mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 21:52:01 +00:00
724 lines
20 KiB
C++
724 lines
20 KiB
C++
/*
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** zcc_compile_raze.cpp
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**
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** contains the Raze specific parts of the script parser, i.e.
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** actor property definitions and associated content.
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**
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**---------------------------------------------------------------------------
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** Copyright 2016-2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "coreactor.h"
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#include "c_console.h"
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#include "filesystem.h"
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#include "zcc_parser.h"
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#include "zcc-parse.h"
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#include "zcc_compile_raze.h"
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#include "v_text.h"
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#include "v_video.h"
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#include "actorinfo.h"
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#include "thingdef.h"
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bool isActor(PContainerType *type);
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void AddActorInfo(PClass *cls);
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int GetIntConst(FxExpression* ex, FCompileContext& ctx);
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double GetFloatConst(FxExpression* ex, FCompileContext& ctx);
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//==========================================================================
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//
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// ZCCCompiler :: Compile
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//
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// Compile everything defined at this level.
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//
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//==========================================================================
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int ZCCRazeCompiler::Compile()
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{
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CreateClassTypes();
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CreateStructTypes();
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CompileAllConstants();
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CompileAllFields();
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CompileAllProperties();
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InitDefaults();
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InitFunctions();
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return FScriptPosition::ErrorCounter;
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}
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//==========================================================================
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//
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// ZCCCompiler :: CompileAllProperties
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//
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// builds the property lists of all actor classes
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//
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//==========================================================================
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void ZCCRazeCompiler::CompileAllProperties()
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{
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for (auto c : Classes)
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{
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if (c->Properties.Size() > 0)
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CompileProperties(c->ClassType(), c->Properties, c->Type()->TypeName);
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if (c->FlagDefs.Size() > 0)
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CompileFlagDefs(c->ClassType(), c->FlagDefs, c->Type()->TypeName);
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}
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}
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//==========================================================================
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//
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// ZCCCompiler :: CompileProperties
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//
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// builds the internal structure of a single class or struct
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//
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//==========================================================================
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bool ZCCRazeCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Properties, FName prefix)
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{
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if (!type->IsDescendantOf(RUNTIME_CLASS(DCoreActor)))
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{
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Error(Properties[0], "Properties can only be defined for actors");
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return false;
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}
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for(auto p : Properties)
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{
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TArray<PField *> fields;
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ZCC_Identifier *id = (ZCC_Identifier *)p->Body;
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if (FName(p->NodeName) == FName("prefix") && fileSystem.GetFileContainer(Lump) == 0)
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{
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// only for internal definitions: Allow setting a prefix. This is only for compatiblity with the old DECORATE property parser, but not for general use.
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prefix = id->Id;
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}
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else
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{
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do
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{
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auto f = dyn_cast<PField>(type->FindSymbol(id->Id, true));
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if (f == nullptr)
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{
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Error(id, "Variable %s not found in %s", FName(id->Id).GetChars(), type->TypeName.GetChars());
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}
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fields.Push(f);
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id = (ZCC_Identifier*)id->SiblingNext;
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} while (id != p->Body);
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FString qualifiedname;
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// Store the full qualified name and prepend some 'garbage' to the name so that no conflicts with other symbol types can happen.
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// All these will be removed from the symbol table after the compiler finishes to free up the allocated space.
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FName name = FName(p->NodeName);
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if (prefix == NAME_None) qualifiedname.Format("@property@%s", name.GetChars());
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else qualifiedname.Format("@property@%s.%s", prefix.GetChars(), name.GetChars());
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fields.ShrinkToFit();
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if (!type->VMType->Symbols.AddSymbol(Create<PProperty>(qualifiedname, fields)))
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{
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Error(id, "Unable to add property %s to class %s", FName(p->NodeName).GetChars(), type->TypeName.GetChars());
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}
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}
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}
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return true;
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}
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//==========================================================================
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//
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// ZCCCompiler :: CompileProperties
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//
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// builds the internal structure of a single class or struct
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//
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//==========================================================================
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bool ZCCRazeCompiler::CompileFlagDefs(PClass *type, TArray<ZCC_FlagDef *> &Properties, FName prefix)
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{
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if (!type->IsDescendantOf(RUNTIME_CLASS(DCoreActor)))
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{
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Error(Properties[0], "Flags can only be defined for actors");
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return false;
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}
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for (auto p : Properties)
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{
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PField *field;
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FName referenced = FName(p->RefName);
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if (FName(p->NodeName) == FName("prefix") && fileSystem.GetFileContainer(Lump) == 0)
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{
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// only for internal definitions: Allow setting a prefix. This is only for compatiblity with the old DECORATE property parser, but not for general use.
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prefix = referenced;
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}
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else
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{
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if (referenced != NAME_None)
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{
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field = dyn_cast<PField>(type->FindSymbol(referenced, true));
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if (field == nullptr)
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{
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Error(p, "Variable %s not found in %s", referenced.GetChars(), type->TypeName.GetChars());
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}
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else if (!field->Type->isInt() || field->Type->Size != 4)
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{
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Error(p, "Variable %s in %s must have a size of 4 bytes for use as flag storage", referenced.GetChars(), type->TypeName.GetChars());
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}
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}
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else field = nullptr;
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FString qualifiedname;
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// Store the full qualified name and prepend some 'garbage' to the name so that no conflicts with other symbol types can happen.
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// All these will be removed from the symbol table after the compiler finishes to free up the allocated space.
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FName name = FName(p->NodeName);
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for (int i = 0; i < 2; i++)
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{
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if (i == 0) qualifiedname.Format("@flagdef@%s", name.GetChars());
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else
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{
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if (prefix == NAME_None) continue;
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qualifiedname.Format("@flagdef@%s.%s", prefix.GetChars(), name.GetChars());
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}
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if (!type->VMType->Symbols.AddSymbol(Create<PPropFlag>(qualifiedname, field, p->BitValue, i == 0 && prefix != NAME_None)))
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{
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Error(p, "Unable to add flag definition %s to class %s", FName(p->NodeName).GetChars(), type->TypeName.GetChars());
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}
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}
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if (field != nullptr)
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type->VMType->AddNativeField(FStringf("b%s", name.GetChars()), TypeSInt32, field->Offset, 0, 1 << p->BitValue);
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}
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}
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return true;
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}
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//==========================================================================
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//
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// Parses an actor property's parameters and calls the handler
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//
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//==========================================================================
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void ZCCRazeCompiler::DispatchProperty(FPropertyInfo *prop, ZCC_PropertyStmt *property, DCoreActor *defaults, Baggage &bag)
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{
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static TArray<FPropParam> params;
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static TArray<FString> strings;
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params.Clear();
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strings.Clear();
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params.Reserve(1);
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params[0].i = 0;
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if (prop->params[0] != '0')
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{
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if (property->Values == nullptr)
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{
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Error(property, "%s: arguments missing", prop->name);
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return;
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}
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const char * p = prop->params;
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auto exp = property->Values;
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FCompileContext ctx(OutNamespace, bag.Info->VMType, false, mVersion);
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while (true)
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{
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FPropParam conv;
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FPropParam pref;
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FxExpression *ex = ConvertNode(exp);
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ex = ex->Resolve(ctx);
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if (ex == nullptr)
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{
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return;
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}
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else if (!ex->isConstant())
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{
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// If we get TypeError, there has already been a message from deeper down so do not print another one.
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if (exp->Type != TypeError) Error(exp, "%s: non-constant parameter", prop->name);
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return;
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}
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conv.s = nullptr;
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pref.s = nullptr;
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pref.i = -1;
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switch ((*p) & 223)
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{
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case 'X': // Expression in parentheses or number. We only support the constant here. The function will have to be handled by a separate property to get past the parser.
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conv.i = GetIntConst(ex, ctx);
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params.Push(conv);
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conv.exp = nullptr;
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break;
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case 'I':
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conv.i = GetIntConst(ex, ctx);
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break;
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case 'F':
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conv.d = GetFloatConst(ex, ctx);
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break;
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case 'Z': // an optional string. Does not allow any numeric value.
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if (ex->ValueType != TypeString)
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{
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// apply this expression to the next argument on the list.
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params.Push(conv);
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params[0].i++;
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p++;
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continue;
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}
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conv.s = GetStringConst(ex, ctx);
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break;
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case 'C': // this parser accepts colors only in string form.
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pref.i = 1;
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[[fallthrough]];
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case 'S':
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case 'T': // a filtered string (ZScript only parses filtered strings so there's nothing to do here.)
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conv.s = GetStringConst(ex, ctx);
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break;
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case 'L': // Either a number or a list of strings
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if (ex->ValueType != TypeString)
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{
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pref.i = 0;
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conv.i = GetIntConst(ex, ctx);
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}
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else
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{
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pref.i = 1;
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params.Push(pref);
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params[0].i++;
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do
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{
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conv.s = GetStringConst(ex, ctx);
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if (conv.s != nullptr)
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{
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params.Push(conv);
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params[0].i++;
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}
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exp = static_cast<ZCC_Expression *>(exp->SiblingNext);
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if (exp != property->Values)
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{
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ex = ConvertNode(exp);
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ex = ex->Resolve(ctx);
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if (ex == nullptr) return;
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}
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} while (exp != property->Values);
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goto endofparm;
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}
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break;
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default:
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assert(false);
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break;
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}
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if (pref.i != -1)
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{
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params.Push(pref);
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params[0].i++;
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}
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params.Push(conv);
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params[0].i++;
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exp = static_cast<ZCC_Expression *>(exp->SiblingNext);
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endofparm:
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p++;
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// Skip the DECORATE 'no comma' marker
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if (*p == '_') p++;
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if (*p == 0)
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{
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if (exp != property->Values)
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{
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Error(property, "Too many values for '%s'", prop->name);
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return;
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}
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break;
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}
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else if (exp == property->Values)
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{
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if (*p < 'a')
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{
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Error(property, "Insufficient parameters for %s", prop->name);
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return;
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}
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break;
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}
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}
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}
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// call the handler
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try
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{
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prop->Handler(defaults, bag.Info, bag, ¶ms[0]);
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}
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catch (CRecoverableError &error)
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{
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Error(property, "%s", error.GetMessage());
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}
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}
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//==========================================================================
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//
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// Parses an actor property's parameters and calls the handler
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//
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//==========================================================================
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void ZCCRazeCompiler::DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, DCoreActor *defaults, Baggage &bag)
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{
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ZCC_ExprConstant one;
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unsigned parmcount = 1;
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ZCC_TreeNode *x = property->Values;
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if (x == nullptr)
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{
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parmcount = 0;
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}
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else
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{
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while (x->SiblingNext != property->Values)
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{
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x = x->SiblingNext;
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parmcount++;
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}
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}
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if (parmcount == 0 && prop->Variables.Size() == 1 && prop->Variables[0]->Type == TypeBool)
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{
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// allow boolean properties to have the parameter omitted
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memset(&one, 0, sizeof(one));
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one.SourceName = property->SourceName; // This may not be null!
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one.Operation = PEX_ConstValue;
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one.NodeType = AST_ExprConstant;
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one.Type = TypeBool;
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one.IntVal = 1;
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property->Values = &one;
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}
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else if (parmcount != prop->Variables.Size())
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{
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Error(x == nullptr? property : x, "Argument count mismatch: Got %u, expected %u", parmcount, prop->Variables.Size());
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return;
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}
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auto exp = property->Values;
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FCompileContext ctx(OutNamespace, bag.Info->VMType, false, mVersion);
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for (auto f : prop->Variables)
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{
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void *addr;
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if (f == nullptr)
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{
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// This variable was missing. The error had been reported for the property itself already.
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return;
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}
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if (f->Flags & VARF_Meta)
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{
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addr = ((char*)bag.Info->Meta) + f->Offset;
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}
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else
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{
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addr = ((char*)defaults) + f->Offset;
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}
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FxExpression *ex = ConvertNode(exp);
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ex = ex->Resolve(ctx);
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if (ex == nullptr)
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{
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return;
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}
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else if (!ex->isConstant())
|
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{
|
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// If we get TypeError, there has already been a message from deeper down so do not print another one.
|
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if (exp->Type != TypeError) Error(exp, "%s: non-constant parameter", prop->SymbolName.GetChars());
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return;
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}
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|
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if (f->Type == TypeBool)
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{
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static_cast<PBool*>(f->Type)->SetValue(addr, !!GetIntConst(ex, ctx));
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}
|
|
else if (f->Type == TypeName)
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|
{
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*(FName*)addr = GetStringConst(ex, ctx);
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}
|
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else if (f->Type == TypeSound)
|
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{
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*(FSoundID*)addr = GetStringConst(ex, ctx);
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}
|
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else if (f->Type == TypeColor && ex->ValueType == TypeString) // colors can also be specified as ints.
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{
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*(PalEntry*)addr = V_GetColor(GetStringConst(ex, ctx), &ex->ScriptPosition);
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}
|
|
else if (f->Type->isIntCompatible())
|
|
{
|
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static_cast<PInt*>(f->Type)->SetValue(addr, GetIntConst(ex, ctx));
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}
|
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else if (f->Type->isFloat())
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{
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static_cast<PFloat*>(f->Type)->SetValue(addr, GetFloatConst(ex, ctx));
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}
|
|
else if (f->Type == TypeString)
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{
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*(FString*)addr = GetStringConst(ex, ctx);
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|
}
|
|
else if (f->Type->isClassPointer())
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|
{
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|
auto clsname = GetStringConst(ex, ctx);
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if (*clsname == 0 || !stricmp(clsname, "none"))
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{
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*(PClass**)addr = nullptr;
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|
}
|
|
else
|
|
{
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auto cls = PClass::FindClass(clsname);
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|
auto cp = static_cast<PClassPointer*>(f->Type);
|
|
if (cls == nullptr)
|
|
{
|
|
cls = cp->ClassRestriction->FindClassTentative(clsname);
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|
}
|
|
else if (!cls->IsDescendantOf(cp->ClassRestriction))
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|
{
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Error(property, "class %s is not compatible with property type %s", clsname, cp->ClassRestriction->TypeName.GetChars());
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|
}
|
|
*(PClass**)addr = cls;
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}
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|
}
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|
else
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|
{
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Error(property, "unhandled property type %s", f->Type->DescriptiveName());
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}
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|
exp->ToErrorNode(); // invalidate after processing.
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exp = static_cast<ZCC_Expression *>(exp->SiblingNext);
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}
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}
|
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|
|
//==========================================================================
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|
//
|
|
// Parses an actor property
|
|
//
|
|
//==========================================================================
|
|
|
|
void ZCCRazeCompiler::ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag)
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|
{
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auto namenode = prop->Prop;
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FString propname;
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|
|
|
if (namenode->SiblingNext == namenode)
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|
{
|
|
// a one-name property
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propname = FName(namenode->Id).GetChars();
|
|
|
|
}
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else if (namenode->SiblingNext->SiblingNext == namenode)
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|
{
|
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// a two-name property
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propname << FName(namenode->Id).GetChars() << "." << FName(static_cast<ZCC_Identifier *>(namenode->SiblingNext)->Id).GetChars();
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|
}
|
|
else
|
|
{
|
|
Error(prop, "Property name may at most contain two parts");
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|
return;
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|
}
|
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|
|
|
|
FPropertyInfo *property = FindProperty(propname);
|
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|
|
if (property != nullptr && property->category != CAT_INFO)
|
|
{
|
|
auto pcls = PClass::FindActor(property->clsname);
|
|
if (cls->IsDescendantOf(pcls))
|
|
{
|
|
DispatchProperty(property, prop, (DCoreActor *)bag.Info->Defaults, bag);
|
|
}
|
|
else
|
|
{
|
|
Error(prop, "'%s' requires an actor of type '%s'\n", propname.GetChars(), pcls->TypeName.GetChars());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
propname.Insert(0, "@property@");
|
|
FName name(propname, true);
|
|
if (name != NAME_None)
|
|
{
|
|
auto propp = dyn_cast<PProperty>(cls->FindSymbol(name, true));
|
|
if (propp != nullptr)
|
|
{
|
|
DispatchScriptProperty(propp, prop, (DCoreActor *)bag.Info->Defaults, bag);
|
|
return;
|
|
}
|
|
}
|
|
Error(prop, "'%s' is an unknown actor property\n", propname.GetChars());
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Finds a flag and sets or clears it
|
|
//
|
|
//==========================================================================
|
|
|
|
void ZCCRazeCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg)
|
|
{
|
|
auto namenode = flg->name;
|
|
const char *n1 = FName(namenode->Id).GetChars(), *n2;
|
|
|
|
if (namenode->SiblingNext == namenode)
|
|
{
|
|
// a one-name flag
|
|
n2 = nullptr;
|
|
}
|
|
else if (namenode->SiblingNext->SiblingNext == namenode)
|
|
{
|
|
// a two-name flag
|
|
n2 = FName(static_cast<ZCC_Identifier *>(namenode->SiblingNext)->Id).GetChars();
|
|
}
|
|
else
|
|
{
|
|
Error(flg, "Flag name may at most contain two parts");
|
|
return;
|
|
}
|
|
|
|
auto fd = FindFlag(cls, n1, n2, true);
|
|
if (fd != nullptr)
|
|
{
|
|
if (fd->varflags & VARF_Deprecated)
|
|
{
|
|
Warn(flg, "Deprecated flag '%s%s%s' used", n1, n2 ? "." : "", n2 ? n2 : "");
|
|
}
|
|
if (fd->structoffset == -1)
|
|
{
|
|
HandleDeprecatedFlags((DCoreActor*)cls->Defaults, cls, flg->set, fd->flagbit);
|
|
}
|
|
else
|
|
{
|
|
ModActorFlag((DCoreActor*)cls->Defaults, fd, flg->set);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Error(flg, "Unknown flag '%s%s%s'", n1, n2 ? "." : "", n2 ? n2 : "");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Parses the default list
|
|
//
|
|
//==========================================================================
|
|
|
|
void ZCCRazeCompiler::InitDefaults()
|
|
{
|
|
for (auto c : Classes)
|
|
{
|
|
// This may be removed if the conditions change, but right now only subclasses of Actor can define a Default block.
|
|
if (!c->ClassType()->IsDescendantOf(RUNTIME_CLASS(DCoreActor)))
|
|
{
|
|
if (c->Defaults.Size()) Error(c->cls, "%s: Non-actor classes may not have defaults", c->ClassType()->TypeName.GetChars());
|
|
if (c->ClassType()->ParentClass)
|
|
{
|
|
auto ti = c->ClassType();
|
|
ti->InitializeDefaults();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto cls = c->ClassType();
|
|
// This should never happen.
|
|
if (cls->Defaults != nullptr)
|
|
{
|
|
Error(c->cls, "%s already has defaults", cls->TypeName.GetChars());
|
|
}
|
|
// This can only occur if a native parent is not initialized. In all other cases the sorting of the class list should prevent this from ever happening.
|
|
else if (cls->ParentClass->Defaults == nullptr && cls != RUNTIME_CLASS(DCoreActor))
|
|
{
|
|
Error(c->cls, "Parent class %s of %s is not initialized", cls->ParentClass->TypeName.GetChars(), cls->TypeName.GetChars());
|
|
}
|
|
else
|
|
{
|
|
// Copy the parent's defaults and meta data.
|
|
auto ti = static_cast<PClassActor *>(cls);
|
|
|
|
ti->InitializeDefaults();
|
|
|
|
// Replacements require that the meta data has been allocated by InitializeDefaults.
|
|
if (c->cls->Replaces != nullptr && !ti->SetReplacement(c->cls->Replaces->Id))
|
|
{
|
|
Warn(c->cls, "Replaced type '%s' not found for %s", FName(c->cls->Replaces->Id).GetChars(), ti->TypeName.GetChars());
|
|
}
|
|
|
|
|
|
Baggage bag;
|
|
bag.Version = mVersion;
|
|
bag.Namespace = OutNamespace;
|
|
bag.Info = ti;
|
|
bag.Lumpnum = c->cls->SourceLump;
|
|
// The actual script position needs to be set per property.
|
|
|
|
for (auto d : c->Defaults)
|
|
{
|
|
auto content = d->Content;
|
|
if (content != nullptr) do
|
|
{
|
|
switch (content->NodeType)
|
|
{
|
|
case AST_PropertyStmt:
|
|
bag.ScriptPosition.FileName = *content->SourceName;
|
|
bag.ScriptPosition.ScriptLine = content->SourceLoc;
|
|
ProcessDefaultProperty(ti, static_cast<ZCC_PropertyStmt *>(content), bag);
|
|
break;
|
|
|
|
case AST_FlagStmt:
|
|
ProcessDefaultFlag(ti, static_cast<ZCC_FlagStmt *>(content));
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
content = static_cast<decltype(content)>(content->SiblingNext);
|
|
} while (content != d->Content);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DCoreActor needs the actor info manually added to its meta data
|
|
// before adding any scripted fields.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool ZCCRazeCompiler::PrepareMetaData(PClass *type)
|
|
{
|
|
if (type == RUNTIME_CLASS(DCoreActor))
|
|
{
|
|
assert(type->MetaSize == 0);
|
|
AddActorInfo(type);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|