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1ed655e0e7
* Rename a few variables for better clarity as to what's going on. * Add new inline to the backend `getWrappedIndex()` that properly wraps around negative values based on the supplied maximum using modulo. * Directly set the weapon when doing the next/prev tests to avoid unnecessary tests to see whether the player has the weapon or not. |
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build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |