..
_polymost.cpp
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
actor.cpp
- SW GC preparation commit noise.
2021-12-26 23:10:00 +01:00
ai.cpp
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
ai.h
SW de-shortification
2021-12-25 21:28:53 +01:00
ambient.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
bots.h
SW de-shortification
2021-12-25 21:28:53 +01:00
break.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
break.h
- WallBreakPosition
2021-12-26 23:08:48 +01:00
bunny.cpp
- SW GC preparation commit noise.
2021-12-26 23:10:00 +01:00
cache.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
cheats.cpp
- made sector a TArray.
2021-12-25 21:28:49 +01:00
colormap.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
conpic.h
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
coolg.cpp
- sector parameters in SpawnActor calls.
2021-12-26 23:08:43 +01:00
coolie.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
copysect.cpp
- SectorMidPoint
2021-12-26 23:08:48 +01:00
d_menu.cpp
- fixed incorrect license in sw/d_menu.cpp.
2021-05-08 00:13:50 +02:00
damage.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
digi.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
draw.cpp
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
eel.cpp
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
game.cpp
- cleaned up and renamed buildtypes.h.
2021-12-30 09:53:46 +01:00
game.h
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
girlninj.cpp
- some smaller changes in various places.
2021-11-29 00:55:27 +01:00
goro.cpp
- ActorFollowTrack.
2021-11-29 00:55:23 +01:00
hornet.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
input.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
interpso.cpp
- make sure that all changes of wall coordinates invalidate associated data.
2021-12-30 09:53:11 +01:00
interpso.h
- proper actor handling in all of SOP interpolation
2021-11-29 00:55:28 +01:00
inv.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
inv.h
- scriptified SW's status bar.
2021-05-16 09:34:08 +02:00
jsector.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
jsector.h
- GC support in SW.
2021-12-26 23:10:00 +01:00
jtags.h
- project cleanup
2021-01-10 20:31:32 +01:00
jweapon.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
lava.cpp
- ActorFollowTrack.
2021-11-29 00:55:23 +01:00
light.cpp
- wall[] in light.cpp and player.cpp
2021-12-26 23:08:44 +01:00
light.h
- light.cpp
2021-11-29 00:55:23 +01:00
lists.h
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
mclip.cpp
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00
mclip.h
- adapted several clipmove calls in SW.
2021-12-26 23:09:40 +01:00
menus.cpp
- SW: renamed all unsigned chars to uint8_t
2021-11-29 00:55:43 +01:00
menus.h
- removed the multiplayer scoreboard screens.
2021-05-27 13:33:54 +02:00
misc.h
- deal with SW's Warp functions.
2021-12-26 23:09:41 +01:00
miscactr.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
morph.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
mytypes.h
- DIVx macro removal.
2021-12-25 21:28:45 +01:00
namelist.h
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
names2.h
- project cleanup
2021-01-10 20:31:32 +01:00
network.cpp
- Tidy some specified bound equals destination size
warnings from GCC.
2021-12-26 23:10:05 +01:00
network.h
- project cleanup
2021-01-10 20:31:32 +01:00
ninja.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
osdcmds.cpp
- pointers in mirror struct.
2021-12-26 23:08:42 +01:00
pal.h
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
panel.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
panel.h
- SW: Factor out bob coordinate backups.
2021-07-10 22:01:42 +10:00
parent.h
- removed all parental lock garbage from SW.
2021-04-22 00:03:15 +02:00
player.cpp
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
player.h
- renamed some sectnum variables.
2021-12-26 23:09:41 +01:00
predict.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
quake.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
ripper.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
ripper2.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
rooms.cpp
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
rotator.cpp
- SW: handle getzrangepoint
2021-12-26 23:09:43 +01:00
save.cpp
- SW: fixed some savegame issues:
2021-12-26 23:10:07 +01:00
saveable.cpp
- SW: fixed some savegame issues:
2021-12-26 23:10:07 +01:00
saveable.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
sbar.cpp
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
2021-05-29 11:47:05 +02:00
scrip2.cpp
- got rid of the MAX... constants and adjusted all places still using them.
2021-12-26 23:10:02 +01:00
sector.cpp
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
sector.h
- sector references in remote, some cursectnum replacements.
2021-12-26 23:08:55 +01:00
serp.cpp
- BossSpriteNum
2021-11-29 00:55:37 +01:00
skel.cpp
- deal with a few ->sectnum's in SW.
2021-12-26 23:09:42 +01:00
skull.cpp
- final cleanup.
2021-11-29 00:56:17 +01:00
slidor.cpp
- make sure that all changes of wall coordinates invalidate associated data.
2021-12-30 09:53:11 +01:00
sounds.cpp
- SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins.
2021-12-26 23:09:46 +01:00
sounds.h
- use a real pointer in DSWActor for owner tracking.
2021-12-26 23:09:56 +01:00
spike.cpp
- all sectnums that can trivially be replaced.
2021-12-26 23:08:54 +01:00
sprite.cpp
- added slope setter methods to sectortype.
2021-12-30 09:53:56 +01:00
sprite.h
- merged SpawnActor wrapper.
2021-12-26 23:08:50 +01:00
stag.h
- project cleanup
2021-01-10 20:31:32 +01:00
sumo.cpp
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00
swactor.h
- GC support in SW.
2021-12-26 23:10:00 +01:00
tags.h
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
text.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
track.cpp
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
vator.cpp
- removed Interp_Sprite_Z.
2021-12-26 23:09:49 +01:00
vis.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
wallmove.cpp
- make sure that all changes of wall coordinates invalidate associated data.
2021-12-30 09:53:11 +01:00
warp.cpp
- minor sanity check improvements.
2021-12-26 23:09:50 +01:00
weapon.cpp
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
weapon.h
- GC support in SW.
2021-12-26 23:10:00 +01:00
zilla.cpp
- adapted SW's sound system to actors.
2021-12-26 23:09:46 +01:00
zombie.cpp
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00