raze/source/blood/src/network.cpp
CommonLoon102 160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00

1433 lines
46 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "mmulti.h"
#include "pragmas.h"
#ifndef NETCODE_DISABLE
#include "enet/enet.h"
#endif
#include "compat.h"
#include "config.h"
#include "controls.h"
#include "globals.h"
#include "network.h"
#include "menu.h"
#include "player.h"
#include "seq.h"
#include "sound.h"
#include "view.h"
char packet[576];
bool gStartNewGame = 0;
PACKETMODE gPacketMode = PACKETMODE_1;
ClockTicks gNetFifoClock = 0;
int gNetFifoTail = 0;
int gNetFifoHead[8];
int gPredictTail = 0;
int gNetFifoMasterTail = 0;
GINPUT gFifoInput[256][8];
int myMinLag[8];
int otherMinLag = 0;
int myMaxLag = 0;
unsigned int gChecksum[4];
unsigned int gCheckFifo[256][8][4];
int gCheckHead[8];
int gSendCheckTail = 0;
int gCheckTail = 0;
int gInitialNetPlayers = 0;
int gBufferJitter = 1;
int gPlayerReady[8];
int gSyncRate = 1;
bool bNoResend = true;
bool gRobust = false;
bool bOutOfSync = false;
bool ready2send = false;
NETWORKMODE gNetMode = NETWORK_NONE;
char gNetAddress[32];
// PORT-TODO: Use different port?
int gNetPort = kNetDefaultPort;
const short word_1328AC = 0x214;
struct struct28E3B0
{
int at0;
int at4;
int at8;
int atc;
int at10;
int at14;
int at18;
char at1c;
int at1d;
};
struct28E3B0 byte_28E3B0;
PKT_STARTGAME gPacketStartGame;
#ifndef NETCODE_DISABLE
ENetAddress gNetENetAddress;
ENetHost *gNetENetServer;
ENetHost *gNetENetClient;
ENetPeer *gNetENetPeer;
ENetPeer *gNetPlayerPeer[kMaxPlayers];
bool gNetENetInit = false;
#define kENetFifoSize 2048
//ENetPacket *gNetServerPacketFifo[kENetFifoSize];
//int gNetServerPacketHead, gNetServerPacketTail;
ENetPacket *gNetPacketFifo[kENetFifoSize];
int gNetPacketHead, gNetPacketTail;
enum BLOOD_ENET_CHANNEL {
BLOOD_ENET_SERVICE = 0,
BLOOD_ENET_GAME,
BLOOD_ENET_CHANNEL_MAX
};
enum BLOOD_SERVICE {
BLOOD_SERVICE_CONNECTINFO = 0,
BLOOD_SERVICE_CONNECTID,
BLOOD_SERVICE_SENDTOID,
};
struct PKT_CONNECTINFO {
short numplayers;
short connecthead;
short connectpoint2[kMaxPlayers];
};
void netServerDisconnect(void)
{
ENetEvent event;
if (gNetMode != NETWORK_SERVER)
return;
for (int p = 0; p < kMaxPlayers; p++)
if (gNetPlayerPeer[p])
{
bool bDisconnectStatus = false;
enet_peer_disconnect_later(gNetPlayerPeer[p], 0);
if (enet_host_service(gNetENetServer, &event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_DISCONNECT:
bDisconnectStatus = true;
break;
default:
break;
}
}
if (!bDisconnectStatus)
enet_peer_reset(gNetPlayerPeer[p]);
gNetPlayerPeer[p] = NULL;
}
}
void netClientDisconnect(void)
{
ENetEvent event;
if (gNetMode != NETWORK_CLIENT || gNetENetPeer == NULL)
return;
enet_peer_disconnect_later(gNetENetPeer, 0);
bool bDisconnectStatus = false;
if (enet_host_service(gNetENetClient, &event, 3000) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_DISCONNECT:
bDisconnectStatus = true;
break;
default:
break;
}
}
if (!bDisconnectStatus)
enet_peer_reset(gNetENetPeer);
gNetENetPeer = NULL;
}
#endif
void netResetToSinglePlayer(void)
{
myconnectindex = connecthead = 0;
gInitialNetPlayers = gNetPlayers = numplayers = 1;
connectpoint2[0] = -1;
gGameOptions.nGameType = 0;
gNetMode = NETWORK_NONE;
UpdateNetworkMenus();
}
void netSendPacket(int nDest, char *pBuffer, int nSize)
{
#ifndef NETCODE_DISABLE
if (gNetMode == NETWORK_NONE)
return;
netUpdate();
if (gNetMode == NETWORK_SERVER)
{
if (gNetPlayerPeer[nDest] != NULL)
{
ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
char *pPBuffer = (char*)pNetPacket->data;
PutPacketByte(pPBuffer, myconnectindex);
PutPacketBuffer(pPBuffer, pBuffer, nSize);
enet_peer_send(gNetPlayerPeer[nDest], BLOOD_ENET_GAME, pNetPacket);
enet_host_service(gNetENetServer, NULL, 0);
}
}
else
{
if (nDest == 0)
{
ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
char *pPBuffer = (char*)pNetPacket->data;
PutPacketByte(pPBuffer, myconnectindex);
PutPacketBuffer(pPBuffer, pBuffer, nSize);
enet_peer_send(gNetENetPeer, BLOOD_ENET_GAME, pNetPacket);
}
else
{
ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 3, ENET_PACKET_FLAG_RELIABLE);
char *pPBuffer = (char*)pNetPacket->data;
PutPacketByte(pPBuffer, BLOOD_SERVICE_SENDTOID);
PutPacketByte(pPBuffer, nDest);
PutPacketByte(pPBuffer, myconnectindex);
PutPacketBuffer(pPBuffer, pBuffer, nSize);
enet_peer_send(gNetENetPeer, BLOOD_ENET_SERVICE, pNetPacket);
}
enet_host_service(gNetENetClient, NULL, 0);
}
netUpdate();
#endif
}
void netSendPacketAll(char *pBuffer, int nSize)
{
for (int p = connecthead; p >= 0; p = connectpoint2[p])
if (p != myconnectindex)
netSendPacket(p, pBuffer, nSize);
}
void sub_79760(void)
{
gNetFifoClock = gFrameClock = totalclock = 0;
gNetFifoMasterTail = 0;
gPredictTail = 0;
gNetFifoTail = 0;
memset(gNetFifoHead, 0, sizeof(gNetFifoHead));
memset(gCheckFifo, 0, sizeof(gCheckFifo));
memset(myMinLag, 0, sizeof(myMinLag));
otherMinLag = 0;
myMaxLag = 0;
memset(gCheckHead, 0, sizeof(gCheckHead));
gSendCheckTail = 0;
gCheckTail = 0;
memset(&byte_28E3B0, 0, sizeof(byte_28E3B0));
bOutOfSync = 0;
gBufferJitter = 1;
}
void CalcGameChecksum(void)
{
memset(gChecksum, 0, sizeof(gChecksum));
gChecksum[0] = wrand();
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
int *pBuffer = &gPlayer[p].at22;
int sum = 0;
int length = ((char*)&gPlayer[p+1]-(char*)pBuffer)/4;
while (length--)
{
sum += *pBuffer++;
}
gChecksum[1] ^= sum;
pBuffer = (int*)gPlayer[p].pSprite;
sum = 0;
length = sizeof(spritetype)/4;
while (length--)
{
sum += *pBuffer++;
}
gChecksum[2] ^= sum;
pBuffer = (int*)gPlayer[p].pXSprite;
sum = 0;
length = sizeof(XSPRITE)/4;
while (length--)
{
sum += *pBuffer++;
}
gChecksum[3] ^= sum;
}
}
void netCheckSync(void)
{
char buffer[80];
if (gGameOptions.nGameType == 0)
return;
if (numplayers == 1)
return;
if (bOutOfSync)
return;
while (1)
{
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (gCheckTail >= gCheckHead[p])
return;
}
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (p != myconnectindex)
{
int status = memcmp(gCheckFifo[gCheckTail&255][p], gCheckFifo[gCheckTail&255][connecthead], 16);
if (status)
{
sprintf(buffer, "OUT OF SYNC (%d)", p);
char *pBuffer = buffer + strlen(buffer);
for (unsigned int i = 0; i < 4; i++)
{
if (gCheckFifo[gCheckTail&255][p][i] != gCheckFifo[gCheckTail&255][connecthead][i])
pBuffer += sprintf(pBuffer, " %d", i);
}
viewSetErrorMessage(buffer);
bOutOfSync = 1;
}
}
}
gCheckTail++;
}
}
short netGetPacket(short *pSource, char *pMessage)
{
#ifndef NETCODE_DISABLE
if (gNetMode == NETWORK_NONE)
return 0;
netUpdate();
if (gNetPacketTail != gNetPacketHead)
{
ENetPacket *pEPacket = gNetPacketFifo[gNetPacketTail];
gNetPacketTail = (gNetPacketTail+1)%kENetFifoSize;
char *pPacket = (char*)pEPacket->data;
*pSource = GetPacketByte(pPacket);
int nSize = pEPacket->dataLength-1;
memcpy(pMessage, pPacket, nSize);
enet_packet_destroy(pEPacket);
netUpdate();
return nSize;
}
netUpdate();
#endif
return 0;
}
void netGetPackets(void)
{
short nPlayer;
short nSize;
char buffer[128];
while ((nSize = netGetPacket(&nPlayer, packet)) > 0)
{
char *pPacket = packet;
switch (GetPacketByte(pPacket))
{
case 0: // From master
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (p != myconnectindex)
{
GINPUT *pInput = &gFifoInput[gNetFifoHead[p]&255][p];
memset(pInput, 0, sizeof(GINPUT));
pInput->syncFlags.byte = GetPacketByte(pPacket);
pInput->forward = GetPacketWord(pPacket);
pInput->q16turn = GetPacketDWord(pPacket);
pInput->strafe = GetPacketWord(pPacket);
if (pInput->syncFlags.buttonChange)
pInput->buttonFlags.byte = GetPacketByte(pPacket);
if (pInput->syncFlags.keyChange)
pInput->keyFlags.word = GetPacketWord(pPacket);
if (pInput->syncFlags.useChange)
pInput->useFlags.byte = GetPacketByte(pPacket);
if (pInput->syncFlags.weaponChange)
pInput->newWeapon = GetPacketByte(pPacket);
if (pInput->syncFlags.mlookChange)
pInput->q16mlook = GetPacketDWord(pPacket);
gNetFifoHead[p]++;
}
else
{
SYNCFLAGS syncFlags;
syncFlags.byte = GetPacketByte(pPacket);
pPacket += 2+4+2;
if (syncFlags.buttonChange)
pPacket++;
if (syncFlags.keyChange)
pPacket+=2;
if (syncFlags.useChange)
pPacket++;
if (syncFlags.weaponChange)
pPacket++;
if (syncFlags.mlookChange)
pPacket+=4;
}
}
if (((gNetFifoHead[connecthead]-1)&15)==0)
{
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
{
int nLag = (signed char)GetPacketByte(pPacket);
if (p == myconnectindex)
otherMinLag = nLag;
}
}
while (pPacket < packet+nSize)
{
int checkSum[4];
GetPacketBuffer(pPacket, checkSum, sizeof(checkSum));
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (p != myconnectindex)
{
memcpy(gCheckFifo[gCheckHead[p]&255][p], checkSum, sizeof(checkSum));
gCheckHead[p]++;
}
}
}
break;
case 1: // From slave
{
GINPUT *pInput = &gFifoInput[gNetFifoHead[nPlayer]&255][nPlayer];
memset(pInput, 0, sizeof(GINPUT));
pInput->syncFlags.byte = GetPacketByte(pPacket);
pInput->forward = GetPacketWord(pPacket);
pInput->q16turn = GetPacketDWord(pPacket);
pInput->strafe = GetPacketWord(pPacket);
if (pInput->syncFlags.buttonChange)
pInput->buttonFlags.byte = GetPacketByte(pPacket);
if (pInput->syncFlags.keyChange)
pInput->keyFlags.word = GetPacketWord(pPacket);
if (pInput->syncFlags.useChange)
pInput->useFlags.byte = GetPacketByte(pPacket);
if (pInput->syncFlags.weaponChange)
pInput->newWeapon = GetPacketByte(pPacket);
if (pInput->syncFlags.mlookChange)
pInput->q16mlook = GetPacketDWord(pPacket);
gNetFifoHead[nPlayer]++;
while (pPacket < packet+nSize)
{
int checkSum[4];
GetPacketBuffer(pPacket, checkSum, sizeof(checkSum));
memcpy(gCheckFifo[gCheckHead[nPlayer]&255][nPlayer], checkSum, sizeof(checkSum));
gCheckHead[nPlayer]++;
}
break;
}
case 2:
{
if (nPlayer == connecthead && (gNetFifoHead[nPlayer]&15) == 0)
{
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
{
int nLag = (signed char)GetPacketByte(pPacket);
if (p == myconnectindex)
otherMinLag = nLag;
}
}
GINPUT *pInput = &gFifoInput[gNetFifoHead[nPlayer]&255][nPlayer];
memset(pInput, 0, sizeof(GINPUT));
pInput->syncFlags.byte = GetPacketByte(pPacket);
pInput->forward = GetPacketWord(pPacket);
pInput->q16turn = GetPacketDWord(pPacket);
pInput->strafe = GetPacketWord(pPacket);
if (pInput->syncFlags.buttonChange)
pInput->buttonFlags.byte = GetPacketByte(pPacket);
if (pInput->syncFlags.keyChange)
pInput->keyFlags.word = GetPacketWord(pPacket);
if (pInput->syncFlags.useChange)
pInput->useFlags.byte = GetPacketByte(pPacket);
if (pInput->syncFlags.weaponChange)
pInput->newWeapon = GetPacketByte(pPacket);
if (pInput->syncFlags.mlookChange)
pInput->q16mlook = GetPacketDWord(pPacket);
gNetFifoHead[nPlayer]++;
for (int i = gSyncRate; i > 1; i--)
{
GINPUT *pInput2 = &gFifoInput[gNetFifoHead[nPlayer]&255][nPlayer];
memcpy(pInput2, pInput, sizeof(GINPUT));
pInput2->keyFlags.word = 0;
pInput2->useFlags.byte = 0;
pInput2->newWeapon = 0;
pInput2->syncFlags.weaponChange = 0;
gNetFifoHead[nPlayer]++;
}
while (pPacket < packet+nSize)
{
int checkSum[4];
GetPacketBuffer(pPacket, checkSum, sizeof(checkSum));
memcpy(gCheckFifo[gCheckHead[nPlayer]&255][nPlayer], checkSum, sizeof(checkSum));
gCheckHead[nPlayer]++;
}
break;
}
case 3:
pPacket += 4;
if (*pPacket != '/' || (*pPacket == 0 && *(pPacket+1) == 0) || (*(pPacket+1) >= '1' && *(pPacket+1) <= '8' && *(pPacket+1)-'1' == myconnectindex))
{
sprintf(buffer, "%s: %s", gProfile[nPlayer].name, pPacket);
viewSetMessage(buffer);
sndStartSample("DMRADIO", 128, -1);
}
break;
case 4:
sndStartSample(4400+GetPacketByte(pPacket), 128, 1, 0);
break;
case 7:
nPlayer = GetPacketDWord(pPacket);
dassert(nPlayer != myconnectindex);
netWaitForEveryone(0);
netPlayerQuit(nPlayer);
netWaitForEveryone(0);
break;
case 249:
nPlayer = GetPacketDWord(pPacket);
dassert(nPlayer != myconnectindex);
netPlayerQuit(nPlayer);
netWaitForEveryone(0);
break;
case 250:
gPlayerReady[nPlayer]++;
break;
case 251:
memcpy(&gProfile[nPlayer], pPacket, sizeof(PROFILE));
break;
case 252:
pPacket += 4;
memcpy(&gPacketStartGame, pPacket, sizeof(PKT_STARTGAME));
if (gPacketStartGame.version != word_1328AC)
ThrowError("\nThese versions of Blood cannot play together.\n");
gStartNewGame = 1;
break;
case 255:
keystatus[1] = 1;
break;
}
}
}
void netBroadcastPlayerLogoff(int nPlayer)
{
if (numplayers < 2)
return;
netWaitForEveryone(0);
netPlayerQuit(nPlayer);
if (nPlayer != myconnectindex)
netWaitForEveryone(0);
}
void netBroadcastMyLogoff(bool bRestart)
{
if (numplayers < 2)
return;
char *pPacket = packet;
PutPacketByte(pPacket, 7);
PutPacketDWord(pPacket, myconnectindex);
netSendPacketAll(packet, pPacket - packet);
netWaitForEveryone(0);
ready2send = 0;
gQuitGame = true;
if (bRestart)
gRestartGame = true;
netDeinitialize();
netResetToSinglePlayer();
}
void netBroadcastPlayerInfo(int nPlayer)
{
PROFILE *pProfile = &gProfile[nPlayer];
strcpy(pProfile->name, szPlayerName);
pProfile->skill = gSkill;
pProfile->nAutoAim = gAutoAim;
pProfile->nWeaponSwitch = gWeaponSwitch;
if (numplayers < 2)
return;
char *pPacket = packet;
PutPacketByte(pPacket, 251);
PutPacketBuffer(pPacket, pProfile, sizeof(PROFILE));
netSendPacketAll(packet, pPacket-packet);
}
void netBroadcastNewGame(void)
{
if (numplayers < 2)
return;
gPacketStartGame.version = word_1328AC;
char *pPacket = packet;
PutPacketByte(pPacket, 252);
PutPacketDWord(pPacket, myconnectindex);
PutPacketBuffer(pPacket, &gPacketStartGame, sizeof(PKT_STARTGAME));
netSendPacketAll(packet, pPacket-packet);
}
void netBroadcastTaunt(int nPlayer, int nTaunt)
{
UNREFERENCED_PARAMETER(nPlayer);
if (numplayers > 1)
{
char *pPacket = packet;
PutPacketByte(pPacket, 4);
PutPacketByte(pPacket, nTaunt);
netSendPacketAll(packet, pPacket-packet);
}
sndStartSample(4400+nTaunt, 128, 1, 0);
}
void netBroadcastMessage(int nPlayer, const char *pzMessage)
{
if (numplayers > 1)
{
int nSize = strlen(pzMessage);
char *pPacket = packet;
PutPacketByte(pPacket, 3);
PutPacketDWord(pPacket, nPlayer);
PutPacketBuffer(pPacket, pzMessage, nSize+1);
netSendPacketAll(packet, pPacket-packet);
}
}
void netWaitForEveryone(char a1)
{
if (numplayers < 2)
return;
char *pPacket = packet;
PutPacketByte(pPacket, 250);
netSendPacketAll(packet, pPacket-packet);
gPlayerReady[myconnectindex]++;
int p;
do
{
if (keystatus[sc_Escape] && a1)
exit(0);
G_HandleAsync();
faketimerhandler();
for (p = connecthead; p >= 0; p = connectpoint2[p])
if (gPlayerReady[p] < gPlayerReady[myconnectindex])
break;
if (gRestartGame || gNetPlayers <= 1)
break;
} while (p >= 0);
}
void sub_7AC28(const char *pzString)
{
if (numplayers < 2)
return;
if (pzString)
{
int nLength = strlen(pzString);
if (nLength > 0)
{
char *pPacket = packet;
PutPacketByte(pPacket, 5);
PutPacketBuffer(pPacket, pzString, nLength+1);
netSendPacketAll(packet, pPacket-packet);
}
}
}
void netSendEmptyPackets(void)
{
ClockTicks nClock = totalclock;
char *pPacket = packet;
PutPacketByte(pPacket, 254);
for (int i = 0; i < 8; i++)
{
if (nClock <= totalclock)
{
nClock = totalclock+4;
netSendPacketAll(packet, pPacket-packet);
}
}
}
void sub_7AD90(GINPUT *pInput)
{
byte_28E3B0.at0 |= pInput->syncFlags.byte;
byte_28E3B0.at4 += pInput->forward;
byte_28E3B0.at8 += pInput->q16turn;
byte_28E3B0.atc += pInput->strafe;
byte_28E3B0.at10 |= pInput->buttonFlags.byte;
byte_28E3B0.at14 |= pInput->keyFlags.word;
byte_28E3B0.at18 |= pInput->useFlags.byte;
if (pInput->newWeapon)
byte_28E3B0.at1c = pInput->newWeapon;
byte_28E3B0.at1d = pInput->q16mlook;
}
void sub_7AE2C(GINPUT *pInput)
{
pInput->syncFlags.byte = byte_28E3B0.at0;
pInput->forward = byte_28E3B0.at4;
pInput->q16turn = byte_28E3B0.at8;
pInput->strafe = byte_28E3B0.atc;
pInput->buttonFlags.byte = byte_28E3B0.at10;
pInput->keyFlags.word = byte_28E3B0.at14;
pInput->useFlags.byte = byte_28E3B0.at18;
pInput->newWeapon = byte_28E3B0.at1c;
pInput->q16mlook = byte_28E3B0.at1d;
memset(&byte_28E3B0, 0, sizeof(byte_28E3B0));
}
void netMasterUpdate(void)
{
if (myconnectindex != connecthead)
return;
char v4 = 0;
do
{
for (int p = connecthead; p >= 0; p = connectpoint2[p])
if (gNetFifoMasterTail >= gNetFifoHead[p])
{
if (v4)
return;
char *pPacket = packet;
PutPacketByte(pPacket, 254);
for (; p >= 0; p = connectpoint2[p])
netSendPacket(p, packet, pPacket-packet);
return;
}
v4 = 1;
char *pPacket = packet;
PutPacketByte(pPacket, 0);
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
GINPUT *pInput = &gFifoInput[gNetFifoMasterTail&255][p];
if (pInput->buttonFlags.byte)
pInput->syncFlags.buttonChange = 1;
if (pInput->keyFlags.word)
pInput->syncFlags.keyChange = 1;
if (pInput->useFlags.byte)
pInput->syncFlags.useChange = 1;
if (pInput->newWeapon)
pInput->syncFlags.weaponChange = 1;
if (pInput->q16mlook)
pInput->syncFlags.mlookChange = 1;
PutPacketByte(pPacket, pInput->syncFlags.byte);
PutPacketWord(pPacket, pInput->forward);
PutPacketDWord(pPacket, pInput->q16turn);
PutPacketWord(pPacket, pInput->strafe);
if (pInput->syncFlags.buttonChange)
PutPacketByte(pPacket, pInput->buttonFlags.byte);
if (pInput->syncFlags.keyChange)
PutPacketWord(pPacket, pInput->keyFlags.word);
if (pInput->syncFlags.useChange)
PutPacketByte(pPacket, pInput->useFlags.byte);
if (pInput->syncFlags.weaponChange)
PutPacketByte(pPacket, pInput->newWeapon);
if (pInput->syncFlags.mlookChange)
PutPacketDWord(pPacket, pInput->q16mlook);
}
if ((gNetFifoMasterTail&15) == 0)
{
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
PutPacketByte(pPacket, ClipRange(myMinLag[p], -128, 127));
for (int p = connecthead; p >= 0; p = connectpoint2[p])
myMinLag[p] = 0x7fffffff;
}
while (gSendCheckTail != gCheckHead[myconnectindex])
{
PutPacketBuffer(pPacket, gCheckFifo[gSendCheckTail&255][myconnectindex], 16);
gSendCheckTail++;
}
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
netSendPacket(p, packet, pPacket-packet);
gNetFifoMasterTail++;
} while (1);
}
void netGetInput(void)
{
if (numplayers > 1)
netGetPackets();
for (int p = connecthead; p >= 0; p = connectpoint2[p])
if (gNetFifoHead[myconnectindex]-200 > gNetFifoHead[p])
return;
ctrlGetInput();
sub_7AD90(&gInput);
if (gNetFifoHead[myconnectindex]&(gSyncRate-1))
{
GINPUT *pInput1 = &gFifoInput[gNetFifoHead[myconnectindex]&255][myconnectindex];
GINPUT *pInput2 = &gFifoInput[(gNetFifoHead[myconnectindex]-1)&255][myconnectindex];
memcpy(pInput1, pInput2, sizeof(GINPUT));
pInput1->keyFlags.word = 0;
pInput1->useFlags.byte = 0;
pInput1->newWeapon = 0;
pInput1->syncFlags.weaponChange = 0;
gNetFifoHead[myconnectindex]++;
return;
}
GINPUT *pInput = &gFifoInput[gNetFifoHead[myconnectindex]&255][myconnectindex];
sub_7AE2C(pInput);
memcpy(&gInput, pInput, sizeof(GINPUT));
gNetFifoHead[myconnectindex]++;
if (gGameOptions.nGameType == 0 || numplayers == 1)
{
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (p != myconnectindex)
{
GINPUT *pInput1 = &gFifoInput[(gNetFifoHead[p]-1)&255][p];
GINPUT *pInput2 = &gFifoInput[gNetFifoHead[p]&255][p];
memcpy(pInput2, pInput1, sizeof(GINPUT));
gNetFifoHead[p]++;
}
}
return;
}
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (p != myconnectindex)
{
int nLag = gNetFifoHead[myconnectindex]-1-gNetFifoHead[p];
myMinLag[p] = ClipHigh(nLag, myMinLag[p]);
myMaxLag = ClipLow(nLag, myMaxLag);
}
}
if (((gNetFifoHead[myconnectindex]-1)&15) == 0)
{
int t = myMaxLag-gBufferJitter;
myMaxLag = 0;
if (t > 0)
gBufferJitter += (3+t)>>2;
else if (t < 0)
gBufferJitter -= (1-t)>>2;
}
if (gPacketMode == PACKETMODE_2)
{
char *pPacket = packet;
PutPacketByte(pPacket, 2);
if (((gNetFifoHead[myconnectindex]-1)&15) == 0)
{
if (myconnectindex == connecthead)
{
for (int p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
PutPacketByte(pPacket, ClipRange(myMinLag[p], -128, 127));
}
else
{
int t = myMinLag[connecthead]-otherMinLag;
if (klabs(t) > 2)
{
if (klabs(t) > 8)
{
if (t < 0)
t++;
t >>= 1;
}
else
t = ksgn(t);
totalclock -= t<<2;
otherMinLag += t;
myMinLag[connecthead] -= t;
}
}
for (int p = connecthead; p >= 0; p = connectpoint2[p])
myMinLag[p] = 0x7fffffff;
}
if (gInput.buttonFlags.byte)
gInput.syncFlags.buttonChange = 1;
if (gInput.keyFlags.word)
gInput.syncFlags.keyChange = 1;
if (gInput.useFlags.byte)
gInput.syncFlags.useChange = 1;
if (gInput.newWeapon)
gInput.syncFlags.weaponChange = 1;
if (gInput.q16mlook)
gInput.syncFlags.mlookChange = 1;
PutPacketByte(pPacket, gInput.syncFlags.byte);
PutPacketWord(pPacket, gInput.forward);
PutPacketDWord(pPacket, gInput.q16turn);
PutPacketWord(pPacket, gInput.strafe);
if (gInput.syncFlags.buttonChange)
PutPacketByte(pPacket, gInput.buttonFlags.byte);
if (gInput.syncFlags.keyChange)
PutPacketWord(pPacket, gInput.keyFlags.word);
if (gInput.syncFlags.useChange)
PutPacketByte(pPacket, gInput.useFlags.byte);
if (gInput.syncFlags.weaponChange)
PutPacketByte(pPacket, gInput.newWeapon);
if (gInput.syncFlags.mlookChange)
PutPacketDWord(pPacket, gInput.q16mlook);
while (gSendCheckTail != gCheckHead[myconnectindex])
{
unsigned int *checkSum = gCheckFifo[gSendCheckTail&255][myconnectindex];
PutPacketBuffer(pPacket, checkSum, 16);
gSendCheckTail++;
}
netSendPacketAll(packet, pPacket-packet);
return;
}
if (myconnectindex != connecthead)
{
char *pPacket = packet;
PutPacketByte(pPacket, 1);
if (gInput.buttonFlags.byte)
gInput.syncFlags.buttonChange = 1;
if (gInput.keyFlags.word)
gInput.syncFlags.keyChange = 1;
if (gInput.useFlags.byte)
gInput.syncFlags.useChange = 1;
if (gInput.newWeapon)
gInput.syncFlags.weaponChange = 1;
if (gInput.q16mlook)
gInput.syncFlags.mlookChange = 1;
PutPacketByte(pPacket, gInput.syncFlags.byte);
PutPacketWord(pPacket, gInput.forward);
PutPacketDWord(pPacket, gInput.q16turn);
PutPacketWord(pPacket, gInput.strafe);
if (gInput.syncFlags.buttonChange)
PutPacketByte(pPacket, gInput.buttonFlags.byte);
if (gInput.syncFlags.keyChange)
PutPacketWord(pPacket, gInput.keyFlags.word);
if (gInput.syncFlags.useChange)
PutPacketByte(pPacket, gInput.useFlags.byte);
if (gInput.syncFlags.weaponChange)
PutPacketByte(pPacket, gInput.newWeapon);
if (gInput.syncFlags.mlookChange)
PutPacketDWord(pPacket, gInput.q16mlook);
if (((gNetFifoHead[myconnectindex]-1)&15) == 0)
{
int t = myMinLag[connecthead]-otherMinLag;
if (klabs(t) > 2)
{
if (klabs(t) > 8)
{
if (t < 0)
t++;
t >>= 1;
}
else
t = ksgn(t);
totalclock -= t<<2;
otherMinLag += t;
myMinLag[connecthead] -= t;
}
for (int p = connecthead; p >= 0; p = connectpoint2[p])
myMinLag[p] = 0x7fffffff;
}
while (gSendCheckTail != gCheckHead[myconnectindex])
{
PutPacketBuffer(pPacket, gCheckFifo[gSendCheckTail&255][myconnectindex], 16);
gSendCheckTail++;
}
netSendPacket(connecthead, packet, pPacket-packet);
return;
}
netMasterUpdate();
}
void netInitialize(bool bConsole)
{
netDeinitialize();
memset(gPlayerReady, 0, sizeof(gPlayerReady));
sub_79760();
#ifndef NETCODE_DISABLE
char buffer[128];
gNetENetServer = gNetENetClient = NULL;
//gNetServerPacketHead = gNetServerPacketTail = 0;
gNetPacketHead = gNetPacketTail = 0;
if (gNetMode == NETWORK_NONE)
{
netResetToSinglePlayer();
return;
}
if (enet_initialize() != 0)
{
initprintf("An error occurred while initializing ENet.\n");
netResetToSinglePlayer();
return;
}
if (gNetMode == NETWORK_SERVER)
{
memset(gNetPlayerPeer, 0, sizeof(gNetPlayerPeer));
ENetEvent event;
gNetENetAddress.host = ENET_HOST_ANY;
gNetENetAddress.port = gNetPort;
gNetENetServer = enet_host_create(&gNetENetAddress, 8, BLOOD_ENET_CHANNEL_MAX, 0, 0);
if (!gNetENetServer)
{
initprintf("An error occurred while trying to create an ENet server host.\n");
netDeinitialize();
netResetToSinglePlayer();
return;
}
numplayers = 1;
// Wait for clients
if (!bConsole)
{
char buffer[128];
sprintf(buffer, "Waiting for players (%i\\%i)", numplayers, gNetPlayers);
viewLoadingScreen(2518, "Network Game", NULL, buffer);
videoNextPage();
}
while (numplayers < gNetPlayers)
{
handleevents();
if (quitevent)
{
netServerDisconnect();
QuitGame();
}
if (!bConsole && KB_KeyPressed(sc_Escape))
{
netServerDisconnect();
netDeinitialize();
netResetToSinglePlayer();
return;
}
enet_host_service(gNetENetServer, NULL, 0);
if (enet_host_check_events(gNetENetServer, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
char ipaddr[32];
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
initprintf("Client connected: %s:%u\n", ipaddr, event.peer->address.port);
numplayers++;
for (int i = 1; i < kMaxPlayers; i++)
{
if (gNetPlayerPeer[i] == NULL)
{
gNetPlayerPeer[i] = event.peer;
break;
}
}
if (!bConsole)
{
char buffer[128];
sprintf(buffer, "Waiting for players (%i\\%i)", numplayers, gNetPlayers);
viewLoadingScreen(2518, "Network Game", NULL, buffer);
videoNextPage();
}
break;
}
case ENET_EVENT_TYPE_DISCONNECT:
{
char ipaddr[32];
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
initprintf("Client disconnected: %s:%u\n", ipaddr, event.peer->address.port);
numplayers--;
for (int i = 1; i < kMaxPlayers; i++)
{
if (gNetPlayerPeer[i] == event.peer)
{
gNetPlayerPeer[i] = NULL;
for (int j = kMaxPlayers-1; j > i; j--)
{
if (gNetPlayerPeer[j])
{
gNetPlayerPeer[i] = gNetPlayerPeer[j];
gNetPlayerPeer[j] = NULL;
break;
}
}
}
}
if (!bConsole)
{
char buffer[128];
sprintf(buffer, "Waiting for players (%i\\%i)", numplayers, gNetPlayers);
viewLoadingScreen(2518, "Network Game", NULL, buffer);
videoNextPage();
}
break;
}
default:
break;
}
}
enet_host_service(gNetENetServer, NULL, 0);
}
initprintf("All clients connected\n");
dassert(numplayers >= 1);
gInitialNetPlayers = gNetPlayers = numplayers;
connecthead = 0;
for (int i = 0; i < numplayers-1; i++)
connectpoint2[i] = i+1;
connectpoint2[numplayers-1] = -1;
enet_host_service(gNetENetServer, NULL, 0);
// Send connect info
char *pPacket = packet;
PutPacketByte(pPacket, BLOOD_SERVICE_CONNECTINFO);
PKT_CONNECTINFO connectinfo;
connectinfo.numplayers = numplayers;
connectinfo.connecthead = connecthead;
for (int i = 0; i < numplayers; i++)
connectinfo.connectpoint2[i] = connectpoint2[i];
PutPacketBuffer(pPacket, &connectinfo, sizeof(connectinfo));
ENetPacket *pEPacket = enet_packet_create(packet, pPacket-packet, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(gNetENetServer, BLOOD_ENET_SERVICE, pEPacket);
//enet_packet_destroy(pEPacket);
enet_host_service(gNetENetServer, NULL, 0);
// Send id
myconnectindex = 0;
for (int i = 1; i < numplayers; i++)
{
if (!gNetPlayerPeer[i])
continue;
char *pPacket = packet;
PutPacketByte(pPacket, BLOOD_SERVICE_CONNECTID);
PutPacketByte(pPacket, i);
ENetPacket *pEPacket = enet_packet_create(packet, pPacket-packet, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(gNetPlayerPeer[i], BLOOD_ENET_SERVICE, pEPacket);
enet_host_service(gNetENetServer, NULL, 0);
}
enet_host_service(gNetENetServer, NULL, 0);
}
else if (gNetMode == NETWORK_CLIENT)
{
ENetEvent event;
sprintf(buffer, "Connecting to %s:%u", gNetAddress, gNetPort);
initprintf("%s\n", buffer);
if (!bConsole)
{
viewLoadingScreen(2518, "Network Game", NULL, buffer);
videoNextPage();
}
gNetENetClient = enet_host_create(NULL, 1, BLOOD_ENET_CHANNEL_MAX, 0, 0);
enet_address_set_host(&gNetENetAddress, gNetAddress);
gNetENetAddress.port = gNetPort;
gNetENetPeer = enet_host_connect(gNetENetClient, &gNetENetAddress, BLOOD_ENET_CHANNEL_MAX, 0);
if (!gNetENetPeer)
{
initprintf("No available peers for initiating an ENet connection.\n");
netDeinitialize();
netResetToSinglePlayer();
return;
}
if (enet_host_service(gNetENetClient, &event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT)
initprintf("Connected to %s:%i\n", gNetAddress, gNetPort);
else
{
initprintf("Could not connect to %s:%i\n", gNetAddress, gNetPort);
netDeinitialize();
return;
}
bool bWaitServer = true;
if (!bConsole)
{
viewLoadingScreen(2518, "Network Game", NULL, "Waiting for server response");
videoNextPage();
}
while (bWaitServer)
{
handleevents();
if (quitevent)
{
netClientDisconnect();
QuitGame();
}
if (!bConsole && KB_KeyPressed(sc_Escape))
{
netClientDisconnect();
netDeinitialize();
netResetToSinglePlayer();
return;
}
enet_host_service(gNetENetClient, NULL, 0);
if (enet_host_check_events(gNetENetClient, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_DISCONNECT:
initprintf("Lost connection to server\n");
netDeinitialize();
netResetToSinglePlayer();
return;
case ENET_EVENT_TYPE_RECEIVE:
//initprintf("NETEVENT\n");
if (event.channelID == BLOOD_ENET_SERVICE)
{
char *pPacket = (char*)event.packet->data;
switch (GetPacketByte(pPacket))
{
case BLOOD_SERVICE_CONNECTINFO:
{
PKT_CONNECTINFO *connectinfo = (PKT_CONNECTINFO*)pPacket;
gInitialNetPlayers = gNetPlayers = numplayers = connectinfo->numplayers;
connecthead = connectinfo->connecthead;
for (int i = 0; i < numplayers; i++)
connectpoint2[i] = connectinfo->connectpoint2[i];
//initprintf("BLOOD_SERVICE_CONNECTINFO\n");
break;
}
case BLOOD_SERVICE_CONNECTID:
dassert(numplayers > 1);
myconnectindex = GetPacketByte(pPacket);
bWaitServer = false;
//initprintf("BLOOD_SERVICE_CONNECTID\n");
break;
}
}
enet_packet_destroy(event.packet);
break;
default:
break;
}
}
}
enet_host_service(gNetENetClient, NULL, 0);
initprintf("Successfully connected to server\n");
}
gNetENetInit = true;
gGameOptions.nGameType = 2;
#endif
}
void netDeinitialize(void)
{
#ifndef NETCODE_DISABLE
if (!gNetENetInit)
return;
gNetENetInit = false;
if (gNetMode != NETWORK_NONE)
{
if (gNetENetServer)
{
netServerDisconnect();
enet_host_destroy(gNetENetServer);
}
else if (gNetENetClient)
{
netClientDisconnect();
enet_host_destroy(gNetENetClient);
}
enet_deinitialize();
}
gNetENetServer = gNetENetClient = NULL;
#endif
}
#ifndef NETCODE_DISABLE
void netPostEPacket(ENetPacket *pEPacket)
{
//static int number;
//initprintf("netPostEPacket %i\n", number++);
gNetPacketFifo[gNetPacketHead] = pEPacket;
gNetPacketHead = (gNetPacketHead+1)%kENetFifoSize;
}
#endif
void netUpdate(void)
{
#ifndef NETCODE_DISABLE
ENetEvent event;
if (gNetMode == NETWORK_NONE)
return;
if (gNetENetServer)
{
enet_host_service(gNetENetServer, NULL, 0);
while (enet_host_check_events(gNetENetServer, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_DISCONNECT:
{
int nPlayer;
for (nPlayer = connectpoint2[connecthead]; nPlayer >= 0; nPlayer = connectpoint2[nPlayer])
if (gNetPlayerPeer[nPlayer] == event.peer)
break;
for (int p = 0; p < kMaxPlayers; p++)
if (gNetPlayerPeer[p] == event.peer)
gNetPlayerPeer[p] = NULL;
if (nPlayer >= 0)
{
// TODO: Game most likely will go out of sync here...
char *pPacket = packet;
PutPacketByte(pPacket, 249);
PutPacketDWord(pPacket, nPlayer);
netSendPacketAll(packet, pPacket - packet);
netPlayerQuit(nPlayer);
netWaitForEveryone(0);
}
if (gNetPlayers <= 1)
{
netDeinitialize();
netResetToSinglePlayer();
return;
}
break;
}
case ENET_EVENT_TYPE_RECEIVE:
switch (event.channelID)
{
case BLOOD_ENET_SERVICE:
{
char *pPacket = (char*)event.packet->data;
if (GetPacketByte(pPacket) != BLOOD_SERVICE_SENDTOID)
ThrowError("Packet error\n");
int nDest = GetPacketByte(pPacket);
int nSource = GetPacketByte(pPacket);
int nSize = event.packet->dataLength-3;
if (gNetPlayerPeer[nDest] != NULL)
{
ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
char *pPBuffer = (char*)pNetPacket->data;
PutPacketByte(pPBuffer, nSource);
PutPacketBuffer(pPBuffer, pPacket, nSize);
enet_peer_send(gNetPlayerPeer[nDest], BLOOD_ENET_GAME, pNetPacket);
enet_host_service(gNetENetServer, NULL, 0);
}
enet_packet_destroy(event.packet);
break;
}
case BLOOD_ENET_GAME:
netPostEPacket(event.packet);
break;
}
default:
break;
}
enet_host_service(gNetENetServer, NULL, 0);
}
enet_host_service(gNetENetServer, NULL, 0);
}
else if (gNetENetClient)
{
enet_host_service(gNetENetClient, NULL, 0);
while (enet_host_check_events(gNetENetClient, &event) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_DISCONNECT:
initprintf("Lost connection to server\n");
netDeinitialize();
netResetToSinglePlayer();
gQuitGame = gRestartGame = true;
return;
case ENET_EVENT_TYPE_RECEIVE:
switch (event.channelID)
{
case BLOOD_ENET_SERVICE:
{
ThrowError("Packet error\n");
break;
}
case BLOOD_ENET_GAME:
netPostEPacket(event.packet);
break;
}
default:
break;
}
enet_host_service(gNetENetClient, NULL, 0);
}
enet_host_service(gNetENetClient, NULL, 0);
}
#endif
}
void faketimerhandler(void)
{
timerUpdate();
#ifndef NETCODE_DISABLE
if (gNetMode != NETWORK_NONE && gNetENetInit)
netUpdate();
#if 0
if (gGameClock >= gNetFifoClock && ready2send)
{
gNetFifoClock += 4;
netGetInput();
}
#endif
#endif
//if (gNetMode != NETWORK_NONE && gNetENetInit)
// enet_host_service(gNetMode == NETWORK_SERVER ? gNetENetServer : gNetENetClient, NULL, 0);
}
void netPlayerQuit(int nPlayer)
{
char buffer[128];
sprintf(buffer, "%s left the game with %d frags.", gProfile[nPlayer].name, gPlayer[nPlayer].at2c6);
viewSetMessage(buffer);
if (gGameStarted)
{
seqKill(3, gPlayer[nPlayer].pSprite->extra);
actPostSprite(gPlayer[nPlayer].at5b, kStatFree);
if (nPlayer == gViewIndex)
gViewIndex = myconnectindex;
gView = &gPlayer[gViewIndex];
}
if (nPlayer == connecthead)
{
connecthead = connectpoint2[connecthead];
//if (gPacketMode == PACKETMODE_1)
{
//byte_27B2CC = 1;
gQuitGame = true;
gRestartGame = true;
gNetPlayers = 1;
//gQuitRequest = 1;
}
}
else
{
for (int p = connecthead; p >= 0; p = connectpoint2[p])
{
if (connectpoint2[p] == nPlayer)
connectpoint2[p] = connectpoint2[nPlayer];
}
#ifndef NETCODE_DISABLE
gNetPlayerPeer[nPlayer] = NULL;
#endif
}
gNetPlayers--;
numplayers = ClipLow(numplayers-1, 1);
if (gNetPlayers <= 1)
{
netDeinitialize();
netResetToSinglePlayer();
}
}