mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 17:32:13 +00:00
c660bfb129
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a). 3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
757 lines
19 KiB
C
757 lines
19 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
FMOD AudioLib implementation by Jonathon Fowler (jonof@edgenetwk.com)
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "fx_man_fmod.h"
|
|
#include "duke3d.h"
|
|
|
|
#include "fmod.h"
|
|
|
|
#define TRUE (1==1)
|
|
#define FALSE (1==0)
|
|
|
|
#define dprintOSD(...)
|
|
|
|
#ifdef WINDOWS
|
|
extern int hWindow;
|
|
#endif
|
|
|
|
|
|
void(*FX_CallBackFunc)(unsigned int) = NULL;
|
|
int FX_ErrorCode = FX_Ok;
|
|
|
|
#define FX_SetErrorCode( status ) \
|
|
FX_ErrorCode = ( status );
|
|
|
|
FSOUND_SAMPLE * FX_Samples[MAXSOUNDS + 11]; // 11 remote ridicules
|
|
|
|
int FX_NumVoices = 0;
|
|
static char chtoggle=0;
|
|
static char *chstates=NULL, *chstatesa, *chstatesb;
|
|
static int *chcallvals=NULL;
|
|
|
|
int FX_ReadVOCInfo(char *data, int size, int *samplerate, int *channels, int *samplesize, int *datalen);
|
|
int FX_ReadVOCData(char *data, char *buf, int bufferlen, char eightbit);
|
|
|
|
int FX_SimulateCallbacks(void);
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_ErrorString
|
|
|
|
Returns a pointer to the error message associated with an error
|
|
number. A -1 returns a pointer the current error.
|
|
---------------------------------------------------------------------*/
|
|
|
|
char *FX_ErrorString(int ErrorNumber)
|
|
{
|
|
char *ErrorString;
|
|
|
|
switch (ErrorNumber)
|
|
{
|
|
case FX_Warning :
|
|
case FX_Error :
|
|
ErrorString = FX_ErrorString(FX_ErrorCode);
|
|
break;
|
|
|
|
case FX_Ok :
|
|
ErrorString = "Fx ok.";
|
|
break;
|
|
|
|
case FX_ASSVersion :
|
|
ErrorString = "Apogee Sound System Version WinMM "
|
|
"Programmed by Jim Dose, Ported by Jonathon Fowler\n"
|
|
"(c) Copyright 1995 James R. Dose. All Rights Reserved.\n";
|
|
break;
|
|
|
|
case FX_FMODInit :
|
|
ErrorString = "Failed initializing FMOD.";
|
|
break;
|
|
|
|
default :
|
|
ErrorString = "Unknown Fx error code.";
|
|
break;
|
|
}
|
|
|
|
return(ErrorString);
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_Init
|
|
|
|
Selects which sound device to use.
|
|
---------------------------------------------------------------------*/
|
|
|
|
static char *OutputType(int a)
|
|
{
|
|
switch (a)
|
|
{
|
|
case FSOUND_OUTPUT_NOSOUND: return "no-sound";
|
|
case FSOUND_OUTPUT_WINMM: return "WinMM";
|
|
case FSOUND_OUTPUT_DSOUND: return "DirectSound";
|
|
case FSOUND_OUTPUT_A3D: return "Aureal3D";
|
|
case FSOUND_OUTPUT_OSS: return "OSS";
|
|
case FSOUND_OUTPUT_ESD: return "ESD";
|
|
case FSOUND_OUTPUT_ALSA: return "ALSA";
|
|
case FSOUND_OUTPUT_ASIO: return "ASIO";
|
|
case FSOUND_OUTPUT_XBOX: return "Xbox";
|
|
case FSOUND_OUTPUT_PS2: return "Playstation2";
|
|
case FSOUND_OUTPUT_MAC: return "Macintosh Sound Manager";
|
|
default: return "unknown";
|
|
}
|
|
}
|
|
|
|
int FX_Init(int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate)
|
|
{
|
|
FSOUND_Close();
|
|
|
|
memset(FX_Samples, 0, sizeof(FX_Samples));
|
|
|
|
#ifdef WINDOWS
|
|
if (hWindow)
|
|
{
|
|
//FSOUND_SetHWND(&hWindow);
|
|
}
|
|
#endif
|
|
if (!FSOUND_Init(mixrate, numvoices, FSOUND_INIT_GLOBALFOCUS))
|
|
{
|
|
FX_SetErrorCode(FX_FMODInit);
|
|
return FX_Error;
|
|
}
|
|
|
|
printOSD("FX_Init(): %d voices, %d channels, %dHz samplerate\n", numvoices,numchannels,FSOUND_GetOutputRate());
|
|
printOSD("FX_Init(): FMOD is using the %s output driver\n", OutputType(FSOUND_GetOutput()));
|
|
|
|
chtoggle=0;
|
|
if (chstates) free(chstates);
|
|
chstates = (char*)malloc(numvoices*2 + sizeof(int)*numvoices);
|
|
memset(chstates,0,numvoices*2 + sizeof(int)*numvoices);
|
|
|
|
chcallvals = (int*)(chstates + numvoices*2);
|
|
chstatesa = chstates;
|
|
chstatesb = chstates + numvoices;
|
|
|
|
FX_NumVoices = numvoices;
|
|
|
|
FX_SetErrorCode(FX_Ok);
|
|
return FX_Ok;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_Shutdown
|
|
|
|
Terminates use of sound device.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_Shutdown(void)
|
|
{
|
|
unsigned int curalloced, maxalloced;
|
|
|
|
if (chstates)
|
|
{
|
|
FSOUND_GetMemoryStats(&curalloced, &maxalloced);
|
|
printOSD("FX_Shutdown(): allocation stats - currently %d bytes, maximum %d bytes\n",curalloced,maxalloced);
|
|
}
|
|
|
|
FSOUND_Close();
|
|
|
|
if (chstates) free(chstates);
|
|
chstates=chstatesa=chstatesb=0;
|
|
|
|
FX_SetErrorCode(FX_Ok);
|
|
return FX_Ok;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_SetCallback
|
|
|
|
Sets the function to call when a voice is done.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_SetCallBack(void(*function)(unsigned int))
|
|
{
|
|
FX_CallBackFunc = function;
|
|
FX_SetErrorCode(FX_Ok);
|
|
return FX_Ok;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_SetVolume
|
|
|
|
Sets the volume of the current sound device.
|
|
---------------------------------------------------------------------*/
|
|
|
|
void FX_SetVolume(int volume)
|
|
{
|
|
FSOUND_SetSFXMasterVolume(volume);
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_SetReverseStereo
|
|
|
|
Set the orientation of the left and right channels.
|
|
---------------------------------------------------------------------*/
|
|
|
|
void FX_SetReverseStereo(int setting)
|
|
{}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_GetReverseStereo
|
|
|
|
Returns the orientation of the left and right channels.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_GetReverseStereo(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_SetReverb
|
|
|
|
Sets the reverb level.
|
|
---------------------------------------------------------------------*/
|
|
|
|
void FX_SetReverb(int reverb)
|
|
{}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_SetReverbDelay
|
|
|
|
Sets the delay level of reverb to add to mix.
|
|
---------------------------------------------------------------------*/
|
|
|
|
void FX_SetReverbDelay(int delay)
|
|
{}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_VoiceAvailable
|
|
|
|
Checks if a voice can be play at the specified priority.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_VoiceAvailable(int priority)
|
|
{
|
|
FX_SimulateCallbacks();
|
|
return 1;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_PlayLoopedVOC
|
|
|
|
Begin playback of sound data with the given volume and priority.
|
|
JBF: As a hack, since Duke3D passes the sound/sample number as the
|
|
callbackval parameter, we can use this as an index into the
|
|
FX_Samples array to access samples if they've already been loaded.
|
|
RemoteRidicule sounds have negative callback values, so they
|
|
take up residence at the end of FX_Samples.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_PlayLoopedVOC
|
|
(
|
|
char *ptr,
|
|
int loopstart,
|
|
int loopend,
|
|
int pitchoffset,
|
|
int vol,
|
|
int left,
|
|
int right,
|
|
int priority,
|
|
unsigned int callbackval
|
|
)
|
|
{
|
|
return FX_PlayLoopedSound(pitchoffset, vol, callbackval);
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_PlayWAV
|
|
|
|
Begin playback of sound data with the given volume and priority.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_PlayLoopedWAV
|
|
(
|
|
char *ptr,
|
|
int loopstart,
|
|
int loopend,
|
|
int pitchoffset,
|
|
int vol,
|
|
int left,
|
|
int right,
|
|
int priority,
|
|
unsigned int callbackval
|
|
)
|
|
{
|
|
return FX_PlayLoopedSound(pitchoffset, vol, callbackval);
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_PlayVOC3D
|
|
|
|
Begin playback of sound data at specified angle and distance
|
|
from listener.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_PlayVOC3D
|
|
(
|
|
char *ptr,
|
|
int pitchoffset,
|
|
int angle,
|
|
int distance,
|
|
int priority,
|
|
unsigned int callbackval
|
|
)
|
|
{
|
|
return FX_PlayPositionedSound(pitchoffset, angle, distance, callbackval);
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_PlayWAV3D
|
|
|
|
Begin playback of sound data at specified angle and distance
|
|
from listener.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_PlayWAV3D
|
|
(
|
|
char *ptr,
|
|
int pitchoffset,
|
|
int angle,
|
|
int distance,
|
|
int priority,
|
|
unsigned int callbackval
|
|
)
|
|
{
|
|
return FX_PlayPositionedSound(pitchoffset, angle, distance, callbackval);
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_Pan3D
|
|
|
|
Set the angle and distance from the listener of the voice associated
|
|
with the specified handle.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_Pan3D
|
|
(
|
|
int handle,
|
|
int angle,
|
|
int distance
|
|
)
|
|
{
|
|
return FX_Ok;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_StopSound
|
|
|
|
Halts playback of a specific voice
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_StopSound(int handle)
|
|
{
|
|
FX_SimulateCallbacks();
|
|
FSOUND_StopSound(handle);
|
|
|
|
if (handle>=0 && handle<FX_NumVoices)
|
|
chstatesa[handle] = chstatesb[handle] = 0; // no callback for you!
|
|
|
|
FX_SetErrorCode(FX_Ok);
|
|
return FX_Ok;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_StopAllSounds
|
|
|
|
Halts playback of all sounds.
|
|
---------------------------------------------------------------------*/
|
|
|
|
int FX_StopAllSounds(void)
|
|
{
|
|
FX_SimulateCallbacks();
|
|
FSOUND_StopSound(FSOUND_ALL);
|
|
|
|
memset(chstates, 0, FX_NumVoices*2); // no callbacks for any of you!
|
|
|
|
FX_SetErrorCode(FX_Ok);
|
|
return FX_Ok;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------
|
|
Function: FX_Play*Sound
|
|
|
|
Internal function to load a sound file and play it, returning
|
|
the channel number it played on.
|
|
---------------------------------------------------------------------*/
|
|
int FX_PlayLoopedSound(
|
|
int pitchoffset,
|
|
int vol,
|
|
unsigned int num
|
|
)
|
|
{
|
|
int chan;
|
|
|
|
FX_SimulateCallbacks();
|
|
|
|
if (!FX_Samples[num]) return -1;
|
|
|
|
chan = FSOUND_PlaySoundEx(FSOUND_FREE, FX_Samples[num], NULL, TRUE) & 4095;
|
|
if (chan < 0) return -1;
|
|
|
|
// channel was already playing
|
|
if (chstatesa[chan] && FX_CallBackFunc) FX_CallBackFunc(chcallvals[chan]);
|
|
|
|
// set pitch
|
|
FSOUND_SetVolume(chan, vol);
|
|
if (FSOUND_Sample_GetMode(FX_Samples[num]) & FSOUND_STEREO)
|
|
FSOUND_SetPan(chan, FSOUND_STEREOPAN);
|
|
else
|
|
FSOUND_SetPan(chan, 128);
|
|
FSOUND_SetLoopMode(chan, FSOUND_LOOP_NORMAL);
|
|
|
|
chcallvals[chan] = num;
|
|
FSOUND_SetPaused(chan, FALSE);
|
|
|
|
dprintOSD("FX_PlayLoopedSound(): Play sound %d in channel %d\n",num,chan);
|
|
|
|
return chan;
|
|
}
|
|
|
|
|
|
int FX_PlayPositionedSound(
|
|
int pitchoffset,
|
|
int angle,
|
|
int distance,
|
|
unsigned int num
|
|
)
|
|
{
|
|
int chan;
|
|
|
|
FX_SimulateCallbacks();
|
|
|
|
if (!FX_Samples[num]) return -1;
|
|
|
|
chan = FSOUND_PlaySoundEx(FSOUND_FREE, FX_Samples[num], NULL, TRUE) & 4095;
|
|
if (chan < 0) return -1;
|
|
|
|
// channel was already playing
|
|
if (chstatesa[chan] && FX_CallBackFunc) FX_CallBackFunc(chcallvals[chan]);
|
|
|
|
if (angle<0) angle = 255-angle; // behind us
|
|
|
|
// set pitch
|
|
FSOUND_SetVolume(chan,255);
|
|
FSOUND_SetPan(chan,128);
|
|
FSOUND_SetLoopMode(chan, FSOUND_LOOP_OFF);
|
|
|
|
chcallvals[chan] = num;
|
|
FSOUND_SetPaused(chan, FALSE);
|
|
|
|
dprintOSD("FX_PlayPositionedSound(): Play sound %d in channel %d\n",num,chan);
|
|
|
|
return chan;
|
|
}
|
|
|
|
|
|
int FX_LoadSample(char *ptr, int size, unsigned int number, int priority)
|
|
{
|
|
FSOUND_SAMPLE *samp = NULL;
|
|
int samplerate=0, channels=0, samplesize=0;
|
|
int flags=0;
|
|
int datalen=0;
|
|
void *ptr1,*ptr2;
|
|
int ptr1len,ptr2len;
|
|
|
|
if (!memcmp(ptr, "Creative Voice File", 0x13))
|
|
{
|
|
// VOC file
|
|
if (FX_ReadVOCInfo(ptr,size,&samplerate,&channels,&samplesize,&datalen) == 0)
|
|
{
|
|
flags |= (channels==2)?FSOUND_STEREO:FSOUND_MONO;
|
|
flags |= (samplesize==16)?FSOUND_16BITS:FSOUND_8BITS;
|
|
flags |= FSOUND_SIGNED;
|
|
samp = FSOUND_Sample_Alloc(number, (datalen >> (channels-1)) / (samplesize>>3), flags, samplerate, -1, -1, priority);
|
|
if (samp)
|
|
{
|
|
if (FSOUND_Sample_Lock(samp,0,datalen,&ptr1,&ptr2,&ptr1len,&ptr2len))
|
|
{
|
|
if (FX_ReadVOCData(ptr,ptr1,datalen,(samplesize==8))) ;
|
|
FSOUND_Sample_Unlock(samp,ptr1,ptr2,ptr1len,ptr2len);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
samp = FSOUND_Sample_Load(number, ptr, FSOUND_LOADMEMORY, size);
|
|
}
|
|
|
|
dprintOSD("FX_LoadSample(): loaded sound %d\n",number);
|
|
if (samp) FSOUND_Sample_SetDefaults(samp, -1, -1, -1, priority);
|
|
FX_Samples[number] = samp;
|
|
|
|
return (samp != NULL);
|
|
}
|
|
|
|
|
|
int FX_SampleLoaded(unsigned int number)
|
|
{
|
|
return (FX_Samples[number] != NULL);
|
|
}
|
|
|
|
|
|
#define REGRESSTC(tc) (256000000/(65536-(tc)))
|
|
#define REGRESSSR(sr) (1000000/(256-(sr)))
|
|
|
|
int FX_ReadVOCInfo(char *data, int size, int *samplerate, int *channels, int *samplesize, int *datalen)
|
|
{
|
|
short version,version2;
|
|
char blocktype=0;
|
|
int blocklen=0;
|
|
char *ptr=data;
|
|
|
|
if (memcmp(ptr, "Creative Voice File\x1A", 0x14)) return -1;
|
|
ptr += 0x14;
|
|
|
|
ptr += 2;
|
|
version = ((short*)ptr)[0];
|
|
version2 = ((short*)ptr)[1];
|
|
|
|
if (~version + 0x1234 != version2) return -1;
|
|
|
|
ptr += 4;
|
|
|
|
while (1)
|
|
{
|
|
blocktype = *(ptr++);
|
|
if ((ptr-data)>size) return -1; // truncated
|
|
|
|
if (blocktype == 0)
|
|
break;
|
|
|
|
blocklen = *(ptr++);
|
|
blocklen |= *(ptr++) << 8;
|
|
blocklen |= *(ptr++) << 16;
|
|
|
|
switch (blocktype)
|
|
{
|
|
case 1: /* sound data begin block */
|
|
if (!*samplerate)
|
|
*samplerate = REGRESSSR(ptr[0]);
|
|
if (ptr[1] != 0)
|
|
{
|
|
/* only 8-bit files please */
|
|
return -1;
|
|
}
|
|
if (!*channels) *channels = 1;
|
|
*samplesize = 8;
|
|
*datalen += blocklen-2;
|
|
ptr += blocklen;
|
|
break;
|
|
|
|
case 2: /* sound continue */
|
|
*datalen += blocklen;
|
|
ptr += blocklen;
|
|
break;
|
|
|
|
#if 0
|
|
case 3: /* silence */
|
|
kread(fh, blockprop, 3);
|
|
/*
|
|
length = blockprop[0] | (blockprop[1] << 8)
|
|
sample rate = REGRESSSR(blockprop[2]))
|
|
*/
|
|
break;
|
|
|
|
case 4: /* marker */
|
|
kread(fh, &blockprop, 2);
|
|
/*
|
|
id = blockprop[0] | (blockprop[1] << 8))
|
|
*/
|
|
break;
|
|
|
|
case 5: /* ASCII data */
|
|
klseek(fh, blocklen, SEEK_CUR);
|
|
/*
|
|
asciiz string
|
|
*/
|
|
break;
|
|
|
|
case 6: /* repeat */
|
|
kread(fh, blockprop, 2);
|
|
/*
|
|
num repetitions = (blockprop[0] | (blockprop[1] << 8)) - 1
|
|
*/
|
|
break;
|
|
|
|
case 7: /* end repeat */
|
|
break;
|
|
#endif
|
|
|
|
case 8: /* sound attribute extension block */
|
|
*samplerate = REGRESSTC(ptr[0] | (ptr[1] << 8));
|
|
*samplesize = 8;
|
|
if (ptr[3] == 1)
|
|
{
|
|
*samplerate >>= 1;
|
|
*channels = 2;
|
|
}
|
|
else
|
|
*channels = 1;
|
|
if (ptr[2] != 0)
|
|
{
|
|
/* only 8-bit files please */
|
|
return -1;
|
|
}
|
|
ptr += 4;
|
|
/* a block 1 follows */
|
|
break;
|
|
|
|
case 9: /* sound data format 3 */
|
|
*samplerate = *((int*)(ptr));
|
|
*samplesize = ptr[4];
|
|
*channels = ptr[5];
|
|
if ((ptr[6] | (ptr[7] << 8)) != 0 &&
|
|
(ptr[6] | (ptr[7] << 8)) != 4)
|
|
{
|
|
/* only PCM please */
|
|
return -1;
|
|
}
|
|
*datalen += blocklen-12;
|
|
ptr += blocklen;
|
|
break;
|
|
|
|
default:
|
|
ptr += blocklen;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int FX_ReadVOCData(char *data, char *buf, int bufferlen, char eightbit)
|
|
{
|
|
short offset;
|
|
char blocktype=0;
|
|
int blocklen=0, br;
|
|
|
|
data += 0x14 + 2 + 4;
|
|
|
|
while (bufferlen>0)
|
|
{
|
|
blocktype = *(data++);
|
|
|
|
if (blocktype == 0)
|
|
break;
|
|
|
|
blocklen = *(data++);
|
|
blocklen |= *(data++) << 8;
|
|
blocklen |= *(data++) << 16;
|
|
|
|
switch (blocktype)
|
|
{
|
|
case 1: /* sound data */
|
|
data += 2;
|
|
|
|
br = min(blocklen-2, bufferlen);
|
|
goto convertdata;
|
|
|
|
case 2: /* sound continue */
|
|
br = min(blocklen, bufferlen);
|
|
goto convertdata;
|
|
|
|
case 9: /* sound data format 3 */
|
|
data += 12;
|
|
|
|
br = min(blocklen-12, bufferlen);
|
|
goto convertdata;
|
|
|
|
default:
|
|
data += blocklen;
|
|
continue;
|
|
}
|
|
convertdata:
|
|
bufferlen -= br;
|
|
if (eightbit)
|
|
{
|
|
// FMOD wants signed data
|
|
for (; br>0; br--)
|
|
*(buf++) = (char)((short)(*(data++)) - 0x80);
|
|
}
|
|
else
|
|
{
|
|
memcpy(buf,data,br);
|
|
buf += br;
|
|
data += br;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int FX_SimulateCallbacks(void)
|
|
{
|
|
int i;
|
|
|
|
if (!FX_CallBackFunc || !chstates) return 0;
|
|
|
|
chstatesa = chstates + (FX_NumVoices * chtoggle);
|
|
chstatesb = chstates + (FX_NumVoices * (chtoggle^1));
|
|
|
|
for (i=0;i<FX_NumVoices;i++)
|
|
{
|
|
chstatesa[i] = FSOUND_IsPlaying(i);
|
|
if (chstatesa[i] == chstatesb[i]) continue; // channel is still silent/playing
|
|
if (chstatesa[i] > chstatesb[i]) continue; // channel has begun playing
|
|
|
|
// channel has ended playing
|
|
FX_CallBackFunc(chcallvals[i]);
|
|
dprintOSD("FX_SimulateCallbacks(): channel %d ended sound %d\n",i,chcallvals[i]);
|
|
}
|
|
|
|
chtoggle ^= 1;
|
|
|
|
return 0;
|
|
}
|
|
|