raze/polymer/eduke32/source
2010-03-12 06:21:06 +00:00
..
enet Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
jaudiolib Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
jmact Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
misc Misc 2009-09-28 00:01:06 +00:00
_functio.h source code rape 2008-11-20 14:06:36 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
actors.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
anim.c Clean out tree... misc changes 2009-07-24 02:31:34 +00:00
astub.c EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only). 2010-02-13 21:46:42 +00:00
config.c Improved demo system. Kick ass and watch :)\ 2010-01-24 23:33:17 +00:00
config.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
duke3d.h More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
funct.h Misc changes. Probably breaks something, but probably fixes something else! 2010-03-12 05:50:30 +00:00
function.h source code rape 2008-11-20 14:06:36 +00:00
game.c Misc changes. Probably breaks something, but probably fixes something else! 2010-03-12 05:50:30 +00:00
gamedef.c Fix a couple of bugs 2010-03-03 01:37:27 +00:00
gamedef.h Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32) 2009-07-15 01:26:38 +00:00
gamedefs.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
gameexec.c Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes. 2010-03-02 22:49:26 +00:00
gamestructures.c more multiplayer crap 2009-12-15 05:53:15 +00:00
gamevars.c Improved demo system. Kick ass and watch :)\ 2010-01-24 23:33:17 +00:00
global.c Misc changes. Probably breaks something, but probably fixes something else! 2010-03-12 05:50:30 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
grpscan.h ass rape 2009-01-09 09:29:17 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
m32def.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32def.h m32script fixes and additions 2010-01-04 14:38:29 +00:00
m32exec.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32structures.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32vars.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
macros.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
mapster32.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes. 2010-03-02 22:49:26 +00:00
midi.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes. 2010-03-02 22:49:26 +00:00
namesdyn.h ass rape 2009-01-09 09:29:17 +00:00
osdcmds.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
osdcmds.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
osdfuncs.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
osdfuncs.h ass rape 2009-01-09 09:29:17 +00:00
player.c git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-12 06:21:06 +00:00
premap.c Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial). 2010-03-11 23:35:22 +00:00
rts.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
savegame.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
sdlmusic.c EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only). 2010-02-13 21:46:42 +00:00
sector.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c internal sound handling changes/optimizations, seems to be working and shouldn't affect end users 2010-03-01 09:09:26 +00:00
sounds.h ass rape 2009-01-09 09:29:17 +00:00
sounds_mapster32.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
sounds_mapster32.h more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
startwin.game.c Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
startwin.game.h fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
winbits.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00