mirror of
https://github.com/ZDoom/Raze.git
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232 lines
7.3 KiB
C++
232 lines
7.3 KiB
C++
/*
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** razefont.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2021 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "razefont.h"
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#include "gamecontrol.h"
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#include "c_cvars.h"
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#include "i_interface.h"
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#include "vm.h"
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#include "gstrings.h"
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#include "texturemanager.h"
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#include "buildtiles.h"
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FGameTexture* GetBaseForChar(FGameTexture* t);
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void FontCharCreated(FGameTexture* base, FGameTexture* glyph);
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EXTERN_CVAR(String, language)
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FFont* IndexFont;
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FFont* DigiFont;
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FFont* BigFont13, * BigFont15;
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CUSTOM_CVAR(Int, duke_menufont, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (!(g_gameType & GAMEFLAG_DUKE) || !BigFont13 || !BigFont15) return;
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if (self < -1 || self > 1) self = -1;
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// Font info must be copied so that BigFont does not change its address.
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else if (self == 0 || (self == -1 && isPlutoPak())) OriginalBigFont->CopyFrom(*BigFont15);
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else if (self == 1 || (self == -1 && !isPlutoPak())) OriginalBigFont->CopyFrom(*BigFont13);
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}
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#if 0
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static void SetupHires(FFont *font)
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{
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if (!font) return;
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auto altfont = font->AltFont();
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if (!altfont) return;
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// Set up hightile links for the font.
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for (int i = 33; i < 127; i++)
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{
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auto mycode = font->GetCharCode(i, true);
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if (mycode != i) continue;
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auto mychar = font->GetChar(i, CR_UNDEFINED, nullptr);
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if (mychar == nullptr) continue;
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auto altcode = altfont->GetCharCode(i, true);
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if (altcode != i) continue;
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auto altchar = altfont->GetChar(i, CR_UNDEFINED, nullptr);
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if (altchar == nullptr) continue;
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auto base = GetBaseForChar(altchar);
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if (base == nullptr) continue;
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FontCharCreated(base, mychar);
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}
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}
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#endif
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void InitFont()
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{
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V_InitFonts();
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BigFont = V_GetFont("BigFont");
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SmallFont = V_GetFont("SmallFont");
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SmallFont2 = V_GetFont("SmallFont2");
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IndexFont = V_GetFont("IndexFont");
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DigiFont = V_GetFont("DigiFont");
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//SetupHires(BigFont);
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//SetupHires(SmallFont);
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if (g_gameType & GAMEFLAG_DUKE)
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{
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BigFont13 = V_GetFont("BigFont13");
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BigFont15 = V_GetFont("BigFont15");
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BigFont = new FFont(0, "BigFont");
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BigFont->CopyFrom(*BigFont15);
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}
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if (!BigFont) BigFont = ConFont;
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if (!SmallFont) SmallFont = ConFont;
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OriginalSmallFont = SmallFont;
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OriginalBigFont = BigFont;
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}
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static int compareChar(int code, FFont* gamefont, FFont* myfont)
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{
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auto c1 = gamefont->GetChar(code, CR_UNDEFINED, nullptr);
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auto c2 = myfont->GetChar(code, CR_UNDEFINED, nullptr);
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if (c1 == nullptr || c2 == nullptr) return 1; // this should never happen unless one of the fonts is broken.
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if (c1->GetTexelHeight() != c2->GetTexelHeight()) return 0;
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if (c1->GetTexelWidth() != c2->GetTexelWidth()) return 0;
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// If there's a hires version attached to the base, treat this as the base being different.
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TexturePick pick;
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if (PickTexture(c1, 0, pick) && pick.texture != c1) return 0;
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auto t1 = c1->GetTexture();
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auto t2 = c2->GetTexture();
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auto buf1 = t1->CreateTexBuffer(0);
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auto buf2 = t2->CreateTexBuffer(0);
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// at this point the palette has not yet been fully set up so the alpha channel is not consistent.
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// We have to mask it out here to be able to compare the two buffers.
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for (int i = 3; i < buf1.mWidth * buf1.mHeight * 4; i+=4)
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{
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buf1.mBuffer[i] = buf2.mBuffer[i] = 0;
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}
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int res = memcmp(buf1.mBuffer, buf2.mBuffer, buf1.mWidth * buf1.mHeight * 4);
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return res == 0;
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}
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void SetupFontSubstitution()
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{
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auto tilesmallfont = V_GetFont("tilesmallfont");
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auto tilebigfont = V_GetFont("tilebigfont");
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// Check if the fonts have been altered by a mod.
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// If that is the case we need to do a bit of remapping to ensure the proper font gets used at least for English text.
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if (tilesmallfont)
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{
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int hits = 0;
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hits += compareChar('0', tilesmallfont, SmallFont);
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hits += compareChar('A', tilesmallfont, SmallFont);
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hits += compareChar('a', tilesmallfont, SmallFont);
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if (hits < 3)
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{
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tilesmallfont->SetName(SmallFont->GetName());
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SmallFont->SetName("OriginalSmallFont");
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SmallFont = tilesmallfont;
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}
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}
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if (tilebigfont)
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{
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int hits = 0;
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if (g_gameType & GAMEFLAG_DUKE)
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{
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hits += compareChar('0', tilebigfont, BigFont13);
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hits += compareChar('A', tilebigfont, BigFont13);
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hits += compareChar('0', tilebigfont, BigFont15);
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hits += compareChar('A', tilebigfont, BigFont15);
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}
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else
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{
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hits += compareChar('0', tilebigfont, BigFont);
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hits += compareChar('A', tilebigfont, BigFont);
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}
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if (hits < 2)
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{
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tilebigfont->SetName(BigFont->GetName());
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BigFont->SetName("OriginalBigFont");
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BigFont = tilebigfont;
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}
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}
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}
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FFont* PickBigFont(const char* txt)
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{
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if (generic_ui) return NewSmallFont; // Note: Support is incomplete. Translations do not exist anyway for most content.
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if (!OriginalBigFont || OriginalBigFont == BigFont) return BigFont;
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if (txt && *txt == '$') txt = GStrings[txt + 1];
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if (!txt || !*txt) txt = GStrings["REQUIRED_CHARACTERS"];
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if (!txt || !*txt || BigFont->CanPrint(txt)) return BigFont;
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return OriginalBigFont;
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}
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static FFont* PickBigFont_(const FString& str)
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{
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return PickBigFont(str.GetChars());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, PickBigFont, PickBigFont_)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(text);
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//PARAM_POINTER(cr, int);
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ACTION_RETURN_POINTER(PickBigFont(text.GetChars()));
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}
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FFont* PickSmallFont(const char* txt)
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{
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if (generic_ui) return NewSmallFont; // Note: Support is incomplete. Translations do not exist anyway for most content.
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if (!OriginalSmallFont || OriginalSmallFont == SmallFont) return SmallFont;
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if (txt && *txt == '$') txt = GStrings[txt + 1];
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if (!txt || !*txt) txt = GStrings["REQUIRED_CHARACTERS"];
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if (!txt || !*txt || SmallFont->CanPrint(txt)) return SmallFont;
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return OriginalSmallFont;
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}
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static FFont* PickSmallFont_(const FString& str)
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{
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return PickSmallFont(str.GetChars());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, PickSmallFont, PickSmallFont_)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(text);
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//PARAM_POINTER(cr, int);
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ACTION_RETURN_POINTER(PickSmallFont(text.GetChars()));
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}
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