mirror of
https://github.com/ZDoom/Raze.git
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171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "build.h"
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#include "common.h"
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#include "exhumed.h"
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#include "player.h"
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#include "osdcmds.h"
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#include "view.h"
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#include "mapinfo.h"
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BEGIN_PS_NS
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static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (!nNetPlayerCount && !bInDemo)
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{
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DoPassword(3);
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}
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else
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Printf("god: Not in a single-player game.\n");
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return CCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (!nNetPlayerCount && !bInDemo)
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{
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DoPassword(6);
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}
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else
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{
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Printf("noclip: Not in a single-player game.\n");
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}
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return CCMD_OK;
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}
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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{
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return CCMD_SHOWHELP;
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}
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FString mapname = parm->parms[0];
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FString mapfilename = mapname;
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DefaultExtension(mapfilename, ".map");
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if (!fileSystem.FindFile(mapfilename))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
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return CCMD_OK;
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}
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// Check if the map is already defined.
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for (int i = 0; i <= ISDEMOVER? 4 : 32; i++)
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{
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if (mapList[i].labelName.CompareNoCase(mapname) == 0)
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{
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levelnew = i;
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levelnum = i;
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return CCMD_OK;
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}
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}
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return CCMD_OK;
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}
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static int osdcmd_changelevel(CCmdFuncPtr parm)
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{
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char* p;
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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int nLevel = strtol(parm->parms[0], &p, 10);
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if (p[0]) return CCMD_SHOWHELP;
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if (nLevel < 0) return CCMD_SHOWHELP;
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int nMaxLevels;
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if (!ISDEMOVER) {
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nMaxLevels = 32;
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}
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else {
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nMaxLevels = 4;
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}
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if (nLevel > nMaxLevels)
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{
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Printf("changelevel: invalid level number\n");
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return CCMD_SHOWHELP;
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}
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levelnew = nLevel;
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levelnum = nLevel;
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return CCMD_OK;
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}
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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return OSDCMD_SHOWHELP;
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Player *nPlayer = &PlayerList[nLocalPlayer];
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spritetype *pSprite = &sprite[nPlayer->nSprite];
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nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]);
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nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
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nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
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nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3]));
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nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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return OSDCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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//if (VOLUMEONE)
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C_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
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// C_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
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//}
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//C_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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//C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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//C_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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//C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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//C_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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//C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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END_PS_NS
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