mirror of
https://github.com/ZDoom/Raze.git
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1b958a7f9f
Unfortunately this means that the keybinding menus in all games except Blood are shot to shit right now because of how they passed the data on to its destination. These menus are not fixable, this will have to wait until the replacement is up.
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
#pragma once
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#include "keyboard.h"
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#include "control.h"
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#include "_control.h"
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#include "c_cvars.h"
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#include "zstring.h"
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#include "inputstate.h"
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#include "gamecvars.h"
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EXTERN_CVAR(Int, cl_defaultconfiguration)
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extern FString currentGame;
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extern FString LumpFilter;
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class FArgs;
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void D_AddWildFile(TArray<FString>& wadfiles, const char* value);
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int CONFIG_Init();
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void CONFIG_SetDefaultKeys(const char *defbinds);
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int32_t CONFIG_FunctionNameToNum(const char* func);
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const char* CONFIG_FunctionNumToName(int32_t func);
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const char* CONFIG_FunctionNumToRealName(int32_t func);
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void CONFIG_ReplaceButtonName(int num, const char* text);
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void CONFIG_DeleteButtonName(int num);
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// I am not sure if anything below will survive for long...
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#define MAXMOUSEAXES 2
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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// default mouse scale
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#define DEFAULTMOUSEANALOGUESCALE 65536
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// default joystick settings
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#define DEFAULTJOYSTICKANALOGUESCALE 65536
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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extern int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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extern int32_t MouseAnalogueScale[MAXMOUSEAXES];
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extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
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extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
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extern int32_t JoystickAnalogueScale[MAXJOYAXES];
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extern int32_t JoystickAnalogueDead[MAXJOYAXES];
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extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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extern int32_t JoystickAnalogueInvert[MAXJOYAXES];
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int32_t CONFIG_AnalogNameToNum(const char* func);
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const char* CONFIG_AnalogNumToName(int32_t func);
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void CONFIG_SetupMouse(void);
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void CONFIG_SetupJoystick(void);
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void CONFIG_WriteControllerSettings();
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void CONFIG_InitMouseAndController();
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void CONFIG_SetGameControllerDefaultsStandard();
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void CONFIG_SetGameControllerDefaultsPro();
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void CONFIG_SetGameControllerDefaultsClear();
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FString CONFIG_GetBoundKeyForLastInput(int gameFunc);
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extern FStringCVar* const CombatMacros[];
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void CONFIG_ReadCombatMacros();
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int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
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int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);
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struct UserConfig
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{
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FString gamegrp;
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FString CommandMap;
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FString DefaultDef;
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FString DefaultCon;
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FString CommandDemo;
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FString CommandName;
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FString CommandIni;
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std::unique_ptr<FArgs> AddDefs;
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std::unique_ptr<FArgs> AddCons;
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std::unique_ptr<FArgs> AddFiles;
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std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
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std::unique_ptr<FArgs> AddArt;
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bool nomonsters = false;
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bool nosound = false;
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bool nomusic = false;
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bool nologo = false;
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int setupstate = -1;
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int netPort = 0; // g_netPort = Batoi(argv[i + 1]);
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int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE;
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FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE;
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FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword));
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void ProcessOptions();
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};
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extern UserConfig userConfig;
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inline bool MusicEnabled()
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{
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return mus_enabled && !userConfig.nomusic;
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}
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inline bool SoundEnabled()
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{
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return snd_enabled && !userConfig.nosound;
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}
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enum
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{
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GAMEFLAG_DUKE = 0x00000001,
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GAMEFLAG_NAM = 0x00000002,
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GAMEFLAG_NAPALM = 0x00000004,
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GAMEFLAG_WW2GI = 0x00000008,
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GAMEFLAG_ADDON = 0x00000010,
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GAMEFLAG_SHAREWARE = 0x00000020,
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GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
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GAMEFLAG_FURY = 0x00000080,
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GAMEFLAG_RR = 0x00000100,
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GAMEFLAG_RRRA = 0x00000200,
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GAMEFLAG_BLOOD = 0x00000400,
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GAMEFLAG_SW = 0x00000800,
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GAMEFLAG_STANDALONE = 0x00001000,
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GAMEFLAGMASK = 0x00000FFF, // flags allowed from grpinfo
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};
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struct GrpInfo
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{
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FString name;
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FString scriptname;
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FString defname;
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FString rtsname;
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FString gamefilter;
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uint32_t CRC = 0;
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uint32_t dependencyCRC = 0;
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size_t size = 0;
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int flags = 0;
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bool loaddirectory = false;
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TArray<FString> mustcontain;
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TArray<FString> loadfiles;
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TArray<FString> loadart;
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};
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struct GrpEntry
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{
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FString FileName;
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GrpInfo FileInfo;
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uint32_t FileIndex;
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};
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extern int g_gameType;
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const char* G_DefaultDefFile(void);
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const char* G_DefFile(void);
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const char* G_DefaultConFile(void);
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const char* G_ConFile(void);
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TArray<GrpEntry> GrpScan();
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