raze/source/games/duke/src/actors_lava.cpp

576 lines
11 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "serializer.h"
#include "savegamehelp.h"
#include "dukeactor.h"
#include "interpolate.h"
#include "buildtiles.h"
BEGIN_DUKE_NS
static int torchcnt;
static sectortype* torchsector[64];
static short torchsectorshade[64];
static short torchtype[64];
struct jaildoor
{
sectortype* sect;
double dist;
double drag;
int speed;
int16_t direction;
int16_t sound;
int16_t open;
int16_t hitag;
};
struct minecart
{
sectortype* sect;
sectortype* childsect;
double dist;
double drag;
int speed;
int16_t direction;
int16_t sound;
int16_t open;
};
struct WindowLightning
{
sectortype* sect;
int shade;
};
static TArray<jaildoor> jaildoors;
static TArray<minecart> minecarts;
static TArray<WindowLightning> windowlightning;
static TArray<sectortype*> thundersectors;
static uint8_t brightness;
static int thunderflash;
static int thundertime;
static int windowflash;
static int windowtime;
void lava_cleararrays()
{
jaildoors.Clear();
minecarts.Clear();
windowlightning.Clear();
thundersectors.Clear();
torchcnt = 0;
}
FSerializer& Serialize(FSerializer& arc, const char* key, jaildoor& c, jaildoor* def)
{
if (arc.BeginObject(key))
{
arc("sect", c.sect)
("hitag", c.hitag)
("speed", c.speed)
("dist", c.dist)
("drag", c.drag)
("dir", c.direction)
("sound", c.sound)
("open", c.open)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* key, minecart& c, minecart* def)
{
if (arc.BeginObject(key))
{
arc("sect", c.sect)
("childsect", c.childsect)
("speed", c.speed)
("dist", c.dist)
("drag", c.drag)
("dir", c.direction)
("sound", c.sound)
("open", c.open)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* key, WindowLightning& c, WindowLightning* def)
{
if (arc.BeginObject(key))
{
arc("sect", c.sect)
("shade", c.shade)
.EndObject();
}
return arc;
}
void lava_serialize(FSerializer& arc)
{
arc("torchcnt", torchcnt)
("jaildoors", jaildoors)
("minecarts", minecarts)
("thundersectors", thundersectors)
("windowlightning", windowlightning);
if (torchcnt)
arc.Array("torchsector", torchsector, torchcnt)
.Array("torchsectorshade", torchsectorshade, torchcnt)
.Array("torchtype", torchtype, torchcnt);
arc("brightness", brightness)
("thunderflash", thunderflash)
("thundertime", thundertime)
("winderflash", windowflash)
("windertime", windowtime);
}
void addthundersector(sectortype* sect)
{
thundersectors.Push(sect);
}
void addtorch(sectortype* sect, int shade, int lotag)
{
if (torchcnt >= 64)
I_Error("Too many torch effects");
torchsector[torchcnt] = sect;
torchsectorshade[torchcnt] = shade;
torchtype[torchcnt] = lotag;
torchcnt++;
}
void addlightning(sectortype* sect, int shade)
{
windowlightning.Push({ sect, shade });
}
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, sectortype* j)
{
if (jlt != 10 && jlt != 20 && jlt != 30 && jlt != 40)
{
Printf(PRINT_HIGH, "Bad direction %d for jail door with tag %d\n", jlt, iht);
return; // wouldn't work so let's skip it.
}
jaildoors.Reserve(1);
auto& jd = jaildoors.Last();
jd.dist = p1;
jd.speed = p2;
jd.hitag = iht;
jd.sect = j;
jd.drag = 0;
jd.open = 0;
jd.direction = jlt;
jd.sound = p3;
setsectinterpolate(j);
}
void addminecart(int p1, int p2, sectortype* i, int iht, int p3, sectortype* childsectnum)
{
minecarts.Reserve(1);
auto& mc = minecarts.Last();
mc.dist = p1;
mc.speed = p2;
mc.sect = i;
mc.direction = i->hitag;
mc.drag = p1;
mc.open = 1;
mc.sound = p3;
mc.childsect = childsectnum;
setsectinterpolate(i);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dotorch(void)
{
int ds;
uint8_t shade;
ds = krand()&8;
for (int i = 0; i < torchcnt; i++)
{
auto sect = torchsector[i];
shade = torchsectorshade[i] - ds;
switch (torchtype[i])
{
case 0:
sect->floorshade = shade;
sect->ceilingshade = shade;
break;
case 1:
sect->ceilingshade = shade;
break;
case 2:
sect->floorshade = shade;
break;
case 4:
sect->ceilingshade = shade;
break;
case 5:
sect->floorshade = shade;
break;
}
for (auto& wal : sect->walls)
{
if (wal.lotag != 1)
{
switch (torchtype[i])
{
case 0:
wal.shade = shade;
break;
case 1:
wal.shade = shade;
break;
case 2:
wal.shade = shade;
break;
case 3:
wal.shade = shade;
break;
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dojaildoor(void)
{
for(auto& jd : jaildoors)
{
auto sectp = jd.sect;
if (!sectp) continue; // this is only for allowing old, broken savegames to work, this would crash otherwise.
double speed = max(2, jd.speed) * maptoworld;
if (jd.open == 1 || jd.open == 3)
{
jd.drag -= speed;
if (jd.drag <= 0)
{
jd.drag = 0;
jd.open ^= 3;
switch (jd.direction)
{
case 10:
jd.direction = 30;
break;
case 20:
jd.direction = 40;
break;
case 30:
jd.direction = 10;
break;
case 40:
jd.direction = 20;
break;
}
}
else
{
for (auto& wal : sectp->walls)
{
DVector2 vec = wal.pos;
switch (jd.direction)
{
case 10:
vec.Y += speed;
break;
case 20:
vec.X -= speed;
break;
case 30:
vec.Y -= speed;
break;
case 40:
vec.X += speed;
break;
}
dragpoint(&wal, vec);
}
}
}
}
}
void operatejaildoors(int hitag)
{
const auto pact = getPlayer(screenpeek)->GetActor();
for (auto& jd : jaildoors)
{
if (jd.hitag == hitag)
{
if (jd.open == 0)
{
jd.open = 1;
jd.drag = jd.dist;
if (!isRRRA() || jd.sound != 0)
S_PlayActorSound(jd.sound, pact);
}
if (jd.open == 2)
{
jd.open = 3;
jd.drag = jd.dist;
if (!isRRRA() || jd.sound != 0)
S_PlayActorSound(jd.sound, pact);
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveminecart(void)
{
for(auto& mc : minecarts)
{
auto sectp = mc.sect;
double speed = max(2, mc.speed) * maptoworld;
if (mc.open == 1 || mc.open == 2)
{
mc.drag -= speed;
if (mc.drag <= 0)
{
mc.drag = mc.dist;
mc.open ^= 3;
switch (mc.direction)
{
case 10:
mc.direction = 30;
break;
case 20:
mc.direction = 40;
break;
case 30:
mc.direction = 10;
break;
case 40:
mc.direction = 20;
break;
}
}
else
{
for (auto& wal : sectp->walls)
{
auto pos = wal.pos;
switch (mc.direction)
{
default: // make case of bad parameters well defined.
break;
case 10:
pos.Y += speed;
break;
case 20:
pos.X -= speed;
break;
case 30:
pos.Y -= speed;
break;
case 40:
pos.X += speed;
break;
}
dragpoint(&wal, pos);
}
}
}
auto csect = mc.childsect;
double max_x = INT32_MIN, max_y = INT32_MIN, min_x = INT32_MAX, min_y = INT32_MAX;
for (auto& wal : csect->walls)
{
double x = wal.pos.X;
double y = wal.pos.Y;
if (x > max_x)
max_x = x;
if (y > max_y)
max_y = y;
if (x < min_x)
min_x = x;
if (y < min_y)
min_y = y;
}
double cx = (max_x + min_x) * 0.5;
double cy = (max_y + min_y) * 0.5;
DukeSectIterator it(csect);
while (auto a2 = it.Next())
{
if (badguy(a2))
SetActor(a2, DVector3(cx, cy, a2->spr.pos.Z));
}
}
}
void thunder(void)
{
int r1, r2;
int i = 0;
uint8_t shade;
const auto psect = getPlayer(screenpeek)->GetActor()->sector();
if (!thunderflash)
{
bool seen = false;
for (auto& sectp : thundersectors)
{
if (sectp->exflags & SECTOREX_SEEN)
{
seen = true;
sectp->exflags &= ~SECTOREX_SEEN;
}
}
if (seen)
{
if (psect->ceilingstat & CSTAT_SECTOR_SKY)
{
g_relvisibility = 0;
if (krand() > 65000)
{
thunderflash = 1;
thundertime = 256;
S_PlaySound(soundEngine->FindSound("THUNDER"));
}
}
else
{
brightness = ud.brightness >> 2;
}
}
}
else
{
thundertime -= 4;
if (thundertime < 0)
{
thunderflash = 0;
brightness = ud.brightness >> 2;
thunder_brightness = brightness;
}
}
if (!windowflash)
{
bool seen = false;
for (auto& window : windowlightning)
{
auto sectp = window.sect;
if (sectp->exflags & SECTOREX_SEEN)
{
seen = true;
sectp->exflags &= ~SECTOREX_SEEN;
}
}
if (seen)
{
if (krand() > 65000)
{
windowflash = 1;
windowtime = 128;
S_PlaySound(soundEngine->FindSound("THUNDER"));
}
}
}
else
{
windowtime -= 4;
if (windowtime < 0)
{
windowflash = 0;
for (auto& window : windowlightning)
{
auto sectp = window.sect;
sectp->floorshade =
sectp->ceilingshade = (int8_t)window.shade;
for (auto& wal : sectp->walls)
wal.shade = (int8_t)window.shade;
}
}
}
if (thunderflash == 1)
{
r1 = krand() & 4;
brightness += r1;
if (brightness > 8)
brightness = 0;
thunder_brightness = brightness;
}
if (windowflash == 1)
{
r2 = krand() & 8;
shade = torchsectorshade[i] + r2;
for (auto& window : windowlightning)
{
auto sectp = window.sect;
sectp->floorshade =
sectp->ceilingshade = window.shade - shade;
for (auto& wal : sectp->walls)
wal.shade = window.shade - shade;
}
}
}
int addambient(int hitag, int lotag)
{
ambienttags.Reserve(1);
ambienttags.Last().lo = lotag;
ambienttags.Last().hi = hitag;
return ambienttags.Size() - 1;
}
END_DUKE_NS