raze/wadsrc/static/zscript/games/duke/ui/menu.zs
Christoph Oelckers 968fe10de7 - use unsigned variables for Duke's spinning selector.
The formula depends on unsigned modulo.
2020-10-08 01:49:21 +02:00

137 lines
5.1 KiB
Text

class DukeMenuDelegate : RazeMenuDelegate
{
override int DrawCaption(String title, Font fnt, int y, bool drawit)
{
let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
let texid = TexMan.CheckForTexture("MENUBAR");
let texsize = TexMan.GetScaledSize(texid);
let fonth = font.GetGlyphHeight("A");
if (drawit)
{
int width = font.StringWidth(title);
double scalex = (gameinfo.gameType & GAMEFLAG_RRALL)? 0.4 : 1.;
double scaley = scalex;
if (texid.isValid())
{
screen.DrawTexture(texid, false, 160, 19, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_Color, 0xff808080);
if (texsize.X - 30 < width) scalex = (texsize.X - 30) / width; // Squash the text if it doesn't fit.
}
screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2 * scalex, 18 - fonth / 2 * scaley, title, DTA_ScaleX, scalex, DTA_ScaleY, scaley, DTA_FullscreenScale, FSMode_Fit320x200Top);
}
double fx, fy, fw, fh;
[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
int h = texid.isValid()? texsize.Y : fonth;
return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void DrawCursor(double x, double y, double scale, bool right)
{
uint mclock = MSTime() * 120 / 1000;
uint frames = (gameinfo.gametype & GAMEFLAG_RR) ? 16 : 7;
String picname;
if (!right) picname= String.Format("SPINNINGNUKEICON%d", ((mclock >> 3) % frames));
else picname = String.Format("SPINNINGNUKEICON%d", frames - 1 - ((frames - 1 + (mclock >> 3)) % frames));
int light = 231 + (Build.calcSinTableValue(mclock<<5) / 768.);
let pe = color(255, light, light, light);
Screen.DrawTexture(TexMan.CheckForTexture(picname), false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true);
}
override bool DrawSelector(ListMenuDescriptor desc)
{
int cursorOffset = 110;
double cursorScale = (gameinfo.gametype & GAMEFLAG_RR) ? 0.2 : 1.0;
double ymid = desc.mItems[desc.mSelectedItem].GetY() + 7; // half height must be hardcoded or layouts will break.
DrawCursor(160 + cursorOffset, ymid, cursorScale, false);
DrawCursor(169 - cursorOffset, ymid, cursorScale, true);
return true;
}
}
//----------------------------------------------------------------------------
//
// Logo
//
//----------------------------------------------------------------------------
class ListMenuItemDukeLogo : ListMenuItem
{
const x = 160;
void Init(ListMenuDescriptor desc)
{
Super.Init(0, 0);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
if (gameinfo.gametype & GAMEFLAG_RRRA)
{
Screen.DrawTexture(TexMan.CheckForTexture("THREEDEE"), false, x-5, 57, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterOffsetRel, true);
}
else if (gameinfo.gametype & GAMEFLAG_RR)
{
Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), false, x+5, 24, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, 0.36, DTA_ScaleY, 0.36, DTA_CenterOffsetRel, true);
}
else
{
Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), false, x, 29, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true);
if (gameinfo.gametype & GAMEFLAG_PLUTOPAK)
{
int mclock = MSTime() * 120 / 1000;
int light = 223 + (Build.calcSinTableValue(mclock<<4) / 512.);
let pe = Color(255, light, light, light);
Screen.DrawTexture(TexMan.CheckForTexture("MENUPLUTOPAKSPRITE"), false, x + 100, 36, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, pe, DTA_CenterOffsetRel, true);
}
}
}
}
//----------------------------------------------------------------------------
//
// text item
//
//----------------------------------------------------------------------------
class ListMenuItemDukeTextItem : ListMenuItemTextItem
{
void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
{
Super.Init(desc, text, hotkey, child, param);
mColorSelected = 0;
}
void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
{
Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
}
override void Draw(bool selected, ListMenuDescriptor desc)
{
int trans = mColorSelected? Translation.MakeID(Translation_Remap, 1) : 0;
Color pe;
double scale = (gameinfo.gametype & GAMEFLAG_RR) ? 0.4 : 1.;
let xpos = mXpos - BigFont.StringWidth(mText) * scale * 0.5;
if (selected)
{
int mclock = MSTime() * 120 / 1000;
int light = 231 + (Build.calcSinTableValue(mclock<<5) / 512.);
pe = Color(255, light, light, light);
}
else
{
pe = Color(255, 160, 160, 160);
}
Screen.DrawText(BigFont, Font.CR_UNDEFINED, xpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_TranslationIndex, trans);
}
}