.. |
2d.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aistuff.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
anims.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
anubis.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
bubbles.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
bullet.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
cd.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
cheats.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
d_menu.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
engine.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
enginesubs.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
exhumed.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
exhumed.h
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- Exhumed: Replace original chasecam code with calcChaseCamPos() within game.
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2021-02-18 22:14:39 +11:00 |
fish.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
freelistarray.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameloop.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
grenade.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
gun.cpp
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- code updates from PCExhumed.
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2021-01-19 09:44:16 +01:00 |
init.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
input.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
input.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
items.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
lavadude.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
light.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
lighting.cpp
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- Exhumed: fixed wall scrollers.
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2021-01-14 23:55:45 +01:00 |
lion.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
map.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
menu.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
move.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
movie.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mummy.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
namelist.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
object.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
osdcmds.cpp
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- Exhumed: Replace original chasecam code with calcChaseCamPos() within game.
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2021-02-18 22:14:39 +11:00 |
player.cpp
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- code updates from PCExhumed.
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2021-01-19 09:44:16 +01:00 |
player.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
queen.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
ra.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ramses.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
random.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
rat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
rex.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
roach.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
runlist.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
save.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
scorp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sequence.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sequence.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
set.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
snake.cpp
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- Exhumed: Set opos for all dynamically spawned sprites.
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2021-02-27 00:16:03 +01:00 |
sound.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
sound.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
spider.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
status.cpp
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- removed unused variables in Exhumed's status bar code.
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2021-02-27 12:37:25 +01:00 |
status.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
switch.cpp
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- Exhumed: restored old static switch array.
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2021-01-24 14:49:51 +01:00 |
trigdat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
view.cpp
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- Exhumed: Replace original chasecam code with calcChaseCamPos() within game.
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2021-02-18 22:14:39 +11:00 |
view.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
wasp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |