raze/polymer/eduke32/source
2006-12-09 23:41:43 +00:00
..
jaudiolib GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me. 2006-11-21 05:38:22 +00:00
jmact More warning fixes 2006-11-19 03:02:36 +00:00
misc NAM support 2006-07-22 00:53:20 +00:00
_functio.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
_rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
actors.c updatesectorz() -> updatesector() 2006-12-02 06:00:49 +00:00
anim.c Better alt-tab support for fullscreen OpenGL on win32 2006-12-08 16:45:12 +00:00
astub.c Blar. 2006-12-03 00:27:43 +00:00
config.c Save the GRP file selected in the startup window to the cfg 2006-12-01 04:22:16 +00:00
config.h Best map par time tracking from JonoF 2006-10-23 21:47:28 +00:00
develop.h Importing source for great justice 2006-04-13 20:47:06 +00:00
duke3d.h Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs. 2006-12-05 20:39:29 +00:00
funct.h Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
function.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
game.c Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
gamedef.c This seems like a good idea... 2006-12-05 21:51:24 +00:00
gamedef.h CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef. 2006-11-06 22:14:27 +00:00
gamedefs.h Fix squishing a shrunken enemy while changing weapon bug 2006-07-09 19:51:09 +00:00
gameexec.c Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
global.c Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Fix some gcc4 warnings 2006-11-18 08:13:33 +00:00
grpscan.h WW2GI "support" 2006-11-16 23:06:16 +00:00
jfaud_sounds.cpp git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Fix "array subscript has type 'char'" warnings 2006-11-19 08:24:46 +00:00
menus.c Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
names.h Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
namesdyn.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdcmds.c Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
osdfuncs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
player.c updatesectorz() -> updatesector() 2006-12-02 06:00:49 +00:00
premap.c Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map 2006-12-09 23:41:43 +00:00
rts.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
savegame.c Null pointer checks for music filenames 2006-12-06 23:14:49 +00:00
sector.c updatesectorz() -> updatesector() 2006-12-02 06:00:49 +00:00
soundefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
sounds.c Null pointer checks for music filenames 2006-12-06 23:14:49 +00:00
sounds.h git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 23:13:06 +00:00
startgtk.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.h GRP selection from JonoF 2006-07-07 18:41:05 +00:00
testcd.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
winbits.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
wrapper.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00