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enet
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eobj
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eobj_win
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jaudiolib
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multivoc.c: use a local variable instead of a file-scope one used locally.
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2013-11-28 21:18:09 +00:00 |
jmact
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Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
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2013-12-20 07:24:09 +00:00 |
lunatic
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Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
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2013-12-31 11:51:55 +00:00 |
misc
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Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
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2013-08-31 04:57:46 +00:00 |
obj
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obj_win
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util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Remaining sanitizing of .yvel usage plus minor cleanup.
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2013-12-28 17:04:36 +00:00 |
actors.h
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Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
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2013-08-06 23:53:34 +00:00 |
actors_inline.c
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actors_inline.h
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anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
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2013-12-20 07:24:09 +00:00 |
common.c
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
common_game.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
config.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
config.h
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demo.c
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Lunatic: don't allow starting demo recording, since gamevar diffing is NYI.
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2013-12-24 09:44:21 +00:00 |
demo.h
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duke3d.h
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Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF.
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2013-12-28 17:04:22 +00:00 |
function.h
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game.c
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Lunatic: run EVENT_INIT after initial Lua state creation.
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2013-12-31 11:51:50 +00:00 |
game.h
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Clean up legacy ROR code and introduce LEGACY_ROR define in game.h.
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2013-12-28 17:04:34 +00:00 |
game_inline.c
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game_inline.h
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gamedef.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
gamedef.h
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CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
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2013-11-11 16:48:17 +00:00 |
gamedefs.h
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gameexec.c
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Remaining sanitizing of .yvel usage plus minor cleanup.
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2013-12-28 17:04:36 +00:00 |
gameexec.h
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Guard retrieval of player index (.yvel) from APLAYER sprite.
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2013-12-28 17:04:27 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
gamestructures.c
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Minor stylistic tweaks of code related to weapon switching.
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2013-12-26 19:44:56 +00:00 |
gamevars.c
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Do not consider system gamearrays for updating from demos.
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2013-12-06 18:56:39 +00:00 |
gamevars.h
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global.c
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global.h
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Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
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2013-12-26 19:45:12 +00:00 |
GNU.TXT
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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grpscan.h
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Apply patch by forum user "John Jendro" fixing OS X build.
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2013-07-13 21:05:06 +00:00 |
input.c
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input.h
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keys.h
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m32def.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
m32def.h
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m32exec.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
m32structures.c
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m32vars.c
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m32script: fix parsing negated labels, getnumber* with neg. 'max'.
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2013-12-11 21:23:47 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
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2013-11-12 21:03:16 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Fix the long-standing trivial warnings in net.c.
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2013-10-07 10:03:23 +00:00 |
net.h
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Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
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2013-08-07 14:29:10 +00:00 |
old.diff
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osdcmds.c
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In the no-netcode build, don't expose four internal engine functions.
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2013-12-31 11:51:54 +00:00 |
osdcmds.h
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osdfuncs.c
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OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
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2013-11-04 22:56:08 +00:00 |
osdfuncs.h
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player.c
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Remaining sanitizing of .yvel usage plus minor cleanup.
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2013-12-28 17:04:36 +00:00 |
player.h
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Make a couple of player functions take player indices instead of DukePlayer_t *.
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2013-12-28 17:04:31 +00:00 |
premap.c
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Clean up legacy ROR code and introduce LEGACY_ROR define in game.h.
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2013-12-28 17:04:34 +00:00 |
premap.h
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Lunatic: various changes.
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2013-07-04 19:38:46 +00:00 |
quotes.h
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Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
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2013-06-13 21:17:03 +00:00 |
rev.h
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rts.c
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rts.h
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savegame.c
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Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
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2013-12-26 19:45:12 +00:00 |
savegame.h
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LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
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2013-10-27 21:12:22 +00:00 |
sdlmusic.c
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sdlmusic.c: disable FORK_EXEC_MIDI.
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2013-11-16 18:47:23 +00:00 |
sector.c
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Guard retrieval of player index (.yvel) from APLAYER sprite.
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2013-12-28 17:04:27 +00:00 |
sector.h
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Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
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2013-12-26 19:45:15 +00:00 |
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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Guard retrieval of player index (.yvel) from APLAYER sprite.
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2013-12-28 17:04:27 +00:00 |
sounds.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_common.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sounds_mapster32.h
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Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
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2013-09-08 20:18:56 +00:00 |
soundsdyn.c
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soundsdyn.h
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standard.h
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startgtk.game.c
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startosx.game.m
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startwin.game.c
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Windows startup window tweaks:
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2013-10-07 10:05:41 +00:00 |
startwin.game.h
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winbits.c
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