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enet
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Slight makefile reorganization and cleanup.
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2012-10-29 04:26:25 +00:00 |
jaudiolib
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Slight makefile reorganization and cleanup.
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2012-10-29 04:26:25 +00:00 |
jmact
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patch from jfmact: "added c++ trimming to header" mathutil.h
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2012-09-13 07:06:47 +00:00 |
lunatic
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
misc
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xdelta3
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
_functio.h
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Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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2012-07-05 17:55:44 +00:00 |
_midi.h
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_rts.h
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actors.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
actors.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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animvpx.c
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VPX: print determined frame rate to the log.
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2012-11-03 19:32:45 +00:00 |
animvpx.h
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VP8: collect times while playing the video and print a summary to the log afterwards.
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2012-07-13 18:20:55 +00:00 |
astub.c
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engine.c: add bound-check assert failing for sprites in m32's textured 2D mode.
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2012-11-04 23:03:26 +00:00 |
common.c
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OSD command 'map': entering a name with a '*' wildcard lists those that match.
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2012-09-08 22:18:31 +00:00 |
common_game.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.c
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On Linux build without startup GUI, don't save ModDir to config.
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2012-08-24 18:55:06 +00:00 |
config.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
demo.c
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Two new player structure members: "autostep" and "autostep_sbw".
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2012-10-29 04:29:17 +00:00 |
function.h
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game.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
game.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamedef.c
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Hopefully fix the projectile breakage, and add some predefined names for working with the built in statnums
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2012-10-31 15:03:33 +00:00 |
gamedef.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamedefs.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
gameexec.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gameexec.h
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Add EVENT_CHANGEMENU and clean up menus.c a little more.
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2012-10-29 04:29:45 +00:00 |
gamestructures.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamevars.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
gamevars.h
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global.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
global.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
GNU.TXT
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grpscan.c
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Revise grpfiles[] to include the censored South Korean GRP.
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2012-10-29 04:28:31 +00:00 |
grpscan.h
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Revise grpfiles[] to include the censored South Korean GRP.
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2012-10-29 04:28:31 +00:00 |
input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
m32def.h
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m32exec.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32structures.c
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m32vars.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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net.c
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
net.h
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
old.diff
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osdcmds.c
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WIP networking updates from Jasper Foreman
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2012-10-28 22:27:53 +00:00 |
osdcmds.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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player.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
player.h
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Lunatic: update structures, find maps case-insensitively in findmaps.sh.
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2012-11-03 19:32:43 +00:00 |
premap.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
premap.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
quotes.h
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rev.h
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rts.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
rts.h
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savegame.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
savegame.h
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
sdlmusic.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
sector.c
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Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
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2012-10-30 15:54:35 +00:00 |
sector.h
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
soundefs.h
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sounds.c
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Remove unused variable "doretry" from S_PlaySound().
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2012-10-29 04:28:50 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.h
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winbits.c
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