..
test
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
bitar.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
bittest.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
build.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
con_lang.lua
Add EVENT_PREGAME. Now all sprites are processed in the following fashion:
2012-08-27 03:49:55 +00:00
control.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
defs.ilua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
dynsymlist
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
foreachmap.lua
foreachmap.lua: add -e"some code..." switch to execute code from the cmdline.
2012-08-26 22:12:51 +00:00
geom.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
lunacon.lua
Lunatic: fix hex literal parsing on Windows, add two comments.
2012-08-02 10:52:35 +00:00
lunatic.c
lunatic.h
map2text.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapastats.lua
mapdiff.sh
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapstats.lua
mapypan.lua
randgen.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
stat.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
strict.lua
test.elua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00