raze/source
Christoph Oelckers 1462cb5e9d - refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well.
The features here are useful, the way they were handled not so much. What is there now can also be set from proper definition files instead of CON hacks.
2023-04-16 16:53:50 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Duke: fixed bad init of hitag in initspriteforspawn 2023-04-15 19:53:04 +02:00
core - fixed some issues with projectile ownership. 2023-04-16 07:54:26 +02:00
games - refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well. 2023-04-16 16:53:50 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - moved actioncounter and curframe to a dedicated variable. 2023-04-12 20:07:12 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00