raze/source/build/include
Christoph Oelckers a5b3681630 - foundation for a better collision info management.
The way this is handled is the main reason why Build maps are size limited, but since it is extremely invasive it needs to be taken out of the game code piece by piece, this is the framework for doing this for Duke.
2020-10-24 09:31:15 +02:00
..
build.h - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
buildtypes.h - save sectors and walls as JSON 2020-10-11 18:10:52 +02:00
clip.h
compat.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
cstat.h
mdsprite.h
mmulti.h
polymost.h - Exhumed: Standardise horizon on 100 and remove backend extern'd polymostcenterhoriz variable. 2020-09-21 18:41:56 +10:00
pragmas.h
prlights.h
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00