raze/polymer/eduke32/source
2013-12-31 11:51:55 +00:00
..
enet
eobj
eobj_win
jaudiolib multivoc.c: use a local variable instead of a file-scope one used locally. 2013-11-28 21:18:09 +00:00
jmact Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL. 2013-12-20 07:24:09 +00:00
lunatic Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c Remaining sanitizing of .yvel usage plus minor cleanup. 2013-12-28 17:04:36 +00:00
actors.h Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL. 2013-12-20 07:24:09 +00:00
common.c Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
config.c Minor stylistic tweaks of code related to weapon switching. 2013-12-26 19:44:56 +00:00
config.h
demo.c Lunatic: don't allow starting demo recording, since gamevar diffing is NYI. 2013-12-24 09:44:21 +00:00
demo.h
duke3d.h Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF. 2013-12-28 17:04:22 +00:00
function.h
game.c Lunatic: run EVENT_INIT after initial Lua state creation. 2013-12-31 11:51:50 +00:00
game.h Clean up legacy ROR code and introduce LEGACY_ROR define in game.h. 2013-12-28 17:04:34 +00:00
game_inline.c
game_inline.h
gamedef.c Minor stylistic tweaks of code related to weapon switching. 2013-12-26 19:44:56 +00:00
gamedef.h CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedefs.h
gameexec.c Remaining sanitizing of .yvel usage plus minor cleanup. 2013-12-28 17:04:36 +00:00
gameexec.h Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
GameListSource.game.h
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c Minor stylistic tweaks of code related to weapon switching. 2013-12-26 19:44:56 +00:00
gamevars.c Do not consider system gamearrays for updating from demos. 2013-12-06 18:56:39 +00:00
gamevars.h
global.c
global.h Rename 'camsprite' to 'g_curViewscreen', other related cleanup. 2013-12-26 19:45:12 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c
input.h
keys.h
m32def.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
m32def.h
m32exec.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
m32structures.c
m32vars.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing. 2013-11-12 21:03:16 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix the long-standing trivial warnings in net.c. 2013-10-07 10:03:23 +00:00
net.h Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p 2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c In the no-netcode build, don't expose four internal engine functions. 2013-12-31 11:51:54 +00:00
osdcmds.h
osdfuncs.c OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal(). 2013-11-04 22:56:08 +00:00
osdfuncs.h
player.c Remaining sanitizing of .yvel usage plus minor cleanup. 2013-12-28 17:04:36 +00:00
player.h Make a couple of player functions take player indices instead of DukePlayer_t *. 2013-12-28 17:04:31 +00:00
premap.c Clean up legacy ROR code and introduce LEGACY_ROR define in game.h. 2013-12-28 17:04:34 +00:00
premap.h Lunatic: various changes. 2013-07-04 19:38:46 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h
rts.c
rts.h
savegame.c Rename 'camsprite' to 'g_curViewscreen', other related cleanup. 2013-12-26 19:45:12 +00:00
savegame.h LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
sdlmusic.c sdlmusic.c: disable FORK_EXEC_MIDI. 2013-11-16 18:47:23 +00:00
sector.c Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
sector.h Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum. 2013-12-26 19:45:15 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
startwin.game.h
winbits.c