actors.cpp
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
actors.h
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
actors_d.cpp
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
actors_r.cpp
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- a few more.
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2020-06-21 23:07:44 +02:00 |
condef.h
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- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
dispatch.cpp
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
game.h
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
gamedef.h
|
- MORE
|
2020-06-21 23:07:44 +02:00 |
gameexec.cpp
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
global.h
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
names.h
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
names_rr.h
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
namesdyn.h
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
player.h
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
sectors.cpp
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
sectors_r.cpp
|
- uninitialized local variable
|
2020-06-21 23:07:43 +02:00 |
zz_actors.cpp
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
zz_game.cpp
|
- MORE
|
2020-06-21 23:07:44 +02:00 |
zz_gameexec.cpp
|
- MORE
|
2020-06-21 23:07:44 +02:00 |
zz_namesdyn.cpp
|
- fixed mixed up tile numbers.
|
2020-06-21 23:07:43 +02:00 |
zz_player.cpp
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
zz_premap.cpp
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |
zz_savegame.cpp
|
- step 1.
|
2020-06-21 23:07:42 +02:00 |