.. |
animatesprites.con
|
Add some test CON files to source/lunatic/test.
|
2013-03-29 15:59:26 +00:00 |
dangling_else.con
|
Lunatic translator: else if* -> elseif, fix codegen for "if {}".
|
2013-03-17 18:11:44 +00:00 |
delmusicsfx.lua
|
Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
|
2013-06-07 14:26:30 +00:00 |
else_brace_if.con
|
LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
|
2013-06-01 20:09:37 +00:00 |
event_chaining.con
|
Lunatic translator: eventloadactor.
|
2013-02-21 18:54:13 +00:00 |
gettimedate.con
|
LunaCON: showview and showviewunbiased.
|
2013-06-07 14:26:32 +00:00 |
mapstate.con
|
LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
|
2013-05-24 13:54:27 +00:00 |
nlcf_break.con
|
Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
|
2013-03-17 18:11:53 +00:00 |
nlcf_return.con
|
Lunatic translator: handle -mx.
|
2013-01-13 16:40:07 +00:00 |
quote_ops.con
|
Lunatic: g_tile access, rudimentary system gamearray support for the translator.
|
2013-03-15 16:56:11 +00:00 |
rotfixed_actor.con
|
In 'tip' display code, extrapolate four more values of the y coord table.
|
2013-03-31 18:58:09 +00:00 |
screentext.con
|
Add qstrdim and screentext, powerful new functions for HUD text.
|
2013-06-01 06:55:00 +00:00 |
sprite_access.con
|
Lunatic translator: qsprintf.
|
2013-02-18 16:07:59 +00:00 |
switch.con
|
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
|
2013-02-28 17:30:15 +00:00 |
tables.lua
|
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
|
2012-09-02 14:09:49 +00:00 |
test_bitar.lua
|
Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua.
|
2013-04-09 17:35:03 +00:00 |
test_dists.lua
|
geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
|
2013-03-15 16:56:24 +00:00 |
test_geom.lua
|
Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once.
|
2013-05-17 10:41:57 +00:00 |
test_rotspr.lua
|
Lunatic: begin gamevar system. Not much there yet.
|
2013-04-05 17:53:06 +00:00 |
weaponvars.con
|
Lunatic: [gs]et{player,actor}var, access to protected projectile members.
|
2013-02-10 16:23:59 +00:00 |