raze/source
Grind Core 16d4aebbb4 - Fixes for refactor
- Some ThrowError() calls was replaced my viewSetSystemMessage()
- New modern type playQAV (WIP)

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/weapon.h
2019-10-14 22:42:43 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - Fixes for refactor 2019-10-14 22:42:43 +02:00
build - reworked texture management, not yet active. 2019-10-12 22:49:46 +02:00
common - reworked texture management, not yet active. 2019-10-12 22:49:46 +02:00
duke3d/src - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - let GLInstance::Draw set the palette indexing mode. 2019-10-10 23:14:57 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
sw/src - reworked texture management, not yet active. 2019-10-12 22:49:46 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00