mirror of
https://github.com/ZDoom/Raze.git
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e745f3abf9
First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now. git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
201 lines
4.9 KiB
C
201 lines
4.9 KiB
C
// On-screen display (ie. console)
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// for the Build Engine
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#ifndef __osd_h__
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#define __osd_h__
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typedef struct {
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int32_t numparms;
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const char *name;
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const char **parms;
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const char *raw;
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} osdfuncparm_t;
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typedef struct _symbol
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{
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const char *name;
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struct _symbol *next;
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const char *help;
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int32_t (*func)(const osdfuncparm_t *);
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} symbol_t;
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symbol_t *symbols;
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const char *OSD_StripColors(char *out, const char *in);
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enum cvartype_t
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{
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CVAR_FLOAT = 0x00000001,
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CVAR_INT = 0x00000002,
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CVAR_UINT = 0x00000004,
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CVAR_BOOL = 0x00000008,
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CVAR_STRING = 0x00000010,
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CVAR_DOUBLE = 0x00000020,
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CVAR_NOMULTI = 0x00000040,
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CVAR_MULTI = 0x00000080,
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CVAR_NOSAVE = 0x00000100,
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CVAR_FUNCPTR = 0x00000200,
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};
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typedef struct
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{
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char *name;
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char *helpstr;
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void *var;
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int32_t type; // see cvartype_t
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int32_t min;
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int32_t max; // for string, is the length
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} cvar_t;
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typedef struct
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{
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char *name;
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char *helpstr;
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void *var;
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int32_t type; // see cvartype_t
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int32_t min;
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int32_t max; // for string, is the length
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// everything before this point needs to match cvar_t
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// default value for cvar, assigned when var is registered
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union
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{
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int32_t i;
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uint32_t uint;
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float f;
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double d;
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} dval;
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} osdcvar_t;
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enum osdflags_t
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{
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OSD_INITIALIZED = 0x00000001,
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OSD_DRAW = 0x00000002,
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OSD_CAPTURE = 0x00000004,
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OSD_OVERTYPE = 0x00000008,
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OSD_SHIFT = 0x00000010,
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OSD_CTRL = 0x00000020,
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OSD_CAPS = 0x00000040
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};
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#define OSD_ALIAS (void *)0x1337
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#define OSD_UNALIASED (void *)0xDEAD
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#define OSDCMD_OK 0
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#define OSDCMD_SHOWHELP 1
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int32_t OSD_ParsingScript(void);
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int32_t OSD_OSDKey(void);
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int32_t OSD_GetTextMode(void);
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void OSD_SetTextMode(int32_t mode);
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int32_t OSD_Exec(const char *szScript);
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char *OSD_GetFmt(char *ptr);
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char *OSD_GetTextPtr(void);
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char *OSD_GetFmtPtr(void);
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int32_t OSD_GetCols(void);
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int32_t OSD_IsMoving(void);
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// initializes things
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void OSD_Init(void);
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// sets the file to echo output to
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void OSD_SetLogFile(char *fn);
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// sets the functions the OSD will call to interrogate the environment
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void OSD_SetFunctions(
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void (*drawchar)(int32_t,int32_t,char,int32_t,int32_t),
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void (*drawstr)(int32_t,int32_t,char*,int32_t,int32_t,int32_t),
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void (*drawcursor)(int32_t,int32_t,int32_t,int32_t),
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int32_t (*colwidth)(int32_t),
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int32_t (*rowheight)(int32_t),
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void (*clearbg)(int32_t,int32_t),
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int32_t (*gettime)(void),
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void (*onshow)(int32_t)
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);
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// sets the parameters for presenting the text
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void OSD_SetParameters(
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int32_t promptshade, int32_t promptpal,
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int32_t editshade, int32_t editpal,
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int32_t textshade, int32_t textpal
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);
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// sets the scancode for the key which activates the onscreen display
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void OSD_CaptureKey(int32_t sc);
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// handles keyboard input when capturing input. returns 0 if key was handled
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// or the scancode if it should be handled by the game.
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int32_t OSD_HandleScanCode(int32_t sc, int32_t press);
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int32_t OSD_HandleChar(char ch);
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// handles the readjustment when screen resolution changes
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void OSD_ResizeDisplay(int32_t w,int32_t h);
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// captures and frees osd input
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void OSD_CaptureInput(int32_t cap);
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// sets the console version string
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void OSD_SetVersion(const char *version, int32_t shade, int32_t pal);
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// shows or hides the onscreen display
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void OSD_ShowDisplay(int32_t onf);
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// draw the osd to the screen
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void OSD_Draw(void);
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// just like printf
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void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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// executes buffered commands
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void OSD_DispatchQueued(void);
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// executes a string
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int32_t OSD_Dispatch(const char *cmd);
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// registers a function
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// name = name of the function
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// help = a short help string
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// func = the entry point to the function
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int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)(const osdfuncparm_t*));
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int32_t osdcmd_cvar_set(const osdfuncparm_t *parm);
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int32_t OSD_RegisterCvar(const cvar_t *cvar);
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void OSD_WriteCvars(FILE *fp);
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// these correspond to the Duke palettes, so they shouldn't really be here
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// ...but I don't care
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#define OSDTEXT_BLUE "^00"
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#define OSDTEXT_GOLD "^07"
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#define OSDTEXT_DARKRED "^10"
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#define OSDTEXT_GREEN "^11"
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#define OSDTEXT_GRAY "^12"
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#define OSDTEXT_DARKGRAY "^13"
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#define OSDTEXT_DARKGREEN "^14"
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#define OSDTEXT_BROWN "^15"
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#define OSDTEXT_DARKBLUE "^16"
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#define OSDTEXT_RED "^21"
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#define OSDTEXT_YELLOW "^23"
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#define OSDTEXT_BRIGHT "^S0"
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#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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#define TEXTSIZE 32768
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#define OSD_EDITLENGTH 511
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#define OSD_HISTORYDEPTH 32
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extern char osdhistorybuf[OSD_HISTORYDEPTH][OSD_EDITLENGTH+1]; // history strings
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extern int32_t osdhistorysize; // number of entries in history
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extern int32_t osdhistorytotal; // number of total history entries
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#endif // __osd_h__
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