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1606c17a77
- add LuaJIT's 'v' module printing trace info - translator: fix game function name definitions - revert math.fmod -> math.modf, they are different! - disable JIT compilation for a function we're getting strange crashes with - Make some of DukePlayer_t's members 'bool' on the Lua side. It's way too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0" was meant. [Background: Kyle873 observed that Duke was always floating.] - Error out if looping in our_module(). I find this behavior more logical than returning true. - fix a couple of missed FORBID variables git-svn-id: https://svn.eduke32.com/eduke32@3530 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
Apple | ||
build | ||
eobj | ||
eobj_win | ||
installer | ||
obj | ||
obj_win | ||
package | ||
psd | ||
rsrc | ||
source | ||
Wii | ||
Windows | ||
ChangeLog | ||
ChangeLog.html | ||
eduke32.sln | ||
eduke32.vcxproj | ||
eduke32.vcxproj.filters | ||
eduke32.vcxproj.user | ||
MakeDistributions | ||
Makefile | ||
Makefile.common | ||
Makefile.deps | ||
Makefile.msvc | ||
osxbuild.sh | ||
wiibuild.bat |