raze/source/duke3d/src
terminx ad6d94b0f5 Patch from Doom64hunter to address a couple of issues with per-map art
git-svn-id: https://svn.eduke32.com/eduke32@8167 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/tiles.cpp
2019-10-20 08:28:44 +02:00
..
_functio.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
_rts.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
actors.cpp - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
anim.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
cheats.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
cmdline.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
common.cpp - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
common_game.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
config.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
config.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
demo.cpp G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
demo.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
duke3d.h - removed some unused files. 2019-09-25 23:00:10 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
function.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp Clamp nextPageDelay in G_FPSLimit() to 0.0 - g_frameDelay 2019-10-20 08:12:26 +02:00
game.h G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
gamedef.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
gamedef.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamedefs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.cpp Partial timer cleanup 2019-10-20 07:48:13 +02:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp CON: Add userdef .gamepadactive 2019-09-20 16:10:57 +02:00
gamevars.cpp - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
gamevars.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
global.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
network.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdcmds.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdcmds.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdfuncs.cpp - make it compile again. 2019-10-04 17:36:37 +02:00
osdfuncs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
premap.cpp G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
premap.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
rts.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
savegame.cpp Patch from Doom64hunter to address a couple of issues with per-map art 2019-10-20 08:28:44 +02:00
savegame.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sbar.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sbar.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screens.cpp G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp Ugh, apparently we rely on this for FURY 2019-10-20 07:48:01 +02:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00