raze/source/core/namedef_custom.h
Christoph Oelckers 47f9642294 - added compile time validation for SetAction, SetAI and SetMove.
the expression classes were deleted again, this can be done without them.
2023-04-29 10:09:36 +02:00

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// Raze specific names
xx(0)
xx(no)
xx(IngameMenu)
xx(ListMenuItemBloodDripDrawer)
xx(UsermapMenu)
xx(EngineCredits)
xx(EngineCredits2)
xx(CreditsMenu)
xx(MultiMenu)
xx(RazeStatusBar)
xx(zoomsize)
xx(AltHud)
xx(spawnstate)
xx(brokenstate)
xx(breaksound)
xx(fullbright)
xx(spawnsound)
xx(gutsoffset)
xx(falladjustz)
xx(aimoffset)
xx(strength)
xx(autoaimangle)
xx(shootzoffset)
xx(moveclipdist)
xx(jumptoplayer_factor)
xx(justjump1_factor)
xx(justjump2_factor)
xx(windang_factor)
xx(floating_floordist)
xx(floating_ceilingdist)
xx(landmovefactor)
xx(watermovefactor)
xx(gravityfactor)
xx(minhitscale)
xx(SetAction)
xx(SetAI)
xx(SetMove)
xx(isNam)
xx(isNamWW2GI)
xx(isWW2GI)
xx(isDuke)
xx(isRR)
xx(isRRRA)
xx(isRoute66)
xx(isWorldTour)
xx(isPlutoPak)
xx(isVacation)
xx(isShareware)
xx(isDukeLike)
xx(isDukeEngine)
xx(isBlood)
xx(isSW)
xx(isExhumed)
xx(ChangeAction)
xx(ChangeAI)
xx(ChangeMove)