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https://github.com/ZDoom/Raze.git
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562c1a18c8
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
197 lines
6.8 KiB
C++
197 lines
6.8 KiB
C++
/*
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** Enhanced heads up 'overlay' for fullscreen
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**
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**---------------------------------------------------------------------------
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** Copyright 2003-2008 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "v_video.h"
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#include "gi.h"
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#include "filesystem.h"
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#include "sc_man.h"
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#include "d_net.h"
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#include "cmdlib.h"
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#include "vm.h"
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#include "v_draw.h"
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#include "printf.h"
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#include "v_font.h"
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#include "mapinfo.h"
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#include "base_sbar.h"
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#include <time.h>
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CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400?
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//CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
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CVAR(Int, am_showtotaltime, 0, CVAR_ARCHIVE); // Show time on automap
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CVAR(Int, am_showtime, 0, CVAR_ARCHIVE); // Show time on automap
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// These are intentionally not the same as in the automap!
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CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD
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CVAR (Bool, hud_showkills, true,CVAR_ARCHIVE); // Show monster stats on HUD
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CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
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CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
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CVAR (Int , hud_showammo, 2, CVAR_ARCHIVE); // Show ammo collected
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_showtimestat, 0, CVAR_ARCHIVE); // Show time on HUD as statistics widget
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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CVAR (Int, hud_ammo_order, 0, CVAR_ARCHIVE); // ammo image and text order
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CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red
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CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green
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CVAR (Int, hud_health_red, 25, CVAR_ARCHIVE) // health amount less than which status is red
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CVAR (Int, hud_health_yellow, 50, CVAR_ARCHIVE) // health amount less than which status is yellow
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CVAR (Int, hud_health_green, 100, CVAR_ARCHIVE) // health amount above is blue, below is green
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CVAR (Int, hud_armor_red, 25, CVAR_ARCHIVE) // armor amount less than which status is red
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CVAR (Int, hud_armor_yellow, 50, CVAR_ARCHIVE) // armor amount less than which status is yellow
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CVAR (Int, hud_armor_green, 100, CVAR_ARCHIVE) // armor amount above is blue, below is green
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CVAR (Bool, hud_berserk_health, true, CVAR_ARCHIVE); // when found berserk pack instead of health box
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CVAR (Bool, hud_showangles, false, CVAR_ARCHIVE) // show player's pitch, yaw, roll
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CVAR (Int, hudcolor_titl, CR_YELLOW, CVAR_ARCHIVE) // color of automap title
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CVAR (Int, hudcolor_time, CR_RED, CVAR_ARCHIVE) // color of level/hub time
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CVAR (Int, hudcolor_ltim, CR_ORANGE, CVAR_ARCHIVE) // color of single level time
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CVAR (Int, hudcolor_ttim, CR_GOLD, CVAR_ARCHIVE) // color of total time
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CVAR (Int, hudcolor_xyco, CR_GREEN, CVAR_ARCHIVE) // color of coordinates
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CVAR (Int, hudcolor_statnames, CR_RED, CVAR_ARCHIVE) // For the letters before the stats
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CVAR (Int, hudcolor_stats, CR_GREEN, CVAR_ARCHIVE) // For the stats values themselves
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CVAR(Bool, map_point_coordinates, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // show player or map coordinates?
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DObject* AltHud;
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extern DStatusBarCore* StatusBar;
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//---------------------------------------------------------------------------
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//
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// Create Alternative HUD
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//
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//---------------------------------------------------------------------------
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/*
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CUSTOM_CVAR(Bool, hud_althud_forceinternal, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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CreateAltHUD();
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}
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*/
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static DObject* DoCreateAltHUD(const FName classname)
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{
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if (classname == NAME_None)
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return nullptr;
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const auto cls = PClass::FindClass(classname);
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if (!cls)
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{
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Printf(TEXTCOLOR_RED "Unknown alternative HUD class \"%s\"\n", classname.GetChars());
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return nullptr;
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}
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if (!cls->IsDescendantOf(NAME_AltHud))
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{
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Printf(TEXTCOLOR_RED "Alternative HUD class \"%s\" is not derived from AltHud\n", classname.GetChars());
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return nullptr;
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}
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const auto althud = cls->CreateNew();
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IFVIRTUALPTRNAME(althud, NAME_AltHud, Init)
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{
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VMValue params[] = { althud };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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return althud;
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}
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void CreateAltHUD()
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{
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if (AltHud)
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{
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GC::DelSoftRoot(AltHud);
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AltHud->Destroy();
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AltHud = nullptr;
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}
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/*
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if (!hud_althud_forceinternal)
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AltHud = DoCreateAltHUD(gameinfo.althudclass);
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*/
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if (!AltHud)
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AltHud = DoCreateAltHUD(NAME_AltHud);
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assert(AltHud);
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GC::AddSoftRoot(AltHud);
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}
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//---------------------------------------------------------------------------
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//
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// draw the HUD
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//
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//---------------------------------------------------------------------------
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EXTERN_CVAR(Bool, hud_aspectscale)
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//EXTERN_CVAR(Bool, hud_oldscale)
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EXTERN_CVAR(Float, hud_scalefactor)
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void DrawAltHUD(SummaryInfo *info)
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{
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int hudwidth;
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int hudheight;
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if (!AltHud) CreateAltHUD();
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/*
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if (hud_oldscale)
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{
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int scale = GetUIScale(twod, hud_althudscale);
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hudwidth = twod->GetWidth() / scale;
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hudheight = twod->GetHeight() / scale;
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}
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else
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*/
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{
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hudwidth = int(640 / hud_scalefactor);
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hudheight = hudwidth * twod->GetHeight() / twod->GetWidth();
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}
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if (hud_aspectscale) hudheight = hudheight * 5 / 6;
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IFVIRTUALPTRNAME(AltHud, NAME_AltHud, Draw)
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{
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VMValue params[] = { AltHud, StatusBar, info, hudwidth, hudheight };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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}
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