raze/wadsrc/static/zscript/games/duke/actors/paper.zs
Christoph Oelckers 60af1b4c62 - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00

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class DukeMoney : DukeActor
{
default
{
spriteset "MONEY", "MONEY1";
}
override void Initialize()
{
self.scale = (0.125, 0.125);
self.counter = random(0, 2047);
self.cstat = self.randomFlip();
self.angle = frandom(0, 360);
self.ChangeStat(STAT_MISC);
}
override void Tick()
{
let sectp = self.sector;
if (self.spriteSetIndex == 1)
{
double x;
[x, self.floorz] = sectp.getSlopes(self.pos.XY);
self.vel.Z = self.floorz;
return;
}
self.vel.X = frandom(0, 0.5) + Raze.BobVal(self.counter) * 2;
self.counter += random(0, 63);
if ((self.counter & 2047) > 512 && (self.counter & 2047) < 1596)
{
if (sectp.lotag == ST_2_UNDERWATER)
{
if (self.vel.Z < 0.25)
self.vel.Z += gs.gravity / 32. + frandom(0, 1/32.);
}
else
if (self.vel.Z < 0.5625)
self.vel.Z += gs.gravity / 32. + frandom(0, 1 / 32.);
}
self.DoMove(CLIPMASK0);
if ( random(0, 3) == 0)
self.SetPosition(self.pos);
if (self.sector == null)
{
self.Destroy();
return;
}
double x, l;
[x, l] = sectp.getSlopes(self.pos.XY);
if (self.pos.Z > l)
{
self.pos.Z = l;
self.insertspriteq();
self.setSpriteSetImage(1);
DukeStatIterator it;
for (let aa = it.First(STAT_MISC); aa; aa = it.Next())
{
if (aa.bBLOODY)
{
double dist = (aa.pos.XY - self.pos.XY).Length();
if (dist < 348/16.)
{
self.pal = 2;
break;
}
}
}
}
}
}
class DukeMail : DukeMoney
{
default
{
spriteset "MAIL", "MAIL1";
}
}
class DukePaper : DukeMoney
{
default
{
spriteset "PAPER", "PAPER1";
}
}
class RedneckFeather : DukeMoney
{
default
{
spriteset "FEATHER", "FEATHER1";
}
override void Tick()
{
Super.Tick();
if (self.sector.lotag == 800)
{
if ((self.pos.Z >= self.sector.floorz - 8) || self.spritesetindex == 1)
self.Destroy();
}
}
}