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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
1bda7acca3
The attribute is set per tile from DEF: either nofullbrightrange <begintile> <endtile> or tilefromtexture <tile> { ... nofullbright ... } As a special case, the list may only contain "nofullbright", in which case the texture is not changed. (This is analogous to "texhitscan".) Example: // make piggy's eyes fullbright red only when it fires the shotgun nofullbrightrange 2000 2034 nofullbrightrange 2040 2049 nofullbrightrange 2055 2061 git-svn-id: https://svn.eduke32.com/eduke32@3230 1a8010ca-5511-0410-912e-c29ae57300e0 |
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