raze/polymer/eduke32/source/lunatic
hendricks266 2620738eb9 Add EVENT_PREGAME. Now all sprites are processed in the following fashion:
1. EVENT_PREGAME
2. hardcoded stuff
3. EVENT_GAME

One potential use is to examine values which are clobbered by commands such as ifhitweapon/ifwasweapon.

git-svn-id: https://svn.eduke32.com/eduke32@2973 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-27 03:49:55 +00:00
..
test Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
bitar.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
bittest.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
build.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
con_lang.lua Add EVENT_PREGAME. Now all sprites are processed in the following fashion: 2012-08-27 03:49:55 +00:00
control.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
defs.ilua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
dynsymlist Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
foreachmap.lua foreachmap.lua: add -e"some code..." switch to execute code from the cmdline. 2012-08-26 22:12:51 +00:00
geom.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
lunacon.lua Lunatic: fix hex literal parsing on Windows, add two comments. 2012-08-02 10:52:35 +00:00
lunatic.c
lunatic.h
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua
mapypan.lua
randgen.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
stat.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
strict.lua
test.elua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00