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90 lines
2.5 KiB
C
90 lines
2.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __object_h__
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#define __object_h__
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BEGIN_PS_NS
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#define kMaxPoints 1024
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#define kMaxSlides 128
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#define kMaxElevs 1024
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enum kStatus
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{
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kStatDestructibleSprite = 97,
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kStat98,
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kStatExplodeTrigger = 141,
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kStatExplodeTarget = 152
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};
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extern short nSmokeSparks;
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extern short nDronePitch;
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extern int lFinaleStart;
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extern short nFinaleSpr;
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void InitObjects();
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void InitElev();
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void InitPoint();
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void InitSlide();
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void InitWallFace();
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void DoDrips();
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void DoMovingSects();
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void DoFinale();
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void PostProcess();
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void FuncElev(int, int, int);
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void FuncWallFace(int, int, int);
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void FuncSlide(int, int, int);
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void FuncObject(int, int, int);
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void FuncTrap(int, int, int);
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void FuncEnergyBlock(int, int, int);
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void FuncSpark(int, int, int);
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void SnapBobs(short nSectorA, short nSectorB);
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short FindWallSprites(short nSector);
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void AddMovingSector(int nSector, int edx, int ebx, int ecx);
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int BuildWallSprite(int nSector);
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void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
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void AddSectorBob(int nSector, int nHitag, int bx);
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int BuildObject(short nSprite, int nOjectType, int nHitag);
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int BuildArrow(int nSprite, int nVal);
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int BuildFireBall(int nSprite, int a, int b);
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void BuildDrip(int nSprite);
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int BuildEnergyBlock(short nSector);
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int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
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int BuildWallFace(short nChannel, short nWall, int nCount, ...);
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int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
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END_PS_NS
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#endif
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