raze/polymer/eduke32/source/lunatic/doc
helixhorned caed55e9a4 Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().
engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.

git-svn-id: https://svn.eduke32.com/eduke32@4337 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:25 +00:00
..
din_w_collapse.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_crushing.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_explosive.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_toxic.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
how_to_build_lunatic.txt Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
lpeg-lunatic.patch Lunatic: slight Makefile tweak for Windows preparation. 2013-07-07 20:59:14 +00:00
lunacon.txt LunaCON: add and document -Wnever-used-gamevar and -Wnever-read-gamevar. 2014-02-08 14:37:47 +00:00
lunatic.conf Lunatic: commit preliminary, unfinished documentation written in AsciiDoc. 2013-06-09 16:37:22 +00:00
lunatic.txt Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate(). 2014-02-19 19:47:25 +00:00
lunatic_sh.style Lunatic doc: add Lua source code highlighting using GNU Source-highlight. 2013-10-24 17:48:19 +00:00
Makefile Lunatic: document fundamentals of shade tables, but not 'engine' API yet. 2014-01-02 00:08:39 +00:00