepCount++;
}
//==========================================================================
//
// FullGC
//
// Collects everything in one fell swoop.
//
//==========================================================================
void FullGC()
{
if (State <= GCS_Propagate)
{
// Reset sweep mark to sweep all elements (returning them to white)
SweepPos = &Root;
// Reset other collector lists
Gray = NULL;
State = GCS_Sweep;
}
// Finish any pending sweep phase
while (State != GCS_Finalize)
{
SingleStep();
}
MarkRoot();
while (State != GCS_Pause)
{
SingleStep();
}
SetThreshold();
}
//==========================================================================
//
// Barrier
//
// Implements a write barrier to maintain the invariant that a black node
// never points to a white node by making the node pointed at gray.
//
//==========================================================================
void Barrier(DObject *pointing, DObject *pointed)
{
assert(pointing == NULL || (pointing->IsBlack() && !pointing->IsDead()));
assert(pointed->IsWhite() && !pointed->IsDead());
assert(State != GCS_Finalize && State != GCS_Pause);
assert(!(pointed->ObjectFlags & OF_Released)); // if a released object gets here, something must be wrong.
if (pointed->ObjectFlags & OF_Released) return; // don't do anything with non-GC'd objects.
// The invariant only needs to be maintained in the propagate state.
if (State == GCS_Propagate)
{
pointed->White2Gray();
pointed->GCNext = Gray;
Gray = pointed;
}
// In other states, we can mark the pointing object white so this
// barrier won't be triggered again, saving a few cycles in the future.
else if (pointing != NULL)
{
pointing->MakeWhite();
}
}
void DelSoftRootHead()
{
if (SoftRoots != NULL)
{
// Don't let the destructor print a warning message
SoftRoots->ObjectFlags |= OF_YesReallyDelete;
delete SoftRoots;
}
SoftRoots = NULL;
}
//==========================================================================
//
// AddSoftRoot
//
// Marks an object as a soft root. A soft root behaves exactly like a root
// in MarkRoot, except it can be added at run-time.
//
//==========================================================================
void AddSoftRoot(DObject *obj)
{
DObject **probe;
// Are there any soft roots yet?
if (SoftRoots == NULL)
{
// Create a new object to root the soft roots off of, and stick
// it at the end of the object list, so we know that anything
// before it is not a soft root.
SoftRoots = Create<DObject>();
SoftRoots->ObjectFlags |= OF_Fixed;
probe = &Root;
while (*probe != NULL)
{
probe = &(*probe)->ObjNext;
}
Root = SoftRoots->ObjNext;
SoftRoots->ObjNext = NULL;
*probe = SoftRoots;
}
// Mark this object as rooted and move it after the SoftRoots marker.
probe = &Root;
while (*probe != NULL && *probe != obj)
{
probe = &(*probe)->ObjNext;
}
*probe = (*probe)->ObjNext;
obj->ObjNext = SoftRoots->ObjNext;
SoftRoots->ObjNext = obj;
obj->ObjectFlags |= OF_Rooted;
WriteBarrier(obj);
}
//==========================================================================
//
// DelSoftRoot
//
// Unroots an object so that it must be reachable or it will get collected.
//
//==========================================================================
void DelSoftRoot(DObject *obj)
{
DObject **probe;
if (!(obj->ObjectFlags & OF_Rooted))
{ // Not rooted, so nothing to do.
return;
}
obj->ObjectFlags &= ~OF_Rooted;
// Move object out of the soft roots part of the list.
probe = &SoftRoots;
while (*probe != NULL && *probe != obj)
{
probe = &(*probe)->ObjNext;
}
if (*probe == obj)
{
*probe = obj->ObjNext;
obj->ObjNext = Root;
Root = obj;
}
}
}
//==========================================================================
//
// STAT gc
//
// Provides information about the current garbage collector state.
//
//==========================================================================
ADD_STAT(gc)
{
static const char *StateStrings[] = {
" Pause ",
"Propagate",
" Sweep ",
"Finalize " };
FString out;
out.Format("[%s] Alloc:%6zuK Thresh:%6zuK Est:%6zuK Steps: %d %zuK",
StateStrings[GC::State],
(GC::AllocBytes + 1023) >> 10,
(GC::Threshold + 1023) >> 10,
(GC::Estimate + 1023) >> 10,
GC::StepCount,
(GC::MinStepSize + 1023) >> 10);
return out;
}
//==========================================================================
//
// CCMD gc
//
// Controls various aspects of the collector.
//
//==========================================================================
CCMD(gc)
{
if (argv.argc() == 1)
{
Printf ("Usage: gc stop|now|full|count|pause [size]|stepmul [size]\n");
return;
}
if (stricmp(argv[1], "stop") == 0)
{
GC::Threshold = ~(size_t)0 - 2;
}
else if (stricmp(argv[1], "now") == 0)
{
GC::Threshold = GC::AllocBytes;
}
else if (stricmp(argv[1], "full") == 0)
{
GC::FullGC();
}
else if (stricmp(argv[1], "count") == 0)
{
int cnt = 0;
for (DObject *obj = GC::Root; obj; obj = obj->ObjNext, cnt++);
Printf("%d active objects counted\n", cnt);
}
else if (stricmp(argv[1], "pause") == 0)
{
if (argv.argc() == 2)
{
Printf ("Current GC pause is %d\n", GC::Pause);
}
else
{
GC::Pause = max(1,atoi(argv[2]));
}
}
else if (stricmp(argv[1], "stepmul") == 0)
{
if (argv.argc() == 2)
{
Printf ("Current GC stepmul is %d\n", GC::StepMul);
}
else
{
GC::StepMul = max(100, atoi(argv[2]));
}
}
}