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https://github.com/ZDoom/Raze.git
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acddac64be
- some more outer commands - gamearray persistence - faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled) - checkavail* - THISACTOR special handling - Fix building in Windows (export A_ShootWithZvel instead of A_Shoot). git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0 |
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dangling_else.con | ||
event_chaining.con | ||
nlcf_break.con | ||
nlcf_return.con | ||
quote_ops.con | ||
rotfixed_actor.con | ||
sprite_access.con | ||
tables.lua | ||
test_dists.lua | ||
test_geom.lua | ||
test_rotspr.lua | ||
weaponvars.con |